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Old 01-25-2008, 01:59 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Personally I would love for them to scrap EQ2 and Vanguard's developement and focus on a NEW game ... NOT a new Everquest game. this time try to turn the MMO world on its side and unlike other companies DON'T copy WoW and hope that those sick of WoW will move.

SOE is already doing this. Freerealms, The Agency and the superheros game are all very different from the current EQ-clone model shared by WoW, EQ2, Vanguard and others.
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Old 01-25-2008, 03:12 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

If WoW is too cartoony and EQ2 has too many class balance issues, then why not use our heads and simply envision an MMORPG that isn't cartoony and minimizes balance issues? Why all the pseudo-desperation to think we have to discard the genre in favor of even more questionable ideas?
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Old 01-25-2008, 03:24 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Anyone who's willing to sacrifice gameplay for 'realistic' graphics is an idiot. I'll take those 'cartoony' graphics any day, over bugged and dated game design.
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Old 01-25-2008, 04:27 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Little to no instance zones you want to raid an area you might have to fight other guilds for the mobs
You and other players here may like this, but the numbers have shown that games that focus on this type of player interaction are not purchased by enough "casual gamers" to keep the game afloat. While it's hard for some of us to swallow, hardcore gamers do not pay the bills; they lose a company money in the long run.
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Old 01-25-2008, 04:33 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Anyone who's willing to sacrifice gameplay for 'realistic' graphics is an idiot. I'll take those 'cartoony' graphics any day, over bugged and dated game design.
NES is calling...
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Old 01-25-2008, 04:43 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Illuminator View Post
If WoW is too cartoony and EQ2 has too many class balance issues, then why not use our heads and simply envision an MMORPG that isn't cartoony and minimizes balance issues? Why all the pseudo-desperation to think we have to discard the genre in favor of even more questionable ideas?
WoW's mechanics have been much more scrutinized however, by the developers. Because the same builds that are raid worthy are not always PvP worthy. The majority of the WoW community that raids also PvP's.

Granted their is less confusion on what classes do or how to make them work together due to talen trees. WoW for gameplay (not community, not graphics) is done quite well. In my honest opinion, it is much easier to level in EQ2 than WoW.
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Old 01-25-2008, 05:13 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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NES is calling...
Look no further than MMOs today.

You have EQ2 with it's 'realistic graphics' and horrible gameplay, subscriptions declining. WoW with it's 'cartoony' graphics and gameplay that cuts through the bullshit while doing away with dated relics of previous MMOs. 10 millions vs <150,000.

Gameplay will always be > graphics.
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Old 01-25-2008, 05:24 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

If you have subscription numbers, let's see em.
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Old 01-25-2008, 06:00 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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If you have subscription numbers, let's see em.
Early press releases and news reports indicated that EQII had over 300,000 subscribers, as well as a statement in March 2005 that the game had “over 350,000 players logging in every week”. That is fact, press releases by SOE themselves. Then the population dropped substantially and servers were merged. The population has been declining since.

I'll be generous and pretend EQ2 was a smashing success, everyone resubscribed and brought new people with them so...400,000.

10,000,000 > 400,000. By alot.

Gameplay > play-doh graphics. By alot.
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Old 01-25-2008, 06:23 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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The population has been declining since.
No, you can't say things like this without numbers. If the population is proven to increase by any amount, a lot of this stuff goes out the window.

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10,000,000 > 400,000. By alot.
400k indicates a major turnaround. Nothing that can be lampooned quite the way you're trying.

Last edited by Illuminator; 01-25-2008 at 06:24 PM.
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