I think people are getting a bit over-dramatic about the NGE. Merging a Templar and an Inquisitor wouldn't be a major game altering move for either. (as an example) As a Templar, one day i'd log in and have a choice of nice offense as well as nice buffs... oh man, i'm quitting over that
Holy crap, Coercers would get better offensive spells, and illusionists would have the ability to charm mobs... oh no, the game is falling apart!
Sure, some classes just couldn't be merged, and should be kept apart, but some (fury/warden, mystic/defiler, templar/inq, coercer/illuy, dirge/troub) are adding more work for the already under-staffed, over-worked dev team.
That being said, even merging the classes, that wouldn't 'fix' EQ2. What would sure help though would be getting game designers who actually 'get it'. Not designers who sit in their office all day with their thumbs up their collective asses and have little real knowledge about all the classes in the game, or what makes the game fun.
-The itemization is a joke
-Raids (at least T1) seemed to have picked up where the insanely annoying throne room left off
-Long timeline after long timeline is absolutely stupid
-Making solo quest rewards better than raid drops seems weird
-Creating 3 contested dungeons then giving people about 0 reason to hunt in them seems like a waste
-Adding a shitton of faction for little reason other than slightly less annoying travel seems pointless. Where are the real faction rewards? How can factions hate each other but allow you to easily be ally with all of them at once?
-The way raid flagging was done was half-assed and lame
-Progression (from solo to instance to contested to raid to contested raid) seems to have very little thought or care put into it.
-Playable Sarnak.. really?
-[reserve slot for how they fucked up epic quests]
There are tons of problems with the game that merging classes won't fix. The game designers, devs, and/or management is the problem.