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Old 12-01-2007, 12:30 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Dakis View Post
Hence a Brigand tree to specialize into and a Swashbuckler tree to specialize into (Defensive and Offensive debuff lines).
Exactly.

Rogues and shaman are the easiest to combine. The differences between Brigands and Swashbucklers, when considering the big picture, would have little to no impact on their consolidation.
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Old 12-01-2007, 12:30 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Scoundril View Post
As previously stated though, the only thing that would accomplish is creating a flat hybrid class from people speccing half and half to "get the best of both worlds".
Things like dispatch or agro xfer would be at the far end of the lines so you can't get all of the best stuff, I've played a lot of brigand, and some swash, and they're not as 'specialized' as you make them out to be.
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Old 12-01-2007, 01:11 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by TANGARTH View Post
Things like dispatch or agro xfer would be at the far end of the lines so you can't get all of the best stuff, I've played a lot of brigand, and some swash, and they're not as 'specialized' as you make them out to be.
Then again, this game would turn into an actual sequel to Everquest and a lot of people would not want that. I'm for it, just stating the facts.
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Old 12-01-2007, 06:33 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

No NGE can save the pile of dung that is EQ2 combat.

When a system has to band aid shitty mechanics with diminishing returns curves, it's ready to be flushed down the drain. it's beyond logic to work like that.
Take the other game, when it says "you have 20% to dodge vs equal level" it just means that, period, there is no "if's" and "but's" and thousands of exceptions to every small rule.
You have xxxx armor and thus mitigate xx%, period, what is the bullshit you don't need anymore because it's worth shit past point xyz?.

How the fuck this has gone out of control is beyond me.

Let's not even go too dep on the hotkey issues: EQ2 is a LOT more fun with 2 hotbars of hotkeys than it is with 5 or 6 of them and this is a widespread opinion among all those who played it and left it disgusted.
Of course SoE can't come here and ask people if they want a spell consolidation NOW that their classes work on a "spam to proc shit" basis, can they? Oh wait, they did... and never updated about it, scrapped the idea maybe?

Making 4 classes in this game or 8 or 12 with aa trees to pick paths and the like won't change the fact it's a pointless effort because the whole combat system is as flawed as it can be.

Make EQ3, it'd be a much better solution at this point.

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Old 12-01-2007, 07:32 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Nothing will come of this thread regardless. Implimenting "a large-scale fundamental change" at this point, would be an act of euthanasia. EQ2 will just ride on life-support for another year or 2, never attracting a meaningful amount of new subscriptions, while trying to mitigate the steady decline of players. The best course of action would be to learn from the plethora of mistakes that was EQ2, and make EQ3 the game it should have been.

P.S This time optimize the fucking engine, so we don't have to wait 3 years to play EQ3 with the settings maxed. And no more of this 'EQ2 was made with future tech in mind' bullshit. It had no SM 3.0 support (it didn't even support SM 2.0 ffs), stuttered like porky pig, barely utilized the GPU ("hey Jim, lets put the fucking graphical workload on the CPU, cuase you know it loves to calculate 'n shit. No one will have a video card in 2 years anyways. Yo, pass that shit to the left Bill.") and a memory leak the size of Anna Nicole's vagina. Who didn't love constantly rebooting their comp for eq2?

Everything about the original development of EQ2, destined that product for failure.
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Old 12-01-2007, 11:24 AM  
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Default Re: A Large-Scale Fundamental Change to EQ2

well, since eq2 is screwed and there's no answer to the question of 'how do we fix it?' i think it's time to stop working on eq2 content and get started on eq3.

and then, when eq3 is ready for launch (which would probably be about 3 months after it actually launches), just shut down eq2. obviously, it's just a complete waste of resources and there's no way to fix it.

maybe with a little marketing and good development, eq3 can succeed.

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Old 12-01-2007, 12:38 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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maybe with a little marketing and good development, eq3 can succeed.
From day 1 to now, the Everquest 2 team has showed they can't do any of that (minus whoever made the Djinn Master) thus the point of this post. Whoever was/is in charge of final decision making is a complete fucking idiot. No wonder why all there staff is almost gone.
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Old 12-01-2007, 03:07 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by Prof View Post
Nah, necros are stoppable because they don't have the warlock's aoe dps.. but add huge single target dps (lifeburn) to the warlock, and a real deaggro(fd), and I just became master of all trades.
But you just crammed them together without counterbalancing their abilities. You can't do that, and that's not what we intend.
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Old 12-01-2007, 03:31 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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But you just crammed them together without counterbalancing their abilities. You can't do that, and that's not what we intend.
But it was a joke.

I however don't fully understand your intentions. You wish to reduce the number of classes in half, but itemization will not be fixed as you give everyone back their uniqueness through aa's, meaning you need just as much gear to accomodate aa spec.

This may prove to be an ineffective example, but look at the spell damage types currently in game.
Poison, Disease, Mental, Magic, Cold, Heat, Trauma.
They can't even balance diety spells to accomodate 7 damage types equally, so why should I have hope they could handle 12 classes that can spec 24 ways any better than 24 classes with a single role. Should one role be any more efficient than the other, then you might as well not include the lesser of the two, leaving 12 classes worth playing. Should they be included anyway, and just deemed worthless by the player base later, they still have to be itemized.

If the problem is spell mechanics and not gear, then fix the spell mechanics and this conversation ends. Is the problem that they gave wardens melee aa's but zero str on their set gear? If they had the stats for it, would their dps come closer in line with furys? If the problem with coercers is that they depend on reactives and are hampered by tanking mechanics causing the mobs to miss, fix the mechanic.. let the triggers happen at set intervals in the case that the mob doesn't proc them, but should the mob proc them, they are able to happen soon er than those intervals.

I just don't see class consolidation as a viable fix to the problems currently faced. But I don't know everything about everything and don't keep up with many of the issues other classes face. I just know I don't want to be some half breed warlock/necro. I would have rolled a pet class if I wanted to be a pet class.
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Old 12-01-2007, 04:38 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

I'd consolidate enchanters, shamen, MAYBE rogue (depends on how AAs would be handled), maybe bard (same deal), warriors, brawlers (mostly in favor of bruisers), druids....think that's about it.
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