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Old 12-06-2007, 06:09 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Serias View Post
24-30 people and no whiny bitches
Given the posts on this forum, you'd think being a whiny bitch was a requirement.
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Old 12-06-2007, 06:50 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Alesis View Post
We pay $15 bones a month like the swat team does right? Is that guilds money greener than mine?

/shrug
Ah, I was waiting for that arguement to rear its stupid head.

You pay 15 bucks a month to SOE to access the servers and all the content on them. The access you're granted has all of the same content as I have.

They never promise you anything other than access to the world via your subscription.
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Old 12-06-2007, 07:16 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Gaige View Post
Ah, I was waiting for that arguement to rear its stupid head.

You pay 15 bucks a month to SOE to access the servers and all the content on them. The access you're granted has all of the same content as I have.

They never promise you anything other than access to the world via your subscription.
QFT.

If you don't kill mobs, and if you aren't attempting and experiencing the content that is, you guessed it, your own fault.

It is not you paying the same subscription fee and having a lesser opportunity at the content.

Everyone has the same opportunity at the content.

Don't bitch about not killing contesteds and the top instances because you suck, your guild sucks, or your guild "doesn't focus on raiding" because you put yourself in the situation of not experiencing that content through your guild choice, your play style choice and your ability.
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Old 12-06-2007, 07:27 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by pagansaint View Post
QFT.

If you don't kill mobs, and if you aren't attempting and experiencing the content that is, you guessed it, your own fault.

It is not you paying the same subscription fee and having a lesser opportunity at the content.

Everyone has the same opportunity at the content.

Don't bitch about not killing contesteds and the top instances because you suck, your guild sucks, or your guild "doesn't focus on raiding" because you put yourself in the situation of not experiencing that content through your guild choice, your play style choice and your ability.
Would those who wanted contested raid mobs be willing to pay extra for them?
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Old 12-06-2007, 07:33 PM  
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Default Re: Should contested Epics even be bothered with?

Would those who wanted to craft, or have player housing, or player appearance slots, or fluff appearance armor be willing to pay more for them?

In other words, what kind of dumbshit question is that?

Why pay more for that content when it is already available and already established as being a feature of the game?

Following your line of reasoning paying more for tradeskilling, housing and appearance fluff makes just as much sense.

Last edited by pagansaint; 12-06-2007 at 07:35 PM.
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Old 12-06-2007, 07:34 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Caswydian View Post
Would those who wanted contested raid mobs be willing to pay extra for them?
Prove why they should have to. Prove why they should have pay extra because they choose to complete content which is available to all subscribers.
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Old 12-06-2007, 07:36 PM  
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Default Re: Should contested Epics even be bothered with?

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Would those who wanted to craft, or have player housing, or player appearance slots, or fluff appearance armor be willing to pay more for them?
Depending on the business model, in most cases, yes. Certain things, like fluff items, lend themselves nicely to virtual item purchase systems, and many games have been quite successful with those business models. Entire game subsystems like crafting are harder to sell because it's not a discrete entity like a pet or hairstyle.
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Old 12-06-2007, 07:40 PM  
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Default Re: Should contested Epics even be bothered with?

Really though, They kinda already done an instanced and contested thing... Mayong Mistmoore anyone? Essentially the same encounter apart from more adds on the contested version, and until they gimped the instanced version for the people who want a shot at contested but couldn't kill the instanced version
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Old 12-06-2007, 07:41 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Caswydian View Post
All the current design trends in MMOs contradict this.
Then fuck off and play a game that you, by design, like better. If you don't like FPS games, you don't try to make em into a Sims style game now do you?

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Originally Posted by Caswydian View Post
How would you make Avatar of Mischief a fight 90% of the server will have a chance to experience? Why should such awesome content be restricted to 1 or 2 guilds per server?
Five guilds bothered to show up. The mob was up for DAYS in several WEEKS. If guilds/players don't bother to show up, it is their own fucking fault.
I'm gonna use simple words: If you don't play the lottery don't expect to win.

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Originally Posted by Alesis View Post
Nope. I dont want any of that shit. I just pointed out that because Guild A can kill something Guild B cant because of time constraints doesnt make them better. Maybe more dedicated sure, but my point all along has been, just cause you get to pull something we dont, doesnt give you the right to carry an elitest, arrogant attitude.
Your ignorant attitude and ridiculous assumptions alone on how the life of every raider in a hardcore guild looks like gives me the right to call you a shitcunttwatface.
By the way, who has the arrgoant attitude? You keep saying your life is so much better than anybody elses. You do not know the people in these guilds, that makes you a blind man crying "I found the light switch". Guess what, it's still dark for you.
You assume that HC raiders are schoolkids or unemployed. We have to my knowledge one player who is younger than 20 years, another one who doesn't have a job (the latter might be more). Dictionaries might disagree on your definition of majority.
You keep talking about time constraits when there is none.
Now answer the question and don't skip the posting again:
WHY would you have an ONLINE game where players share a PERSISTENT world where everyone plays solo and can get everything that anybody else can get?
"I work 50 hours a week. Since I put in as much time as Bill Gates I should have the same amount of money on my paycheck."
I'm sorry for your children if you teach em that this is how it's supposed to go.
If you buy the best climbing gear in the world, yet refuse to put in the time in needed to learn how to handle it and build up the condition, YOU ARE NOT ENTITLED TO FUCKING COMPLAIN THAT REINHOLD MESSNER CAN CLIMB MOUNT EVEREST HAVING SPENT THE SAME LUMP SUM.

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Originally Posted by Caswydian View Post
What makes a guild good, and are the qualities that make a good raid guild generally desirable qualities for an MMO population in general?
A good guild in my eyes is defined by the sum of their players working together as a team, that includes that an individual has to make a sacrifice for the sake of the raid/guild as a whole in order to succeed.
I would say that goes for any guild, not only raid guilds. The difference is that the most successful raid guilds inherently have that discipline or understanding when it comes to raiding, no matter how strong anybody's ego on a forum might appear.
Satisfied?

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Originally Posted by Alesis View Post
What if youve been grinding EoF content to get the gear for the attempt, but you started behind the other guys, and1now that you feel youve farmed Mayong and Woushi enough to try it, you cant
Funny, in early 2007 my guild didn't have a chance on contested because the rival guild had everything on lockdown. In October they got 1 avatar. Funny how shit works!
If you cannot comprehend this, please let me rephrase: A lockdown is not final *gasp*.
Of course, in your head we had to get up at 4am for that.

Now, see the logic here: Every guild will fuck up once in a while and not first or second pull a contested.
If its all scripts and they are easy to figure out, why don't you just look at how it's done and give it a shot? I mean, a year is a lot of time and you're just bound to stumble over a contested every now and then.

I feel sorry for you, I really do, because you fail to realize that you are at least as narrow-minded, preoccupied and opinionated as those that you attempt to critizise.
You CHOOSE to not even show up at contesteds. It's a new expansion, close to no contesteds are in and those that are in have not been beaten. If you don't even try them once now, shut the fuck up.
Oh you are saying that my uber gear gives me the edge? Take a close look, I am wearing one piece of contested loot and it's barely better than Mark of Awakening. Half the stuff I wear is accessible to everyone who has done T8 quests and instances 2-3 times.

Face it, you got owned, now feel free to reply, I'll read it tomorrow at or after WORK, because you know, I'm a hardcore raider with a full time job, and no, it's not nine-to-five.
And don't dodge the fucking argument again, read what people said, comprehend and argue. Don't repeat what you said since page 2.
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Last edited by Uyaem; 12-06-2007 at 07:45 PM.
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Old 12-06-2007, 07:42 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by methulah View Post
Prove why they should have to. Prove why they should have pay extra because they choose to complete content which is available to all subscribers.
Because it may be a more efficient model to allow for more demand-based development. If there's high demand for such contested content - that is, lots of people are willing to pay for it - then this means there's greater incentive to develop more content like it.
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