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12-05-2007, 05:08 PM
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Regular
Character: Pantheya
Guild: Disruption
Server: LDL
Posts: 865
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Gaige
Finally, the truth.
1) Your guild valued instanced raids and loot over contested. You didn't feel a contested was "worth" leaving the instance.
2) You felt you weren't good enough. You were defeated by Strike and they didn't even have to do anything. You didn't even want to try the mob because your defeatist attitude had you and your guild already knowing you'd lose.
3) You never tried. You felt like you weren't good enough. By the time you were good enough, you deemed it too late so you gave up.
Now explain to me, how any of those have to do with playtime?
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very easy. if i had more playtime, i would have been in strike.
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12-05-2007, 05:10 PM
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Monkey Devs are busy working
Character: Prof - Blackburrow
Guild: Profxx - Permafrost
Server: Retired
Posts: 892
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Re: Should contested Epics even be bothered with?
Yes, we all revel in lag, hate tells, and onlookers scrutenizing our every move. I'm sure Aftermath was in heaven when 200 level 4 toons watched them pull AoM. Seriously, are you that retarded?
There is only 1 proving ground to show that my guild is better than yours, and that is a mob that all are able to attempt to kill but only the first to do so reaps the rewards.
If everyone can kill it every week, whether we all do or not doesn't matter, it'll be waiting for you once you are able to and thus no basis of merit. Contested spawns are the only competition that awards the prize of server's top guild.
I don't understand why you hate contested raid mobs so much. You aren't capable of killing them, and you hate others being better than you, so you only want content in the game that you are capable of killing. That's what I'm hearing.
Should contested Heroics be bothered with? It isn't fair that I tried to kill Megaladon in Jarsath only to find that someone else killed it first! Jarsath should be an instance so that everyone has an equal opportunity to kill the shark when it's convenient for them.
Removing contested epics would be just as retarded.
__________________
Casually Hardcore Since Nov '04 "Acts of Kindness" are "Working as Intended"
 
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
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12-05-2007, 05:10 PM
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<3 OMG Claire!! <3
Guild: Confirmed?
Posts: 3,660
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by arieste
very easy. if i had more playtime, i would have been in strike.
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Oh I see. I didn't realize Strike's recruitment got so lax. Blame it on anything you want and make up all the excuses you want, the point is you stated why you didn't get contested that popped during your playtime and the reasons were very clear.
I'm glad the real reasons people aren't killing contested became clear via this thread.
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Cleansing the internet of e-whores since 2003! Just saying!
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12-05-2007, 05:10 PM
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Regular
Character: Hearth
Guild: Imperium
Server: Permadead
Posts: 476
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Re: Should contested Epics even be bothered with?
The problem with contested at the moment is not the limited amount of usage from the game population. The problem with contested is there are just too few of them to be contested. Here are some good cases to support that.
1.)T5- There are at least 10 contested in t5, As far as I can recall at any given moment there are at least 4-5 guilds contesting it. You might argue that is only 100 or so people, but in reality it has a much broader effect, which I will elaborate later.
2.) DoF contested zone- this zone was a step in the right direction. This zone forces guilds to interact with each other, work with each other or contest against each other. Isn’t that one of the major strength of MMORAPG, the interaction between different players. For once there is an immersion that we are in a world full of other people versus the same 24-30 people in this game. There are real opponents versus AI scripted mobs.
3.) The origin of progression- Ask your self one question, what is the purpose of progression, unless there is a definite advantage to be better. That advantage is about being more efficient (powerful) than the next player standing beside you.
And the ultimate test of that efficiency is Contested mob. When you are at a raid instance, it doesn’t matter if you are more efficient, since there is nothing to be compared. In this simplified illustration -A raid that does 50k DPS will kill the same mob as a raid that does 40k, so what is the motivation of striving to be better. Only time your efficiency truly matters is when you character/guild is pitched at a direct competition at each other, hence contested.
Solution:
With Plane of Hate (I think that’s what it is called) SOE have a tremendous opportunity to real enhance the raiding aspect of the game. I would strongly urge this:
Lvl 1(t3 difficulty): 10-15 ring event type named on a 6 hours timer – Drop T2 comparable items
•5ish 3 days timer contested mob – Drop t3 comparable items
Lvl 2(t4 difficulty): Entry require 50% raid to have killed 3 ring events type named in lvl 1
•5-10 ring event type named on a 24 hours timer
– Drop t3comparable loot
•3ish 6 days timer contested mob
– Drop t4 comparable loot/special set armour
Lvl 3(Contested difficulty): Entry require 50% raid to have killed 3 lvl 2 ring event mob and 1-lvl 1 contested mob
•3-5 ring event type mob on a 3 days respawn timer
– Drop t4 Comparable items
•1- 9days timer contested mob
Drop contested comparable items
Lvl 4 (Hardest in game)Entry require 50% raid to have killed all the mobs in lvl 1,2,3
•1-Ring event 7 days timer (Drop contested comparable items
•1-14 days timer contested mob
Lvl 5 Require 50% raid to have flagged on all mobs from level 1-4
One Cross Server Named, with 30 days timer.
Hardest in game.Drop mythical item.
Mob will be up on all servers, upon killing of this mob,
it will de-pop instantly at all server.
Killing any contested mob in zone will produce a server wide message. Killing a lvl5 mob will create a game wide message.
Also Severwide message for lvl 5 mob repop.
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12-05-2007, 05:13 PM
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<3 OMG Claire!! <3
Guild: Confirmed?
Posts: 3,660
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Re: Should contested Epics even be bothered with?
Of course it is.
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Cleansing the internet of e-whores since 2003! Just saying!
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12-05-2007, 05:17 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,448
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by arieste
I have't seen one good argument other than PvP for why contested should stay out in the open.
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And I haven't seen one good argument from someone in your position as to why they should be made instanced. Your whole argument is based entirely off your point of view of what's a good reason.
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T7M is recruiting: Warlock, Defiler, Dirge
"I am a COWBOY!!!"
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12-05-2007, 05:20 PM
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Regular
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by arieste
very easy. if i had more playtime, i would have been in strike.
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Strike is probably one of the guilds that raid the less because they kill the mobs and clean the zones very fast. I'd bet that once they are in "farm mode", the playtime is not that big of a deal. Just be there when needed and log out the rest of the time and you won't have to play much.
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Angelys Moonlight
(retired) Illusionist 70 - Sage 70
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12-05-2007, 05:22 PM
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Regular
Character: Pantheya
Guild: Disruption
Server: LDL
Posts: 865
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Gaige
Oh I see. I didn't realize Strike's recruitment got so lax. Blame it on anything you want and make up all the excuses you want, the point is you stated why you didn't get contested that popped during your playtime and the reasons were very clear.
I'm glad the real reasons people aren't killing contested became clear via this thread.
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I didn't make up any excuses. Honestly, aside from time commitment and existing gear, I am 100% sure I can pass recruitment for pretty much any guild in this game if my class is needed I chose to apply.
You want to test it? You saw the hours I gave, 10am-4pm EST on weekends. I can actually do 8am-6pm on both sat and sunday. Over the year that I had raided with my prev guild, I had 99% attendance, not a single time late and never left early.
show me one contested-killing guild that needs a defiler and would not eliminate me based on that playtime availability and I'll pay the $50 transfer fee to prove it to you.
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