Quote:
Originally Posted by Manratten
Another note, and again, something I alluded to before. People here keep talking about the competive drive, and that is what makes the game. I will again express doubt.
It would be fantastically easy for these self professed competitors to go onto a server, and have the EQ2 Olympics that they all seem to want. Heck, make it totally competitive, do it on the underpopulated PvP server. As someone mentioned previously in this thread, leveling is fantastically easy, so getting yourself up to lvl 80 (and wouldn't THAT be a fun competition as well with the other HC guilds with you!!). The fact that none do, (at least, none to my knowledge), and in fact do the absolute opposite, speaks volumes.
My guess is, it speaks volumes to SoE as well, which is why you see so few contested.
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This is my point exactly. I see all these guilds talking about the fact that its a competition, and that if they get there first and lock out everyone else, they win, and Im like seriously, whats to compete over?
The whole fucking game is scripted, and in essence your competing over who reads a novel first. There isnt anything really to compete over. So you finished the novel before someone else did. So you stayed up all night and read thru the night as opposed to the guy who just reads on his lunch break. Does that make you a better reader? Fuck no lol, it means you manage your time in a different manner, thats all.
I come from a Hardcore end game DAoC background, where PvP is king, skill rules the day, not gear, or levels, and where the enemy has no scripts. I can understand if your 6 or 8 man team can go out on the battlefield and dominate 100s of other non scripted players in session after session, but this is fucking EQ2 lol. Every single encounter has a script, there are no surprises, no intuition, and no real "on your feet" tactic adjustments. Once you kill a mob, and run thru its entire scrpit, the shits on farm status. Posters are gonna cry about this, and say you dont know what your talking about, but the point is, a mob has a set of tools to work with, and those tools are set. The mob has a specific roster of things he can do, and once you know that roster, there is no chainging it. You wont find your mob recruiting other classes to try new strats, or chaing his location to use the terrain to his advantage etc. His tools are set, his loc is set, and all you need to do is learn the script, wack the appropriate mole when it pokes its head up on your UI, and you kill the mob.
This has alot to do with why you see HC guilds moving in mass off of home servers and on to servers with low populations, or low HC raiding populations. Its much easier to be a big fish in a small pond than to have to compete with anyone else. Then you can all walk around massaging your digital peens and telling everyone around you how hard you fucking dominate, and how much better than the average player you are because you obviously can kill the contesteds, and they cant.
You know, non uber raiders all have access to the same shit you do,like custom UIs, ACT, Parsers, Teamspeak, Vent etc... Your not amazing at anything, even though you tell yourselves your "really good at pattern recognition" or "can succesfully follow the clues to decipher the mob script". When I am on a TNT raid, my UI tools show me the exact same patterns for Mayong that yours do, and Im here to tell you, as we all know, theres nothing new once the mob dies. You have beaten that encounter, and now know its details. The order of which the script fires things at you may modify slightly, but thats it. Its still the same script.
I can understand wanting to be first. Thats a goal. However wanting to lock everyone else out of the encounter so that you can maintain your superb ego for pwning the top tier spot is just retarded, childish, and frankly, laughable.
I went on a mission earlier to find a nice raiding guild, cause I like to make MMO movies, and wanted to make some videos of some cool kills, and as I applied to different guilds and offered my services, even apped a couple, I found that HC guilds are all about stroking ego, most of them are very rude, and frankly, kinda sad. You get alot of people who are like "Your gear sucks, fuck off n00b!" when a simple, "No TY" would suffice. Why is that? (Yeah my gear is far from uber btw)
Which brings me back to the OP point. If contested mobs where instanced, well then, everyone gets a chance to read that chapter of the novel, and you super bad MFs would still get your chance at being the glorious "first". But first it appears isnt good enough. What you need is to actually take away from other players some content they pay just as much a month as you to experience, because by taking away from them what they wanna see, you have "dominated" them, and for some reason, that gives you a sense of accomplishment and power. Sounds kind of like a bully on a schoolyard doesnt it?
I agree with the quote up top. I would pay real life $$ to watch the EQ2 Olympics, but I think noone would show up, because if all the egos did show up, what we would find out is there are maybe 2 or 3 guilds world wide who are actually "incredibly good", and the rest are just a bunch of whiny fucktards with a schoolyard bully mentality, and a fragile sense of self worth tied to the overabundance of time they have to spend on a video game. ( yeah i know, you play 3 hours a day, 2 days a week ((even though your recruitment page says 4 hours a day 7 days a week is mandatory)) and you can kill all contesteds after work because they only spawn during your playtimes, not at say 3am)
As a side note: I have several pretty good friends in game who belong to the HC rading guild on my server, and we all get along famously well. Not all HC raiders are complete jackasses, but unfortenatly, it seems, most are, and they seem to be the most vocal.