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Old 11-08-2006, 05:58 PM  
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Default Repair Kits - The Bane of Progression.

I was thinking about all the “hard” raids in T5 and Current Progression after reading a post about how guilds are clearing zones on beta in one day.

It dawned on me, that with repair kits and summonable menders, we have reached a point where most zones SHOULD be cleared on the 1st time or 2nd time in. That imho wrong.

I think Repairing mid raid had totally ruined raid progression in that it gives guilds unlimited tries on x encounter inside an instance. I also think Repair kits have devalued the need for backup gear and multiple sets of equipment quite a bit.

I think if they were removed from the game (or restricted to use outside of raid zones) it would bring back a bit of progression as you literally, wipe 10 times, come back next week, progress farther. Wipe 10 times, come back next week, progess farther etc…

What do you think?

I’m specifically asking people who have raided all t5, t6, and t7. I find T7 to be sooo ezmode with repair kits.

Their was way way more “risk” and suspense when you only got 10 tries, before you had to give up.
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Old 11-08-2006, 06:04 PM  
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Default Re: Repair Kits - The Bane of Progression.

I dunno. It lets you go for longer, but I can't think of many situations where we actually used them. Lyceum, Labs and HoS we didn't need them to clear, DT we only needed them for Cruor, Chel'Drak you could just zone out. I think if the game was harder they'd make the difference, but not when the game is already in EZ mode.
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Old 11-08-2006, 06:06 PM  
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Default Re: Repair Kits - The Bane of Progression.

Yes personally I think they are a way to make it a bit easier. However, if they do that they should also do away with the ability to Zerg at any point and in some cases if you fail your booted out of the zone. It wasnt until recently alot more zones you could revive inside of but now most of the risk vs rewards in EQ2 is on it's last limb.

Soon you will have raid mobs everone gets down to and just hails them with out a fight.. "Sup Mr UBERMOB_01 gimmy yer Fat lewts!" Bamb SW1 discovery on UBER MYTHICAL, with 5 secondes of gratification woot! ok what's next? Oh damn RL here again. All while watching the Daily show and sippen on rum and coke.
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Old 11-08-2006, 06:14 PM  
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Default Re: Repair Kits - The Bane of Progression.

Repair Kits killed my "get naked" macro

Funny thing is I still have 3 boxes I cary around with me of back up gear.
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Old 11-08-2006, 06:19 PM  
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Default Re: Repair Kits - The Bane of Progression.

Raided all the said content. As a player, yes I do wish there were no repair kits(and I am a wizzy no less!). But no repair kits isn't the whole solution

As a game designer here are some issues depending on whether you do or do not have repair kits:
a) The ability to repair extends the number of opportunities people have on a mob per session
b) The gaining of knowledge of strats from other guilds or beta requires less opportunities to kill a mob on a given session.
c) People hate losing.
d) People hate something that is "percieved" a guaranteed win. Devalues the "accomplishment".
e) Some people just want loot and the status killing something brings and don't care how they do it.


So how does one design around these things. That is the general problem.
Take away repair kits and you put more leverage to those who have connections, and make it much harder on those that don't.

Put in repair kits and it is harder to make content that isn't just a grind.
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Old 11-08-2006, 07:39 PM  
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Default Re: Repair Kits - The Bane of Progression.

Quote:
Originally Posted by Khalan View Post
I was thinking about all the “hard” raids in T5 and Current Progression after reading a post about how guilds are clearing zones on beta in one day.

It dawned on me, that with repair kits and summonable menders, we have reached a point where most zones SHOULD be cleared on the 1st time or 2nd time in. That imho wrong.

I think Repairing mid raid had totally ruined raid progression in that it gives guilds unlimited tries on x encounter inside an instance. I also think Repair kits have devalued the need for backup gear and multiple sets of equipment quite a bit.

I think if they were removed from the game (or restricted to use outside of raid zones) it would bring back a bit of progression as you literally, wipe 10 times, come back next week, progress farther. Wipe 10 times, come back next week, progess farther etc…

What do you think?

I’m specifically asking people who have raided all t5, t6, and t7. I find T7 to be sooo ezmode with repair kits.

Their was way way more “risk” and suspense when you only got 10 tries, before you had to give up.
Repair kits are fine in theory. If SOE knew how to design instances...repair kits wouldn't have an impact on progression other then the fact a guild could try a couple more hours on a new encounter. Since SOE can't design progressive instances, then yea repair kits make things even more of a joke.
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Old 11-08-2006, 07:49 PM  
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Default Re: Repair Kits - The Bane of Progression.

EQ1 and WoW both have progression that outdoes EQ2 and in both of them you can come back to an instance as many times as you want essentially, while learning the encounter. Think of it as a tradeoff, mending is not a problem - all removing it would do is create artificial cockblocked progression based on lockout timers and nothing else.

What EQ2 lacks is actual item progression which means any difficulty is not based off what is traditionally the baseline of progression in MMOs - your gear and how good it is, how much time you have to spend farming before moving on, etc.

Last edited by keldo; 11-08-2006 at 07:50 PM.
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Old 11-08-2006, 07:53 PM  
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Default Re: Repair Kits - The Bane of Progression.

I guess it's like slot machines... you want more chances to win? Put in more coins.
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Old 11-08-2006, 08:09 PM  
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Default Re: Repair Kits - The Bane of Progression.

I don't like repair kits. I raided t5 until now, and I gotta say I preferred not being able to repair. I think it made you less sloppy and required people to have a decent set (or sets) of backup gear. I think this summonable repair bot is a bunch of fucking bullshit, repair kits were bad enough.

I agree with you 100% Khalan.
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Old 11-08-2006, 08:15 PM  
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Default Re: Repair Kits - The Bane of Progression.

Repair kits make no sense. With how easy it is to get gear, your backup should be nearly as good as your main. So what's the point?
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