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Old 12-10-2007, 11:49 AM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Gunthore View Post
I thought contested content was available 100% of the population seeings as it's right out in the open where you personally can walk up and poke it or whatever it is you do. Just because you can't kill it doesn't mean it isn't available to you. If you even had 23 other friends you could get them together and attempt the mob. Just because you can't kill the mob doesn't mean you can't attempt it, get it straight.
I phrased that badly.

My point was that if contested content, especially epics, were to become a bigger focus of the game, there would have to be enough of such content to make it something most people have a reasonable chance of experiencing. This means you'd need far more than a half-dozen or so uber mobs that only the top 2-3 guilds can take, and create a full set of contested encounters of all levels of difficulty.

In other words, what I am saying is design a system of contested encounters to support 20-30 guilds per server, not 2-3.
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Old 12-10-2007, 11:55 AM  
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Default Re: Should contested Epics even be bothered with?

alesis is making me laught at every post he makes, it looks like he loaths successfull person because he cant be like em.
to anyone trying to speack with him i think it s better to not use any word too complicated and to not use any concept since he seems to not be able grasp those at all.
i would suggest using picture like the one those children picture book, should be a level of communication he will be able to understand.
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Old 12-10-2007, 12:04 PM  
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Default Re: Should contested Epics even be bothered with?

a contested mob is quicky killed. Not much to clear around, no zone to explore and avoid traps. you rush, you kill . During eq1 era , before first instancied zones, you could log on, and get all the contested zoned already cleared. And if the +/- 10% time respawn wasnt for you, you were good to disband raid and go back xp or RL.

Clock blocking is something the HCG know to do well.They even recrute on wide specter of timezones to always have a set of raiders able to rush, anytime.

The only way to be sure to get a contest mob is to be like those guilds. (and as powerful, else at first fail they kill it under your eyes).


They should be spreaded all over the timezones to avoid (or help it) clock blocking.
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Old 12-10-2007, 12:06 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Choadley View Post
Kind of ruins the "hardcore" ideals Vanguard originally had set up as their goal. No thanks, don't like that idea.
Vanguard's fans created the whole idea that Vanguard would be this return to 'hardcore' gaming, whatever that means. It's one of the reasons Vanguard was a failure - this attitude scared off lots of people, and created a very hostile environment in beta. It's too bad, too. Vanguard could have been a great game. There were so many really cool aspects to it, but crappy project management, poor performance and a hostile fanbase doomed the game.
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Old 12-10-2007, 12:13 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Caswydian View Post
It's one of the reasons Vanguard was a failure
Vanguards failure was due to the massive system requirements, and the fact a game claiming to be "hardcore" had no raid content... instanced or contested on release. Instead people could run around dungeons to build castles! Wohoo!

Probably some other reasons it failed to, but I never got past level 23
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Old 12-10-2007, 12:20 PM  
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Default Re: Should contested Epics even be bothered with?

I got to 24 Dreadknight lol.
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Old 12-10-2007, 12:22 PM  
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Default Re: Should contested Epics even be bothered with?

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Originally Posted by Caswydian View Post
Vanguard's fans created the whole idea that Vanguard would be this return to 'hardcore' gaming, whatever that means.
Actually, no. That's completely wrong. The lead designer created the whole idea that Vanguard would be a return to hardcore gaming. Then he changed it about 6 months before launch, and the rest is history.
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Old 12-10-2007, 12:24 PM  
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Default Re: Should contested Epics even be bothered with?

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Actually, no. That's completely wrong. The lead designer created the whole idea that Vanguard would be a return to hardcore gaming. Then he changed it about 6 months before launch, and the rest is history.
Core gaming, not hardcore gaming.
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Old 12-10-2007, 12:27 PM  
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Default Re: Should contested Epics even be bothered with?

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Core gaming, not hardcore gaming.
No, that was his 6 month before release speech. When initially thought about, it was hardcore. Nice memory you have.
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Old 12-10-2007, 12:28 PM  
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Default Re: Should contested Epics even be bothered with?

EoF contested:

Pumkin Headed Horseman
Mayong Mistmoore
8 Avatars

Total encounters possible - 10

RoK contested:

Tangrin
12 Avatars

Trakasuerous x2
Dragon who's name I can't spell x2

Total encounters possible - 13 x4's and 2 x2's

Sure the avatars can only spawn one at a time. But as far as the total number of fights available there are more in RoK then in EoF. And while the 8 carry over avatars have the same appearance all the fights have been changed. Making them all brand new enounters. So explain again how SOE is eliminating contested with this expansion again.

An increase in the number of encounters created = a sure sign they are moving away and eliminating those types of encounters /boggle
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