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Old 01-04-2008, 09:07 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Caswydian View Post
I think this has a lot more to do with the number of other games available to players. We're well past the days of there only being one or two major MMOs active at one time, and many players will jump around to different games to try them out.

I do not think it is realistic for any game to expect all their players to play that game almost exclusively for years on end. Rather players will rotate through various games as new content becomes available, and then move on once they've taken their fill. This will likely require MMO companies to adapt - SOE is in a good position with their station pass, and other companies are moving towards the portfolio approach, too.

I think that's true as well, I find myself often thinking of trying this and that game, but in a way, being an old school player, this also saddens me. I really want to find a game and call it "home" for a long time, I just can't find it.
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Old 01-04-2008, 10:45 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

I think people are getting a bit over-dramatic about the NGE. Merging a Templar and an Inquisitor wouldn't be a major game altering move for either. (as an example) As a Templar, one day i'd log in and have a choice of nice offense as well as nice buffs... oh man, i'm quitting over that

Holy crap, Coercers would get better offensive spells, and illusionists would have the ability to charm mobs... oh no, the game is falling apart!

Sure, some classes just couldn't be merged, and should be kept apart, but some (fury/warden, mystic/defiler, templar/inq, coercer/illuy, dirge/troub) are adding more work for the already under-staffed, over-worked dev team.

That being said, even merging the classes, that wouldn't 'fix' EQ2. What would sure help though would be getting game designers who actually 'get it'. Not designers who sit in their office all day with their thumbs up their collective asses and have little real knowledge about all the classes in the game, or what makes the game fun.

-The itemization is a joke
-Raids (at least T1) seemed to have picked up where the insanely annoying throne room left off
-Long timeline after long timeline is absolutely stupid
-Making solo quest rewards better than raid drops seems weird
-Creating 3 contested dungeons then giving people about 0 reason to hunt in them seems like a waste
-Adding a shitton of faction for little reason other than slightly less annoying travel seems pointless. Where are the real faction rewards? How can factions hate each other but allow you to easily be ally with all of them at once?
-The way raid flagging was done was half-assed and lame
-Progression (from solo to instance to contested to raid to contested raid) seems to have very little thought or care put into it.
-Playable Sarnak.. really?
-[reserve slot for how they fucked up epic quests]

There are tons of problems with the game that merging classes won't fix. The game designers, devs, and/or management is the problem.
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Old 01-05-2008, 12:56 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Luceus View Post
I think people are getting a bit over-dramatic about the NGE. Merging a Templar and an Inquisitor wouldn't be a major game altering move for either. (as an example) As a Templar, one day i'd log in and have a choice of nice offense as well as nice buffs... oh man, i'm quitting over that

Holy crap, Coercers would get better offensive spells, and illusionists would have the ability to charm mobs... oh no, the game is falling apart!

Sure, some classes just couldn't be merged, and should be kept apart, but some (fury/warden, mystic/defiler, templar/inq, coercer/illuy, dirge/troub) are adding more work for the already under-staffed, over-worked dev team.
As simple as that.
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Old 01-05-2008, 05:12 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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As simple as that.
Not true. What nerfs could Templars expect if they got a bunch of offensive abilities?
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Old 01-05-2008, 07:33 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Not true. What nerfs could Templars expect if they got a bunch of offensive abilities?
Very few, if any, would be necessary imo. You can't do both at once, having two "clerics" on a raid would just be like having a templar and an inquis, or two of one or the other. Granted they will have to address buffs and AA's, but as far as spells very little has to change.
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Old 01-05-2008, 08:10 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Merging a Templar and an Inquisitor wouldn't be a major game altering move for either. (as an example)
I`m playing Inq, and I happen to <3 my class, if one day I`ll find out that my character is "Cleric", "Priest" or anything other then Inq, it`s over.

And btw what makes you think that if dev. team can`t fix it now, they will be able to do a merge and fix everything later?
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Old 01-05-2008, 08:32 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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I`m playing Inq, and I happen to <3 my class, if one day I`ll find out that my character is "Cleric", "Priest" or anything other then Inq, it`s over.

And btw what makes you think that if dev. team can`t fix it now, they will be able to do a merge and fix everything later?
Ignoring their track record...

Reducing the amount of classes to non-hairsplit numbers allows for freer development. There is a point where variety becomes over commitment and EQ2's development so far has shown repeatedly they are well past it. Instead of coming up with supports for 24 subclasses where about 10 of them are duplicates-- save a spell or two-- or redundant, they can work on ~15 with those once hairsplit class abilities free to be used elsewhere.

EQ2 is trying to feed 24 subclasses with a pie that can only support about 16. The result has been further compounded by the uneven distribution of abilities most acutely seen with AP-- how many people just shrugged when the cap got raised to 140 because they didn't even care about the 100 they already had?
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Old 01-05-2008, 12:04 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Merging a few classes here and there would make sense, but I do not think it could be done at a practical level. I shudder to think of the technical difficulties and resulting bugs such a merger would produce. So, while we may agree that fewer classes would probably serve EQ2 better, I do not see it as a realistic prospect. Rather, redoing the class system is something that would have to wait until EQ3.
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Old 01-05-2008, 12:10 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

I think the merging of classes is a necessary step for EQ2 but I know it won't be done. Too bad they didnt utilize "Trees" similar to the WOW talent build. A cleric that wanted to go offensive could have chosen the Inquisitor tree, one that wanted to be a stronger defensive healer could have gone down the Templar path, same with shamans, druids, warriors etc. The path giving them the spells and abilities to fulfil the role, instead of having to build a class around it. As well as the ability to respec the path and take another road when necessary or wanted. I do however think that SOE did somewhat of a decent job with so many damn classes to manage. That wasn't an easy task. I enjoyed playing my Defiler for the 2 years that I did. She was by far my favorite online Avatar to date. I hope AOC's Shamans are as much fun as Broom was I will maintain that the whole Good v Evil was a great idea, but they should have stuck with it in terms of roleplay making the two unable to group or guild together. That would have made more sense.
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Old 01-05-2008, 06:59 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Edwin Ahe View Post
I`m playing Inq, and I happen to <3 my class, if one day I`ll find out that my character is "Cleric", "Priest" or anything other then Inq, it`s over.

And btw what makes you think that if dev. team can`t fix it now, they will be able to do a merge and fix everything later?
exactly the day my Inquisitor becomes a cleric im done If i wanted to be a templar I would have rolled one. I think merging classes at this point in time after so many years would be the death of this game now maybe if they did it back in beta it would have been different.

I still don't see why its so wrong to demand the devs make classes more distinct and not with just a different spell here and there.
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