Fundamentally, a change would be good for the game.
Things at the top of my list ~
- Tanks rely too much on dps and not enough on soaking and aggression.
- Avoidance should be more properly calculated and applied in a regluar scale range, not where it currently makes 66% avoidance vs an 84 but vs an 85 it's now 16%. (This applies to all classes IMO, not just another 'pls make brawlers tank epics!' statement)
- The combat skill system needs an overhaul. Plenty of +atk skill item out there, but again that lvl 85 thing occurs and even if you had 90 levels equivalent of atk skill, you might as well be a fly on the mob's backside.
I do not support a class consolidation, however. I think that particular system is not flawed in being obtuse, I think it's flawed in the fact that SoE can not produce class skillsets that permit classes to retain their uniqueness, but still be somewhat interchangable. And when they do, the playerbase gets into an uproar about people stepping on each other's toes.
To give an example, I will use Fighters because to me, this is the pinnacle of the issue ~ Guardians should not be tank numero uno by birthright, as they seem to be. Epic content (because we all know that with the few RoK exceptions, epic content is what most of us are talking about) should be tankable by all fighters
IF the rest of the raid is creative enough. Does this mean that other players would need to adapt to a different style of play than the rutt they currently know all too well? Yes. And I know, soandso is a non-guardian-epic-tanking-monster. But, by show of hands, what guilds went into RoK with a Crusader or Berserker running point?
I'm rambling. But my point stands... the overhaul needed could be found with just a little push from SoE, and a little bit of players accepting some rather radical, by current standards, ideas.
AND DAMNIT PLAYER SKILL SHOULD ACCOUNT FOR SOMETHING. This nerf to Drusella really pisses me off.