Quote:
Originally Posted by Caswydian
How do you make 6 healer or 6 tank classes totally different from one another yet still fill their primary role of healing or tanking?
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the healers do that just fine now. What they need to do is make thier other skills different. from something as simple as Mystics are great buffers to defilers are great debuffers ... and im talking about a great difference not "oh defilers are better debuffers they can debuff a mob by 5 more str than a mystic."
Im talking a Defiler can debuff a mob by 300 str while a mystic can debuff for 50 str. (just an example)
as for tanks a few suggestions would be leave guards/zerkers they are fine or maybe even nerf them
SKs - make thier lifetaps more powerful, allow them to draw various stats from mobs to help themselves and hinder the mobs. allow thier lifetaps to keep replenishing thier HP loss
paladins - give them short duration powerful buffs that give them a lot of HP and mitigation at the sacrifice for damage
Monks - make them true avoidance tanks give them buffs that increases thier deflection, parry and dodge skills 10 fold
and this shit is off the top of my head, imagine if i had a whole fuckin team working with me. i bet we could come up with something better than a shitty new AA system that would bring us back to the same point we are now.
as for masters, stick with your fricken class god don't cry and bitch and the first nerf. post about changing your damn class not the whole system.