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Old 12-10-2007, 07:02 PM  
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Default Re: Should contested Epics even be bothered with?

My guild is in the exact position that Alesis is complaining about. We cleared every bit of EOF content that was instanced, and got pretty efficient at it. We have a lax attendance policy for the most part (though admittedly, we do prefer newer recruits to be a bit more commited time-wise). We were regularly taking at least 2 official no-raid days a week, and then individual members would take off more days as needed. Our loot was handled by a DKP policy that combined DKP points with attendence percentages - an incentive to show up, and prevented people from showing up one night after 3 months gone and bidding a ton on some item they hadn't at all worked in achieving.

We don't really go out for avatars. I mean, we kind of do, if they happen to pop during our regular raid hours (7 PM-11 PM EST), but otherwise, we don't do any off-hour stuff whatsoever. On occasion, the lack of attempts at contested makes me sad, but it is what it is I guess. So, for the most part, Aftermath has contested locked down on our server. HOWEVER, when they are up during our time, we'll try them. We didn't need 100 pulls to figure out the strat, because, as was said, you can observet he general strat (or if not a specific strat, at least a mob behavior pattern) from watching another guild fight. Guess what, you can look at a clock, or look at the mob's health percentage, and gauge whether adds spawn at certain percentages, or at certain time frames. You can figure out what special effects a mob does by watching player health and looking at the spells on the other guild's players... not even hard to get screenshots of the spell descriptions!

We have... gasp.. .done exactly that, and on occasion, taken a contested kill or two away from them. It's called trying.

And guess what, we don't cry like a bunch of little bitches like you are, Alesis, because we acknowledge that they put in the effort to take the mob down themselves and put in the hours to ensure that their guild dominates it.

Stop. Fucking. Crying.

When new technology products come out, you'll regularly see people camp out over night to (holy shit, you mean there's a parallel here?!) make sure that... they get one?!

Do you go camp out in Best Buy's office afterwards bawling your little bitch eyes out because you went at your leisure, couldn't find one, and thus are bitching at the manager... damn the world, I should get one too, or fucking no one should get an iPhone!!!!!!

Seriously, shut the fuck up, and get the fuck out of here.
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Old 12-10-2007, 07:13 PM  
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Default Re: Should contested Epics even be bothered with?

you rock !

see some effort and tenacity is all that is needed alesis ;p
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Old 12-10-2007, 07:50 PM  
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Default Re: Should contested Epics even be bothered with?

Mendanbar, are you saying that on your server, one guild pretty much controls all the contested mobs, with your guild picking up the scraps? Could you see, say 5 more guilds on your server having a shot at those contested mobs? 10 more guilds?
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Old 12-10-2007, 07:56 PM  
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Default Re: Should contested Epics even be bothered with?

No, which is all the more reason that it's ridiculous to complain about needing them to be instanced. I don't even see 3 that have a shot at having any hope of taking them on right now. Only 4 guilds had killed wuoshi just before the new exp hit, one of which has collapsed, and the 4th got it about 2 days before the exp.
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Old 12-10-2007, 08:41 PM  
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Default Re: Should contested Epics even be bothered with?

Quote:
Originally Posted by Mendanbar View Post
No, which is all the more reason that it's ridiculous to complain about needing them to be instanced. I don't even see 3 that have a shot at having any hope of taking them on right now. Only 4 guilds had killed wuoshi just before the new exp hit, one of which has collapsed, and the 4th got it about 2 days before the exp.
And right there is the hammer hitting the nail home.
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Old 12-10-2007, 10:48 PM  
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Default Re: Should contested Epics even be bothered with?

Quote:
Originally Posted by Mendanbar View Post
My guild is in the exact position that Alesis is complaining about. We cleared every bit of EOF content that was instanced, and got pretty efficient at it. We have a lax attendance policy for the most part (though admittedly, we do prefer newer recruits to be a bit more commited time-wise). We were regularly taking at least 2 official no-raid days a week, and then individual members would take off more days as needed. Our loot was handled by a DKP policy that combined DKP points with attendence percentages - an incentive to show up, and prevented people from showing up one night after 3 months gone and bidding a ton on some item they hadn't at all worked in achieving.

We don't really go out for avatars. I mean, we kind of do, if they happen to pop during our regular raid hours (7 PM-11 PM EST), but otherwise, we don't do any off-hour stuff whatsoever. On occasion, the lack of attempts at contested makes me sad, but it is what it is I guess. So, for the most part, Aftermath has contested locked down on our server. HOWEVER, when they are up during our time, we'll try them. We didn't need 100 pulls to figure out the strat, because, as was said, you can observet he general strat (or if not a specific strat, at least a mob behavior pattern) from watching another guild fight. Guess what, you can look at a clock, or look at the mob's health percentage, and gauge whether adds spawn at certain percentages, or at certain time frames. You can figure out what special effects a mob does by watching player health and looking at the spells on the other guild's players... not even hard to get screenshots of the spell descriptions!

We have... gasp.. .done exactly that, and on occasion, taken a contested kill or two away from them. It's called trying.

And guess what, we don't cry like a bunch of little bitches like you are, Alesis, because we acknowledge that they put in the effort to take the mob down themselves and put in the hours to ensure that their guild dominates it.

Stop. Fucking. Crying.

When new technology products come out, you'll regularly see people camp out over night to (holy shit, you mean there's a parallel here?!) make sure that... they get one?!

Do you go camp out in Best Buy's office afterwards bawling your little bitch eyes out because you went at your leisure, couldn't find one, and thus are bitching at the manager... damn the world, I should get one too, or fucking no one should get an iPhone!!!!!!

Seriously, shut the fuck up, and get the fuck out of here.
All hail my favorite person in this thread. I've been trying to say this kind of thing for a while now, and you've crystallized it. There is no reason for currently contested content to be instanced.
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Old 12-11-2007, 04:46 AM  
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Default Re: Should contested Epics even be bothered with?

Quote:
My guild is in the exact position that Alesis is complaining about. We cleared every bit of EOF content that was instanced, and got pretty efficient at it. We have a lax attendance policy for the most part (though admittedly, we do prefer newer recruits to be a bit more commited time-wise). We were regularly taking at least 2 official no-raid days a week, and then individual members would take off more days as needed. Our loot was handled by a DKP policy that combined DKP points with attendence percentages - an incentive to show up, and prevented people from showing up one night after 3 months gone and bidding a ton on some item they hadn't at all worked in achieving.

We don't really go out for avatars. I mean, we kind of do, if they happen to pop during our regular raid hours (7 PM-11 PM EST), but otherwise, we don't do any off-hour stuff whatsoever. On occasion, the lack of attempts at contested makes me sad, but it is what it is I guess. So, for the most part, Aftermath has contested locked down on our server. HOWEVER, when they are up during our time, we'll try them. We didn't need 100 pulls to figure out the strat, because, as was said, you can observet he general strat (or if not a specific strat, at least a mob behavior pattern) from watching another guild fight. Guess what, you can look at a clock, or look at the mob's health percentage, and gauge whether adds spawn at certain percentages, or at certain time frames. You can figure out what special effects a mob does by watching player health and looking at the spells on the other guild's players... not even hard to get screenshots of the spell descriptions!

We have... gasp.. .done exactly that, and on occasion, taken a contested kill or two away from them. It's called trying.

And guess what, we don't cry like a bunch of little bitches like you are, Alesis, because we acknowledge that they put in the effort to take the mob down themselves and put in the hours to ensure that their guild dominates it.

Stop. Fucking. Crying.

When new technology products come out, you'll regularly see people camp out over night to (holy shit, you mean there's a parallel here?!) make sure that... they get one?!

Do you go camp out in Best Buy's office afterwards bawling your little bitch eyes out because you went at your leisure, couldn't find one, and thus are bitching at the manager... damn the world, I should get one too, or fucking no one should get an iPhone!!!!!!

Seriously, shut the fuck up, and get the fuck out of here.
Perfectly stated.
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Old 12-11-2007, 10:32 AM  
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Default Re: Should contested Epics even be bothered with?

time for some early lolcats action

Viking Kittens - Joel Veitch rathergood.com music - Led Zeppelin - Immigrant Song


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Old 12-11-2007, 11:00 AM  
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Default Re: Should contested Epics even be bothered with?

Quote:
Originally Posted by Mendanbar View Post
No, which is all the more reason that it's ridiculous to complain about needing them to be instanced. I don't even see 3 that have a shot at having any hope of taking them on right now. Only 4 guilds had killed wuoshi just before the new exp hit, one of which has collapsed, and the 4th got it about 2 days before the exp.
Why is this? Are there really only 50-60 players per server that are good enough to take down this content?

However, you missed my point, which is that the situation you've described on your server is one where barely 2 guilds have a shot at contested encounters. What would happen if there were 5 guilds that were capable of taking out contested encounters? Could the game support that? What if there were 10 guilds?

To put it another way, what is the maximum number of guilds that contested content could support? By support I mean present all the guilds with a reasonable chance of killing one or more contested encounters per spawn cycle? Your example would lean towards maybe 2 guilds, but that's a stretch, as one guild has the encounters locked down, and your guild gets the leftovers. A third guild would get nothing.
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Old 12-11-2007, 11:21 AM  
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Default Re: Should contested Epics even be bothered with?

Unless the third guild kept at it and actually worked towards acheiving contested kills. Maybe you read his post where he said they don't actively pursue contested, if they spawn during their raid times they will go for it, otherwise they pass. So they choose not to, but that doesn't mean they aren't capable of it.

I think there's a saying "Where there's a will there's a way."

You apparrently have no will, so there is no way you will ever kill the mobs. It is on you. Your gear doesn't complain, your skills don't bitch, only you.
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