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Old 11-30-2007, 12:16 PM  
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Default A Large-Scale Fundamental Change to EQ2

Is it needed?
Can it be done properly?
Can the game itself handle it?

EQ2 is in it's third expansion. We've seen several things improved over that time. The 'old timers' that endured LU13 would have to agree the results were probably 50/50 on success/failure of that change. We all know how the SWG NGE turned out, but I contend that EQ2 needs an overhaul. Yes, it's late in the game, but new life could be breathed into it if done correctly.

So why this thread, now? After reading a dozen or so threads saying the same shit over and over, I conclude several of these persisting issues could be solved once and for all. Gripes about itemization, armor types, viability of certain classes, and several mechanics, to name a few.

Specific class and mechanics issues aside, would you categorically support or oppose a large-scale fundamental NGE-esque change to EQ2 for the purpose of extending the life of the game?

Discuss.
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Old 11-30-2007, 12:25 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

I agree that a large scale change shoudl happen. This expansion alone has caused alot of problems with certain classes getting gimped on loot. Class consolidation is needed, with more AA paths. Remove all subclasses, and add more AA's.

I also think they should revamp spells/CA's. Instead, do it like WoW has it, where you have "Strong Punch" and it has a level. Perhaps 3 levels per tier, so at lvl 1, you coudl have strong punch lvl1. Could get lvl 2 crafted, and coudl find the rare book for lvl 3. Once you hit lvl 10 or so, you can upgrade to lvl 4, have lvl 5 crafted, or find the rare book for lvl 6... so on and so forth.
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Old 11-30-2007, 12:34 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

I would combine some of the subclasses. You kind of need both SKs and Pallys for roleplay purposes, but I've long maintained that 2 shaman classes are one too many.

There don't appear to be enough resources to adequately support 24 classes. So I'd much rather see the classes reduced to a more manageable level so all of them can be fully and equally supported.
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Old 11-30-2007, 12:35 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

This is an important thread, and so I stickied it.
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Old 11-30-2007, 12:36 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

One (somewhat) large-scale Change is already down the road, spell consolidation (rumored to be done in GU41 or 42).
Im very skpetical about large-scale changes, they tend to destroy games for me (Trammel in UO, NGE in SWG, Riftways/BoE/BoP in Vanguard).

Chris

Last edited by ChrisB; 11-30-2007 at 12:42 PM.
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Old 11-30-2007, 12:41 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Quote:
Originally Posted by LFG View Post
I would combine some of the subclasses. You kind of need both SKs and Pallys for roleplay purposes, but I've long maintained that 2 shaman classes are one too many.

There don't appear to be enough resources to adequately support 24 classes. So I'd much rather see the classes reduced to a more manageable level so all of them can be fully and equally supported.
Brawlers and Enchanters for another along with the Shaman's I'd say.

I've been saying this for a very long time now, the biggest mistake that took place was the whole idea of good vs evil then making classes to go on each side instead of making less classes that are very customizable to the play style of each person.
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Old 11-30-2007, 12:42 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by ChrisB View Post
One large-scale Change is already down the road, spell consolidation (rumored to be done in GU41 or 42).


Chris
In the context of what I propose, your example is one of the few positive band aids applied, not really a fundamental change. Think bigger. Class consolidation, item design (armor types, effects), encounter mechanics (like mit, avoidance, and parry/riposte).
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Old 11-30-2007, 12:42 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

In this games current state, as much as I love my class, I would not mind seeing the warriors consolidated.
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Old 11-30-2007, 12:50 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

Quote:
Originally Posted by Crabbok View Post
I also think they should revamp spells/CA's. Instead, do it like WoW has it, where you have "Strong Punch" and it has a level. Perhaps 3 levels per tier, so at lvl 1, you coudl have strong punch lvl1. Could get lvl 2 crafted, and coudl find the rare book for lvl 3. Once you hit lvl 10 or so, you can upgrade to lvl 4, have lvl 5 crafted, or find the rare book for lvl 6... so on and so forth.
Let's not copy that.
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Old 11-30-2007, 12:51 PM  
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Default Re: A Large-Scale Fundamental Change to EQ2

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Originally Posted by LFG View Post
I would combine some of the subclasses. You kind of need both SKs and Pallys for roleplay purposes
Crusader class with Sk/pally AA paths such as harm touch etc, problem solved
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