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12-04-2007, 11:24 AM
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"Hell hath no fury..."
Character: RIP Girls...
Guild: Corner Speed
Server: Fuck SOE, I quit.
Posts: 3,231
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Re: Should contested Epics even be bothered with?
Trust me, if you ever participated in killing a hotly contested mob in front of other competing guilds, and had any idea what that really feels like, you wouldn't be asking this question.
Have you ever gotten the shakes during the last 10% of a mob?
Have you ever leaned back in your chair and hooted and yelled because you just owned a mob with 20 or so guildmates all working as a team?
If you've raided with a tight group of people, and know that that first kill of a mob feels like, multiply that by like 12 and you'll get the idea.
A skin of your teeth kill, especially in front of the competition, really is a rush.
Sure it wears off after the first few kills, but the competition and dominance factor still remains.
Not having contested would be like playing tennis against a wall rather than another player.
__________________
Because I don't say it, don't mean I ain't thinking it
Next thing you know, they'll take my thoughts away
I know what I said, now I must scream of the overdose
And the lack of mercy killings...
Quote:
Originally Posted by Snark
Id hit a mouse trap if it was lubed thats not the point
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12-04-2007, 11:27 AM
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Regular
Character: Manratten
Guild: Shadows n Dust
Server: Mistmoore
Posts: 307
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Re: Should contested Epics even be bothered with?
Quote:
If the ubers only cared about the shit you whiners say, we'd be out here petitioning for everything to be contested or for T1 to require avatar gear, etc. But we're not. We realize that we're the minority so that content shouldn't be implemented that way. However, just because we're the minority it doesn't mean we shouldn't be catered too at all, it just means the mobs they do cater towards us should be lesser in quantity than instanced raids.
In short: Quit being a whiny fuck who wants everything catered to their playstyle. If you want to see contested loot, raid contested. If you're not good enough to raid contested join a guild that is.
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See, this in itself is interesting. It is pretty dang rare for anyone, casual, n00b, whatever, to complain that there are just too many contested. I mean, actually, I don't think I have ever heard that complaint.
The whiners, as you put it, are generally competely on the other side of the fence, on the HC camp. The biggest whines I hear are, not enough contested, contested is weak, that kind of thing. Oh, and after your guild (Not YOUR guild in particular, any guild that is in control of a server) has locked it down for a year, the complaint is you are bored to tears, because you are sick of killing the same thing all the time.
See, the thing is, I started this thread, because it always astonishes me often people on this board complain about the lack of contested mobs. What people don't seem to realize, by locking down servers, you are in essence ensuring the next expansion has even less, because you are enabling so few people to use the content.
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12-04-2007, 11:27 AM
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Chin up, chin up, until it touches the moon
Character: Slamdar
Guild: Ex-CL
Posts: 1,294
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Gaige
In short: Quit being a whiny fuck who wants everything catered to their playstyle. If you want to see contested loot, raid contested. If you're not good enough to raid contested join a guild that is.
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QFE
Quit being a little bitch because you and/or your guild suck
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12-04-2007, 11:27 AM
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Archduke Ferdinand
Character: tangarth
Posts: 1,726
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Manratten
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Contesteds are the best part of the raiding game, if you played back teir5 you would know this. Even family guilds were killing contested because sony made so many that no one could keep a timer on all of them, even top top top end guilds. The problem is right now they're not making enough to leave any guild other than the top guild a solid chance at killing them.
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12-04-2007, 11:31 AM
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Character: Gaige
Posts: 3,058
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Manratten
Now, I will accept that they drop the best gear as an axiom. (I'm not sure it is actually true, but it is likely mostly true) If you took the Contested encounter, and made it instanced, I am not at all certain that it is necessary to remove the gear, whatever it drops, from it.
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Um I'm totally certain it would be. The only reason that it makes sense to give contested the best gear in the game is become of the extreme limitation on how much of that gear drops into the game. If it was instanced and 100 guilds could kill it a week, the gear would quickly need to be toned down as it would probably be gamebreaking. When you have one or two pieces of the gear dropping a week, that is a different story.
Quote:
Originally Posted by Manratten
I kind of get the feeling this is a huge rush if you win, and a huge negative rush if you don't. Also, this implies that this competition actually occurs.
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On Kith competition almost always occurred for the PHH and we lost it a few times to a couple different guilds. The reason there isn't more competition is because dickwad pussies like you have a defeatist attitude and don't even try; yet you blame your servers resident uber guild. Go figure.
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Originally Posted by Manratten
I mean, lets assume the mobs spawns at x oclock, is killed shortly thereafter, and you sign on ay z oclock. That wouldn't be very fun for me, it would almost be, well, anti fun.
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Contrary to popular opinion most uber guilds don't have 24 people sitting at the spawn point 24/7 ready to go within 30 seconds of spawn. We've left contested up for hours before, because they'll spawn when ppl are sleeping, or when the majority of the guild is working. Random spawn timers means contested can spawn at 4am, and I don't know about your guild but in mine most ppl are sleeping at 4am and working during the day. That leaves the mob sitting there for awhile...
Quote:
Originally Posted by Manratten
Right, this is exactly the part where I think it is self defeating. If I, as a game designer, want to make content for people, it seems borderline insane to put in any content that can be locked down. Assuming I made 24 people REALLY happy on the contested, it seems I at the same time making (Serverpopulation - 24) completely indifferent/unhappy.
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Are you blind to all of the other raid content available, or are you just being an ignorant obtuse fuck on purpose? There are something like 30 named raid mobs in RoK in the instances, not counting the Shard of Hate. In RoK so far there is one contested The Tangrin, and the 12 avatars, of which only one can be up at a time, every 3 to 7 days.
Cry fucking more? The VAST MAJORITY of raid content is available to you when you want it, in a persistant zone, so you can take your time raiding it. That is as close as you are going to get to being handed fabled by SOE.
Being the greedy fuckface that you are though, having immediate instanced access to 99% of the raid content in an expansion isn't good enough, oh no, the only raid content that matters to you is the 13 fucking mobs they put in to throw a bone at contested raid guilds. FFS.
Quote:
Originally Posted by Manratten
Right, this is the ideal solution for an extremely few amount of people. Again, seems crazy anyone would want to encourage this, if they want alot of people to play.
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You're right. The bazillion solo quests, crafting quests, lore, fun shit, heroic instances, and raid instances they put in don't matter at all. Lets overlook all that content because it obviously doesn't matter. Since this is the entitlement generation and the gimme fuck generation its quite in vogue to gloss your eyes over at everything you were given to whine and bitch about the fucking sliver of shit you weren't. I wish I could fucking vacuum out your semen so the next generation of MMO players won't have to deal with your worthless offspring.
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Originally Posted by Manratten
Again, making it more likely that less people will see it.
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Because seeing The Tangrin is what is most important to most casual raiders, exactly.
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Originally Posted by Manratten
Well, I would certainly call it selfish. I am not saying it's wrong, but it seems like the absolute definition of selfish.
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NO! YOU WHINEY FUCKS WHO WANT THE FEW CONTESTED AVAILABLE INSTANCED ARE THE SELFISH ONES. Quit being so obtuse and open your greedy little eyes and think about what you're saying, ffs. The absolute definition of selfish is out of 44 raid mobs in an expansion, 31 of them are instanced and 13 are contested; and asking for the 13 to be instanced as well. EARTH TO THE MORON, SANITY IS CALLING.
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Originally Posted by Manratten
I understand that, what I don't understand, is if I have limited time to make content for a server's worth of population, why I would bother spending any time whatsoever on anything that is clearly being utilized for so few people.
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Because they can. Because they want to try to be able to cater to as many playstyles as possible. Because the content does get utilized. The bigger question is why not? If they can cater to casual guilds and hardcore guilds in one expansion, why wouldn't they? Obviously creating contested doesn't deter or detract from instanced raid content creation, since the VAST MAJORITY of it is instanced.
Quote:
Originally Posted by Manratten
Here is what I completely do not understand. Apparently, it is this rush, this competition, this, whatever, that makes it fun. There are a few HC guilds that could actively compete against each other, and make this a competition. So, it would take precious little for them to get on similar servers, and duke it out, and make this a fun competition. But that doesn't seem to happen. It seems to be the exact reverse. It seems a guild will completely abandon a server, and go somewhere where this is no competiton.
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When a hardcore guilds moves servers it just starts killing content that wasn't utilized on the server they moved to, which addresses your complaint about SOE designing content that doesn't get used. Its not as if players on Lucan D'Lere will killing contested before Strike moved there. So its a good thing for the game.
Quote:
Originally Posted by Manratten
If that is all that people really want, to dominate the spawn....then why the heck not make it instanced?
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The same reason there are solo mobs and heroic mobs. The same reason there are crafting quests and lore and legend. The same reason there are heroic open dungeons and heroic instances.
Because in order to make the most money it makes sense to put content out there that will hopefully appeal to someone. Not every player in this game utilizes the level 80 heroic instances, nor does every player utilize the level 80 crafting writs, or utilize all the tinkering recipes in this game. But all that shit is there so that hopefully, something about EQ2 will appeal to someone. That way everyone wins. Players, no matter what they enjoy, can find something they like in EQ2.
Plus, as I've stated 100x and you already know, SOE already makes most raids instanced. Quit being a greedy fuck and wanting all raid content catered to your playstyle. You're hurting my feelings.
__________________
Cleansing the internet of e-whores since 2003! Just saying!
Last edited by Gaige; 12-04-2007 at 11:36 AM.
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12-04-2007, 11:32 AM
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omnia dicta fortiora si dicta Latina
Server: Nagafen
Posts: 1,485
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Alesis
I agree.
So what if 6 guilds got a crack at them? So 144 (not hundreds) people got to see the mob die. That leaves out the other , o I dont know, lets say 3000 people on the server who where logged in and who never even put forth the effort to try.
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Fixed.
Quote:
Originally Posted by Alesis
Contested epics are a reason for the super ubers to feel better than you, that is all.
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If that were the case, the 'super ubers' could auto-pop the encounter for themselves when they feel sad. BTW, that was spoken like someone who won't put forth the effort as mentioned above.
Quote:
Originally Posted by Alesis
Most guilds could care less about gathering at off playtime hours, like the middle of the night(4am), or during work hours, cause this is a game, not a reason for living.
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Then why bitch about it?
Quote:
Originally Posted by Alesis
After all, if they cant lock down the contested epics, what is there for them to brag about? We all know the end game zones will be cleared by multiple guilds in about the same time frame as everyone else clears em, so all thats left for the super ubers to do to rise "head and shoulders" above the rest, is camp contesteds, and lock everyone else out from doing them, and to do that, you must be ready to log in 24 hours a day, 7 days a week, 365 days a year. FUCKS THAT!
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Once again, you, like countless others before you, make the assumption that bragging rights is the primary reason. Jealous dumbfucks like you skip over the other points mentioned and go right to bragging rights. Sorry random_jealousgimp_01, the bragging rights are frosting on the cake that your envy grants to those of us that put forth the effort to beat the encounter. Without your envy, there really is no bragging rights because nobody but those doing the killin actually give a fuck. Thanks for empowering us with your jealousy and granting that little extra tidbit besides the kill and the metal chest.
Quote:
Originally Posted by Alesis
I agree with the OP. If you made contesteds instanced, all the sudden you would see regular guilds spending a few nights throwing themselves at those same mobs the super ubers get a monopoly on, and youd see those mobs dieing too. Why? Cause no matter how much people brag about l33t strats and uber skills, the encounter is just scripted. This isnt PvP, there are no surprises, and if you try enough, YOU WILL figure it out.
We cant however, have the guy who plays 15-20 hours a week running around with the same gear the dude who plays 60 hours a week has though, can we? That would just be, well, to much like fairness..... /sarcasm off
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Sorry, this isn't 7 y/o tee ball where everyone is a winner and everyone gets a trophy at the end-of-season banquet. You have plenty of instances to satisfy your fairness gene. If you feel slighted or robbed because you won't put forth the effort to down 2-3 encounters per level cap, then buck up and get motivated. You are conceding the contest and if you can't have it, nobody should. Nice logic. Sorry you suck at the game.
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......
........let them know the meaning of dissatisfied customers.........~
-LFG
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12-04-2007, 11:35 AM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 1,967
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by Manratten
Here is what I completely do not understand. Apparently, it is this rush, this competition, this, whatever, that makes it fun. There are a few HC guilds that could actively compete against each other, and make this a competition. So, it would take precious little for them to get on similar servers, and duke it out, and make this a fun competition. But that doesn't seem to happen. It seems to be the exact reverse. It seems a guild will completely abandon a server, and go somewhere where this is no competiton.
If that is all that people really want, to dominate the spawn....then why the heck not make it instanced?
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While i think we need contested he does have a point with the above veiw. There is several guilds who have left thier former servers competition to go to servers with less competition. For those people to say contested are needed becuase it provides competition is the definition of hypocritical.
In my view contested are needed. Contested are not much harder then instanced content as many raiders want to beleive. If Contested was instanced most guilds who could clear every instance in game would be able to kill most of these newly instance contested.
The reason i think contested is needed is when all instnaced content is cleared and farmed out. Contested provide a limited quantitiy of upgrades. They spawn approximately once per week on the server and drop upgraded loot to what you have. It is a limited quantity of loot due to the nature of contested spawns. Furthermore these limited quantity of loots can be lost if you do not kill this mob. Thus it provides an additional tangible real value loss. This is the adrenaline rush people talk about. It is not neccessarily killing the mob that is the rush becuase when those mobs are on farm status it is trivial.
This is why some guilds leave thier server to less competition servers so they may have easier access to this upgraded loot. At the same time they want some competition so that they have a minute chance to loose this loot. But what they don't want is for that competition to beat them to that loot, because then they just wasted thier time. This is why it sucks to be the number 2 or 3 guild on your server. Because while you may be able to kill those mobs and obtain that upgraded loot. You will not be given the access to it unless you are better then the other guild on your server. In essence beating the number 2 and 3 guild on thier server provides the number 1 guild that extra adrenaline rush.
In real world analogy making all contested content into instanced content is like running a race by yourself. Sure you just ran the 300 meter dash, but who did you beat.
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12-04-2007, 11:36 AM
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i Don't Parse Shit.
Character: Shadeyes
Guild: Fable
Server: Splitpaw
Posts: 353
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Re: Should contested Epics even be bothered with?
there should be more contested, with different toughness and gear level ,but not only contested.
Instances are giving to ppl that cannot jump into game anytime, something to raid when they want. Same thing than for HC , they wouldnt stay if they couldnt get raid at all coz the lockdown.
I raided HC during EQ1 before the first instances , and having guilds in the day loguing and locking before you was pretty anoying. Nothing you can do when you work and they are online. PoTime was a benediction.
But more contested yes, some minors that will be for lesser guilds , and some majors for only hard trained and geared ones. Even if sprinting with another guild to Ssraa or Planes was thrilling and fun , i was depressed by cleared areas =p
__________________
Shadeyes, 80 fae assassin
Fable , Splitpaw
Ymrir, 80 barb inquie ,Lunar Dawn, Befallen
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12-04-2007, 11:37 AM
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Retired Dirge
Character: Alesis
Guild: RETIRED
Server: Unrest
Posts: 361
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Re: Should contested Epics even be bothered with?
I see alot of people say they would leave if contesteds where yanked from the game or instanced. I hear people saying the top guilds would be bored and just bail out of eq2.
My question is: So? Who gives a fuck? SOE loses 50 accounts per server to make 1000s of accounts happy? If I had to fire 50 of my clients at work to make 1000 happy, you better believe youd be looking for a new place to spend your cheese lol. Its not even a logical argument to think that 50 accounts per server (maximum) are that important.
You woke up at 3:30am last night to drop the Avatar of X? /golf clap.
__________________
RETIRED, and FEELING LIBERATED!
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12-04-2007, 11:40 AM
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Character: Gaige
Posts: 3,058
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Re: Should contested Epics even be bothered with?
Quote:
Originally Posted by gungo
In my view contested are needed. Contested are not much harder then instanced content as many raiders want to beleive. If Contested was instanced most guilds who could clear every instance in game would be able to kill most of these newly instance contested.
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Hello Crushbone, This is the Matron calling. Yeah you know, the Matron from the Fallen Dynasty adventure pack? Anyway could you just leave a message with Elysium, especially that Gungo guy and tell him I read his post about contested not being much harder than instanced and it made me chuckle out loud. Thanks.
__________________
Cleansing the internet of e-whores since 2003! Just saying!
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