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Old 12-06-2007, 08:47 PM  
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Default Re: Should contested Epics even be bothered with?

Except that by definition applying that to contesteds is self defeating.
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Old 12-06-2007, 10:31 PM  
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Default Re: Should contested Epics even be bothered with?

I think the most important thing here to point out is that making a mob difficult and instanced still won't have any of these crying bitches attempting it and killing it. There are hundreds of guilds on our server. AT LEAST 50 of them have members that do some sort of raiding, at least 15-20 of which host guild raids. Of that, 4 in total had killed Wuoshi by the end of EoF (the fourth of which literally killed it like 3-5 days before RoK release).

I don't think it's any of the 2nd-4th place guilds that are crying about not having contested. It's people who are complaining about not having enough time to raid... who aren't even killing all of the ALREADY AVAILABLE instanced content, like EH.

Seriously, stop crying.
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Old 12-06-2007, 11:34 PM  
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Default Re: Should contested Epics even be bothered with?

Thanks for posting again when I had killed it.
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Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.

Ouch.
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Old 12-07-2007, 04:00 AM  
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Default Re: Should contested Epics even be bothered with?

ok ill try again and this is to alesis aswell WHY DIDNT YOU TRY AVATAR OF MISCHIEF ?

and plz im not interested in you buisness model bulshit and you couldnt of been washing the car for 5 days
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Old 12-07-2007, 04:22 AM  
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Default Re: Should contested Epics even be bothered with?

reassure me, there is a RAR going on about alesys already right?
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Old 12-07-2007, 04:40 AM  
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Default Re: Should contested Epics even be bothered with?

Don't believe, but there is more than ample material for one.
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Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.

Ouch.
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Old 12-07-2007, 06:21 AM  
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Default Re: Should contested Epics even be bothered with?

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This goes well beyond contested mobs, and is now a more general argument about MMO design philosophy and payment models. I see a modular design, where players are able to buy different parts of the game as they desire, along with a microtransaction system to allow one-off purchases of fluff items as being much more fair to consumers, while potentially offering MMO publishers access to a far larger customer base.
I agree with you and think the modular design looks great on paper. It doesn't work that well in practice though. SoE already tried this with their adventure packs. I'm not their accountant but from what I gather the adv packs were rather "meh" as far as money goes. If they were highly sucessful, or even "kinda profitible", I guarantee we would've seen alot more of them.

Tradeskill packs, solo packs, yiff a vampire furry packs, etc. The model fails because people don't like being nickle and dimed.
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Old 12-07-2007, 09:51 AM  
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Default Re: Should contested Epics even be bothered with?

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I agree with you and think the modular design looks great on paper. It doesn't work that well in practice though. SoE already tried this with their adventure packs. I'm not their accountant but from what I gather the adv packs were rather "meh" as far as money goes. If they were highly sucessful, or even "kinda profitible", I guarantee we would've seen alot more of them.

Tradeskill packs, solo packs, yiff a vampire furry packs, etc. The model fails because people don't like being nickle and dimed.
The model failed because adventure packs were on top of a normal subscriptions. Further, the US market does not yet have an effective means of making microtransactions. However, there are many successful games that do follow the pay-for-content model, chief among them is MapleStory, which has in the range of 50,000,000+ players world wide.
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Old 12-07-2007, 10:35 AM  
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Default Re: Should contested Epics even be bothered with?

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ok ill try again and this is to alesis aswell WHY DIDNT YOU TRY AVATAR OF MISCHIEF ?

and plz im not interested in you buisness model bulshit and you couldnt of been washing the car for 5 days
I didnt try AoM because I had to go back to the Netherlands and bury my mother and father, put thier affairs in order, handle the house and other property, get my youngest brother out of school and get him ready to come to America, make arraingement for my fathers buisness, and generally do all the shit an oldest son does when a tragedy like that occurs in ones family.

However when I got back to the game, I discovered that this content was effictevly barred from me. Now granted, I no longer am in the guild that I was in when I left, and my new guild, even though they are an AWESOME bunch of people and are very friendly, are way lower on the food chain, and prolly couldnt get an avatar to 75% on a good day, but does that mean I shoudnt ever get to experience that shit?

Or does it mean that the game design is flawed in such a manner that the only people who get a "shot at the title" are the ones who never have to afk?

Lets put all the outside raid time killing aside, all the spawns during the workday that need to be dropped, all the 3am spawns, and well just pretend that avatars only spawn say, 4pm-10pm EST. I show up 4 months late, because of family issues, I put in my 3 or 4 months farm time to get the gear I need, and then when an avatar pops, I run over with my boys for a "shot at the title". We pull once, our first atttempt, and fail. Uber Guild A pulls as soon as the mob resets, and smokes it down to 0% like well trained pros, cause theyve killed it say, 30 times already.

How is that fair to the other 24 people? O yeah, your argument is, fuck fair, I am the dominat0r of servers!

Im just glad SOE doesnt feel the same way as you, and didnt implement a whole nother batch of content that was a drag like that.

Thanks SOE!
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Last edited by Alesis; 12-07-2007 at 10:36 AM.
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Old 12-07-2007, 10:57 AM  
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Default Re: Should contested Epics even be bothered with?

playing the real life card and family tragedy stuff is awesomely low btw

we all have family tragedys hard things in life i certainly would never bring them to an internet disscusion board or online game
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