Hi, first time, long time
While i could see the merits of certain class consolidations, i would think that it would be a complete and total game killer, at least for segments of its population.
Many people have grown quite attached to their characters "identity" and would probably fee betrayed if they had to be known by another class name.
Instead of sweeping class changes, i think a better course would be to bring itemization that is class defining. Carefully designed and tested items that are admired and sought after.
When i think of the eq2 loot table, not many items come to mind as memorable. In good ole eq1, at least within the first incantation and the next couple of expacs, people knew exactly what you were talking about when you named certain items. Just doesn't happen much here.
I am not talking about epics, but fun things you can get while you are out and about that would make you that much better at your class.
One drastic change that i would love to see is the removal of heroic and solo tags from mobs. Bump up the current solo ones and perhaps tone down the heroic ones a bit and just make a mob a mob.
This would open up more of the game world for a much larger audience.
Groupers would have reason to fight in the out of doors, soloers and duoers would feel a bit safer to go inside.
The core mechanic of experiance in eq1 was that grouping was viable due to A) rate of killing and B) safety in numbers.
Somewhere in time they decided to bump up exp on heroics in eq2 but this did nothing but put a big wall of seperation between the adventuring styles.
Anyway, there is a lot of room for improvement in eq2 but i think they need to be careful and be mindful of their community in anything they do.