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Old 12-02-2007, 04:19 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

One thing that I see constantly coming up is that the game has too many classes, and people want to consolidate the classes and then allow for diversity via some sort of AA-like specialization system. Of course, what this does is simply create more classes by a different name. You will still see issues with itemization, and with certain specs being favored in certain situations and so on.

However, at least with classes, there is a fixed identity and known set of abilities that can be designed towards and balanced against content and other classes. This makes it easier for players to understand what their character can do and is expected to do, and makes it easier for developers to create gear and content around those classes.

The problem is not that there are too many classes, since people seem to be advocating alternatives which would create just as many de facto classes as the current system. The problem seems to be that the developers do not properly support all the existing classes. To correct this does not require a radical change to the game, but rather some minor changes to itemization. There is also a difference between player and developer expectations when it comes to itemization. Players want their playstyle supported - if that means a melee warden or a DPS templar, then itemization is broken if those styles are not explicitly rewarded with items tailored to them. Players also seem to expect itemization to favor min-maxing, so every piece of caster gear needs +int, +spell damage and +spell crit chance, and if it's laking these, it's worthless. Here, I think players need to adjust their expectations, and realize that good itemization means making trade-offs.
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Old 12-02-2007, 04:53 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Thats one giant contradiction right there. The more classes introduced the less flexible it becomes. Now, EQ2 has Swashbuckler and Brigand. I app for a guild as a Brigand, and they reply "Sorry not looking for anymore Brigands, just Swash" Well then I'm fucked. Now I have to go through a betrayal quest, spends hundreds of plat on masters, and get rid of my class specific set gear. WoW has "Rogue". Should I app for a guild and they reply "sorry not looking for anymore Combat specc Rogues" I could respec down another line to fit their needs, no quest series, no buying new spells, no finding new gear required. That's flexibility.

The biggest problem has always been the redundant classes. Theres no need for 24 classes at all. 6-10 is enough, and there should have been a flexible system available to truely customize your class. As is, you pick your class and your locked into that role for better or worse, with very little in terms of differentiating yourself from other players. For you to say what EQ2 needs is more classes, solidifies for me just how stunted your thought process is.

All the devs can do is sit back and leave it on cruise control. They're moving on enough 'shaky ground' as is. If they were to remove even 1 class from this game, the backlash would be uncontrollable. And right now they don't have the player base to sustain a hit to their subscriptions like that.
inother word's i want this game to be more like wow ..also.... waah waaah i picked a class that another guild already has waah waaah...i'm to dumb to look to see what class a guild needs waaah waah ...

oh boo whooo cry me a fucking river you picked your class that you wanted to play if you want to play a brig and a swash then role 1 fucking moron
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Old 12-02-2007, 05:52 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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inother word's i want this game to be more like wow ..also.... waah waaah i picked a class that another guild already has waah waaah...i'm to dumb to look to see what class a guild needs waaah waah ...

oh boo whooo cry me a fucking river you picked your class that you wanted to play if you want to play a brig and a swash then role 1 fucking moron
Your more useless than a cock-flavored lollipop. It was an example dumbass, leave now.
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Old 12-02-2007, 06:38 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Your more useless than a cock-flavored lollipop. It was an example dumbass, leave now.
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah: cry:
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Old 12-02-2007, 06:50 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

few quick things: your = possesive i think- like "your ego is to big" and you're is the descriptive thingy for like "you are skinny itoock"

number 2- class consoldiation seems out of the question imo. even if u look back to dof i think soe made this clear, that class consoldation is outta the question. certain classes are needed to defeat certain end game encounters and even in certain instances a specific class or two is def needed. then furthermore with kos and set related class specific gear. the incremenentals of reshaping all that coding are way to costly imo. thus i think we as a community might be better served by demanding better alternatives/ time work rewards for our efforts - aka though we have come a long way from the cookie cutter chars of the game upon release- namely endgame- it still seems very obvious that most end game equipped chars are striving for the same pieces of gear which is not dependent to any regard for the character... aside- from the perspective of dps or the such crits etc.. which in turn is rooted- perhaps-- in the fundamentals of the game. casters want int and fighters str - in general. thus i think it is only logical then to demand character indviduality at this point. which actually soe has/did kind of shed some light on or rather darkness on, in the sense that it is a pipe dream, with the release of SOGA models. right? furthermore if you support or think it is possible to consolidate classes then what about just releasing 3-4 new classes that are not specifically consolidated classes but have that feeling to them? - dblock
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Old 12-02-2007, 07:21 PM  
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few quick things: your = possesive i think- like "your ego is to big" and you're is the descriptive thingy for like "you are skinny itoock"
Don't take this the wrong way, but a video game forum is the last place you should be going to correct grammar. With all the L33t speak, ebonics, slang, swahili, ect. that takes place, it ranks right up there with the cock-flavored popsicle.
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Old 12-02-2007, 08:28 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Cocksicle. Yum.

Anyway, what's going to kill this game is not any changes to game mechanics, or merging or not merging the too many classes.

The fact that the fucktards at SOE can't get zoning to work will be the end of it. Ten minutes to zone from SQ to an empty inn room is just fucked. And zoning from one busy zone to another only gives a boot to character select, which doesn't work, so you have to relog to try to get back in.

Meanwhile, I've discovered just how much fun City of Villains is to goof around with.
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Old 12-02-2007, 08:38 PM  
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Cocksicle. Yum.

Anyway, what's going to kill this game is not any changes to game mechanics, or merging or not merging the too many classes.

The fact that the fucktards at SOE can't get zoning to work will be the end of it. Ten minutes to zone from SQ to an empty inn room is just fucked. And zoning from one busy zone to another only gives a boot to character select, which doesn't work, so you have to relog to try to get back in.

Meanwhile, I've discovered just how much fun City of Villains is to goof around with.
The zoning issues will be fixed soon enough, and in a few weeks, no one will even remember them. Zoning issues and other stability problems have popped up from time to time on various servers, and while annoying in the short term have virtually no longer term effect on the game.
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Old 12-02-2007, 08:55 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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The zoning issues will be fixed soon enough, and in a few weeks, no one will even remember them. Zoning issues and other stability problems have popped up from time to time on various servers, and while annoying in the short term have virtually no longer term effect on the game.
Fanboi, they've had problems ever since they added that fucked up card game bullshit. Things have only gotten worse since RoK went live. Meanwhile, the SOE forum cunts are busy eliminating discussions of the problem on their boards, and SOE has said jack about it.

What the fuck makes you think they'll have this bullshit fixed 'soon enough', jackass? 'Soon enough' would have been 10 minutes after it started.

Jesus, keep your fucking fanboi shit on the fucked up SOE boards.
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Old 12-02-2007, 09:09 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Fanboi, they've had problems ever since they added that fucked up card game bullshit. Things have only gotten worse since RoK went live. Meanwhile, the SOE forum cunts are busy eliminating discussions of the problem on their boards, and SOE has said jack about it.

What the fuck makes you think they'll have this bullshit fixed 'soon enough', jackass? 'Soon enough' would have been 10 minutes after it started.

Jesus, keep your fucking fanboi shit on the fucked up SOE boards.
Whatever. You sound like some delusional paranoid nut, like the 9-11 Truther types.
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