Quote:
Originally Posted by Caswydian
In what way? What mechanics or design elements are there that make these zones and raids challenging?
|
Fights are not just tank and spank. They aren't made challenging by a mob hitting hard.
Bosskillers World of Warcraft Bosses, Guides, Movie Reviews and Guild Kills Go to that site, look over a few of the fights in WoW, then tell me SOE doesn't need to get their shit together.
If you really want to see "innovation", look at the fights in Mt. Hyjal. and Black Temple.
I know its cool or whatever to talk shit about WoW players on sites for other MMOs, but it's not all that well-deserved. There's 10 million players now, so sure, there are some 10 year olds and some complete tards, but those people don't raid. The raiding population of WoW has accomplished things that the EQ2 raiding population would have to spend weeks figuring out. Not that they're any less stupid, but it took WoW players that long to figure out certain fights too. Not to mention, raiding in EQ2 is a fucking joke.