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Old 12-03-2007, 11:01 PM  
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Default Re: So, what now?

If you don't want to play, don't! I keep my sub going because I want to and I need to, but when I don't have much to do in game, I don't spend my time there. I do OTHER things, like play other games, spend time with my family, catch up on my fave TV shows.

It's inevitable that there will be a lull between expansions. I enjoy it and get back into things when there is something to do!
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Old 12-03-2007, 11:08 PM  
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Default Re: So, what now?

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Originally Posted by Luceus View Post
Well, the new expansion is out and most "hardcore" players are lvl 80, and most "casual" players seem to be at least 75+.
I'm trying to figure out who these folks are who are all mostly 75+, lol.
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Old 12-04-2007, 12:37 AM  
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Default Re: So, what now?

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Originally Posted by Savanja View Post
If you don't want to play, don't!
Umm, I want to play, which is the reason I made my post.

That seems like the initial reaction by people whenever others make suggestions to improve the game.

Epics are not in the game right now, should I not be upset about that?

Trade skilling can be drastically improved to actually make it a fun side thing to do. Wouldn't it be cool if we could actually put our own stamp on products we make? Like we as crafters can choose to make boots with stats we decide (within a certain threshold of course). Wouldn't it be cool if we could add gear to improve a trade skill (like have tailor skill 415/415) and be able to put an extra point or two into a pair of boots that a tailor with only 390/390 skill can make?

SWG, for all it's faults actually has a pretty decent trade skilling system and has for awhile. I loved being able to make better weapons than someone else because I went out and did the work of gathering top notch resources, or got a rare 'add-on' component I could use. I don't see why EQ2's system has to be so bland and boring.

Sure, I could easily just go quit and go to another game. I'm not happy so leave, blah blah, but don't you guys realize the more people leave, the less effort they actually put into the game? Does that fact get lost on people?

It took a year to make this expansion, yet nothing drastic was implemented, so it's not like they didn't have time to at least add the features that were promised on expansion. It's like they ran as much as they possibly could through random name/stat generators and randomly placed them on mobs. They didn't even have enough time to properly itemize mobs, or deal with tweaking the AAs or gear because there were 'too many classes to deal with'. I mean really, how big was their programming team for this expansion?

This game is getting pushed further and further on the back burner of SOE's portfolio, and all people can suggest when others vent is 'leave if you don't like it'. Good, maybe eventually the sub rate will drop in the 5 digits and sony will have their 5-7 man team pump out a sub-par expansion every 15 months or so. Sounds great!
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Old 12-04-2007, 03:18 AM  
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Default Re: So, what now?

Just started back to playing again.
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