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Old 11-30-2007, 02:06 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Osime View Post
Plain and simple no matter how you slice it... if you do something as drastic as the NGE to this game (many of us having bolted due to that debacle) you will end up with the same results in the long run. It will kill the game and we will sit here ruing the day that NGEQ2 (tm) went live and wondering when EQ2010 (tm) finally goes into open Beta.

Are there things I'd like to see changed, sure do I want to see them F this game up beyond belief for an NGEQ2 (tm) type of "FIX" not even in the slightest.

And as a follow up (thus the edit) as a Monk I'm feeling the laziness of the Loot DB distro in ROK, how many fucking belts can I actually wear? otherwise I have yet to see anything that's worth dropping my T7 gear for so far. (almost 73 so to be fair haven't seen much but rings/belts and braclets in KP has been it for me) Lots of healer gear and chain though.
/tackles Osime and squeezes him
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Old 11-30-2007, 02:16 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

So what, eq2 is not close enough wow so you want them to make it exactly like wow except with better graphics and player housing? If you want eq2 change that much you should re-evauluate why you are playing and look for something else that suits your needs.
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Old 11-30-2007, 02:33 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Shackleton1 View Post
I see what you're saying with the think bigger thing. I think, however, in thinking bigger what you're actually doing is attaching good improvements to class consolidation when those improvements are unrelated to class consolidation. For example:

"Why couldn't that be just +crit and applied to the weapon in use? Allow for specialized bonuses through AA? or whatever."

Applying +crit to the weapon in use is pretty much identical to merging melee and ranged crit. So what you're saying is you merge melee and ranged crit, and have bows and weapons be pretty much same ratio so crit affects them the same, and have the things which define which weapon you use be what you choose in your AA tree.

(Which seems pretty sensible to me)

Breakdown of this paragraph:

Applying +crit to the weapon in use is pretty much identical to merging melee and ranged crit. So what you're saying is you merge melee and ranged crit, and have bows and weapons be pretty much same ratio so crit affects them the same, <--- tweaking game mechanics

and have the things which define which weapon you use be what you choose in your AA tree. <--- class conslidation

So, you see, class consolidation doesn't actually solve anything. Tweaking game mechanics, yes. Class consolidation, no.

In fact, you can do the same thing without class consolidation thus:

Applying +crit to the weapon in use is pretty much identical to merging melee and ranged crit. So what you're saying is you merge melee and ranged crit, and have bows and weapons be pretty much same ratio so crit affects them the same, and have the things which define which weapon you use be what you spells, AAs and enhancements are granted by your class.

You can also take this paragraph and do the class conslidation bit without the mechanics tweaking thus:

Have the things which define which weapon you use be what you choose in your AA tree.

And all that would do is shift the problem from "class" to "AA". It doesn't really solve anything.

Quibbling over the implementation of the crit mechanic is absolutely not the point. The point is that right now, the gear has too much bearing on defining the toon. Weapon creation is an eggshell walk for designers and impacts the balance of all 24 classes. The crit mechanic is a miniscule element of the bigger idea, and it can work.
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Old 11-30-2007, 02:35 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Kampfer View Post
So what, eq2 is not close enough wow so you want them to make it exactly like wow except with better graphics and player housing? If you want eq2 change that much you should re-evauluate why you are playing and look for something else that suits your needs.
Thank you for your input and a hearty 'go the fuck away' to you too.
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Old 11-30-2007, 02:38 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Any major change in EQ2 now, no matter how much it is needed, will doom the game.

End of story. It doesn't matter, the game is doomed if it does any more major changes like LU13. People will quit the game in a mass just because they see change is on the horizon, no matter what the change is. You can't do massive changes to EQ2 at a single time, you have to do small, simple steps to get there. Which means no class mergers. EQ2 is in the damned if you do, damned if you don't stage of a game's life, which is basically the end of it.
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Old 11-30-2007, 03:02 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

IMO for this to happen they would need to make EQ 2.5, a completly new game (almost).
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Old 11-30-2007, 03:14 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Pinski View Post
Any major change in EQ2 now, no matter how much it is needed, will doom the game.

End of story. It doesn't matter, the game is doomed if it does any more major changes like LU13. People will quit the game in a mass just because they see change is on the horizon, no matter what the change is. You can't do massive changes to EQ2 at a single time, you have to do small, simple steps to get there. Which means no class mergers. EQ2 is in the damned if you do, damned if you don't stage of a game's life, which is basically the end of it.
100% Agree

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Originally Posted by Talonis View Post
Thank you for your input and a hearty 'go the fuck away' to you too.
I sense you are frustrated with the monk class, might I suggest trying a new class if you haven't yet, after all you have 23 to choose from ROFL
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Old 11-30-2007, 03:24 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Kampfer View Post
100% Agree



I sense you are frustrated with the monk class, might I suggest trying a new class if you haven't yet, after all you have 23 to choose from ROFL
Ok, got it. You vote no.

Your guess is fail. It has nothing to do with my personal satisfaction/dissatisfaction with the game. You are a bad troll if you can't look around these boards and see the reason I asked the question. So you fail at both guessing and trolling and you say no to the change. Thanks. Next.
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Old 11-30-2007, 03:45 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Pinski View Post
Any major change in EQ2 now, no matter how much it is needed, will doom the game.

End of story. It doesn't matter, the game is doomed if it does any more major changes like LU13. People will quit the game in a mass just because they see change is on the horizon, no matter what the change is. You can't do massive changes to EQ2 at a single time, you have to do small, simple steps to get there. Which means no class mergers. EQ2 is in the damned if you do, damned if you don't stage of a game's life, which is basically the end of it.
QFE
even tho i would like them to change alot of things (merge bards being one of them). If they would however it would doom the game , sure it will remain in a far smaller form but not a chance it will be here like it is now

edit: merging bards wouldnt be a bad idea give us a double aa tree and all spells from the opposite class :P, would be fun
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Old 11-30-2007, 03:52 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Kungao View Post
QFE
even tho i would like them to change alot of things (merge bards being one of them). If they would however it would doom the game , sure it will remain in a far smaller form but not a chance it will be here like it is now

edit: merging bards wouldnt be a bad idea give us a double aa tree and all spells from the opposite class :P, would be fun
Why stop there? Merge coercers and illusionists too. How about Warriors? Wiz/Conj and Warlock/Necro are a few AA choices from one another after merging them also. Yup...
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