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Old 12-03-2007, 04:59 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Ravanos View Post
how about instead we make the devs get off thier asses and demand that each class be revamped to be totally different than another.
How do you make 6 healer or 6 tank classes totally different from one another yet still fill their primary role of healing or tanking?
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Old 12-03-2007, 05:10 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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How do you make 6 healer or 6 tank classes totally different from one another yet still fill their primary role of healing or tanking?


Thank you. Maybe some of the other folks can re-read that a few times to realize why class consolidation is a needed component of the EQ2 revamp.
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Old 12-03-2007, 05:33 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

This whole issue is, IMO, masturbatory. There never has been, and there never will be, any large-scale change that will please a majority of players, especially this late in the game. Those who don't like the fundamental mechanics of EQ2 have already split for other games.

Spell consolidation? Yes, perhaps. Class consolidation? It will never happen, even if we all agree that Mystics and Defilers are practically the same.

Learn the lessons of SWG, folks. Instead of making "big changes" to existing mechanics, just introduce more/better content... go ahead and lay epics on us, guild halls, bring back the dungeon of Guk, Kedge Keep, and so on.
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Old 12-03-2007, 05:45 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Vague, vague, and vague.
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Old 12-03-2007, 06:26 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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This whole issue is, IMO, masturbatory. There never has been, and there never will be, any large-scale change that will please a majority of players, especially this late in the game. Those who don't like the fundamental mechanics of EQ2 have already split for other games.

Spell consolidation? Yes, perhaps. Class consolidation? It will never happen, even if we all agree that Mystics and Defilers are practically the same.

Learn the lessons of SWG, folks. Instead of making "big changes" to existing mechanics, just introduce more/better content... go ahead and lay epics on us, guild halls, bring back the dungeon of Guk, Kedge Keep, and so on.
I tend to agree with this view. There are so many possible character creation/advancement systems possible, all with their strengths and weaknesses, but none will please everyone. It's better, in my opinion, to simply decide on a character system and then build content around that system. Sure, you can tweak here and there, but if you decide the character system needs a major overhaul, it's time to build a new game.
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Old 12-03-2007, 06:44 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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How do you make 6 healer or 6 tank classes totally different from one another yet still fill their primary role of healing or tanking?
the healers do that just fine now. What they need to do is make thier other skills different. from something as simple as Mystics are great buffers to defilers are great debuffers ... and im talking about a great difference not "oh defilers are better debuffers they can debuff a mob by 5 more str than a mystic."

Im talking a Defiler can debuff a mob by 300 str while a mystic can debuff for 50 str. (just an example)

as for tanks a few suggestions would be leave guards/zerkers they are fine or maybe even nerf them

SKs - make thier lifetaps more powerful, allow them to draw various stats from mobs to help themselves and hinder the mobs. allow thier lifetaps to keep replenishing thier HP loss

paladins - give them short duration powerful buffs that give them a lot of HP and mitigation at the sacrifice for damage

Monks - make them true avoidance tanks give them buffs that increases thier deflection, parry and dodge skills 10 fold

and this shit is off the top of my head, imagine if i had a whole fuckin team working with me. i bet we could come up with something better than a shitty new AA system that would bring us back to the same point we are now.

as for masters, stick with your fricken class god don't cry and bitch and the first nerf. post about changing your damn class not the whole system.

Last edited by Ravanos; 12-03-2007 at 06:54 PM.
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Old 12-03-2007, 06:59 PM  
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I can't believe people thing pulling an NGE is a good idea. SoE doesn't have a good reputation as it stands already and you want them to do another massive game change ... stupid just stupid.

as soon as this news hits there would be a revolt on the forum they would probably have to shut the main forum down because truth be told many people are enjoying this game just as people enjoyed SWG. its just a few loudmouth raiding "this games content is so boring" jackasses that always say how bad EQ2 is.

you think EQ2 is that bad fuck off and play something else. stop trying to change MY game (yes my game, i enjoy the game as it is)

I don't want 9 classes if i wanted that i'd play fricken WoW. maybe you should do that.
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Old 12-03-2007, 07:05 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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its just a few loudmouth raiding "this games content is so boring" jackasses that always say how bad EQ2 is.
I mostly solo and I have to say RoK is fuckin' dull.
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Old 12-03-2007, 07:07 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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I don't want 9 classes if i wanted that i'd play fricken WoW. maybe you should do that.
You're filled with confused, reactionary emotion because you apparently have no idea why class mergers are even being discussed. Which is exactly why your input isn't worth anything.
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Old 12-03-2007, 07:12 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Will my Warlmancer be able to equip and use ranged weapons? A sling perhaps? I'd go along with this if I get to use a sling and some +3 stones.
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