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Old 12-14-2007, 10:50 AM  
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Default Re: The waaaa-factor

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Originally Posted by Alesis View Post
I totally agree. In EQ1 I remember they had this system whem I left where if you where below a certain level, your gear simply had shittier stats. If you looked at the item and you where below the recomended level, there was the regular stats of what it should be, and then in red next to each stat entry was the stats it would bestow on you at your current level.
It was called recommended levels, and it had NOTHING to do with the Raid vs group vs Solo. It was all about level curve and enabled people not to have to upgrade their Gear every 10 levels to keep up.

But, since EQ2 is all about this backwards 10 level tier system I doubt we will ever see that in Eq2.

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This would work perfectly for raid gear imo. When you are in an epic zone, your gear is epic quality. When your not in an epic zone, your gear is Legendary quality.
No it wouldn't. Also, please define epic zone, or should they remove those pesky contested to make this moronic thought work?

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Then youd have the best of both worlds. You could still wear your epic gear all the time, so that the dudes who felt it was neccesary to stand on the EFP docks in combat poses or atop thier rhinos for 5-8 hours a day afk could still flex thier nerd dicks in public, yet when that same toon goes out into the world to handle his daily shit, hes on the same playing field as everyone else.
Guess what life isn't fair. some people are better then you in real life and some people are better then you at this game.
Get over it.

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Of course, people will say gear doesnt matter that much, you cant really think theres that big of a difference between avatar loot and legendary, its the quality of the players skills behind the toon, but until you have been in a group where your zerker went DPS mode in Karnors because the Avatar dripping Inquisitor could tank better than he could, you wont understand I guess.
Are you serious? someone that wears plate dedicated their time to raiding and was rewarded with plate gear with better mitigation then treasured and legendary gear? How horrible, I feel for the poor zerker, its awfully unfair

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I wonder what would happen to all these dudes crying that the new expansion is to easy would think if they where suddenly put back into Legendary gear when they weren't in a raid zone?
They wouldn't say shit, because the majority of them go afk 6-8 hours a day on the EFP docks showing off their E-peen until its time to raid. At least thats what you already said.

See you'd just be screwing over the guys like me. so on behalf of the majority that doesnt hog contested group content and still very much enjoys grouping with people, please go fuck yourself with these dumb ass ideas.

The system in EQ2 was nothing like your trying to portray here.
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Old 12-14-2007, 10:52 AM  
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Default Re: The waaaa-factor

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Originally Posted by Cuz View Post
Now you're just being purposely obtuse because your reasoning's retarded. Raid reward should be the better because more people work at gettting it.
obtuse really? I thought it was common sense that more people would be required to kill a god emperor then would be required to kill a cocktrice.

Just figured people could think that out for themselves, guess I was wrong.
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Old 12-14-2007, 11:13 AM  
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Default Re: The waaaa-factor

Raiding is just 24 people all soloing together!

Seriously though,
All you do is press buttons on this game.
The thing that separates the good and bad players is the order in which you press them.
The reasoning behind why raiders get better gear...
Raiders need to have 24 people that all press buttons at the right time, while soloing only requires one player.
One thing tough, WTH!
Soloers ALWAYS get loot... how many times do you raid X zone and not get anything but a "Nice job, we did it!"?

It is in SOE's best interest to make the content that requires other players more rewarding statwise than the solo content gear. Now they get 24 subscriptions!
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Old 12-14-2007, 11:31 AM  
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Default Re: The waaaa-factor

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Originally Posted by Rinion View Post
It was called recommended levels, and it had NOTHING to do with the Raid vs group vs Solo. It was all about level curve and enabled people not to have to upgrade their Gear every 10 levels to keep up.

Im sorry, I failed to see where I said that the system had anything to do with raid vs solo. I just said a simialar system would work for this particular issue. My point was that it was possible to put more than 1 set of stats on an item for more than 1 circumstance. Most of us with an average 6th grade education have no problem comprehending my point I think, but if you need something translated again in the future, speak up, and Ill set it straight for you.

But, since EQ2 is all about this backwards 10 level tier system I doubt we will ever see that in Eq2.

I agree.


No it wouldn't. Also, please define epic zone, or should they remove those pesky contested to make this moronic thought work?

Wrong thread, and frankly, your nit picking off topic to try to make yourself sound cooler. If in theory you can adjust game stats on items for raid mobs vs. solo content, then in theory that issue can be addressed as well. But while you mention it, contesteds should be instanced imo, check out the other thread for why I think people who dominate contesteds are moronic faggots with a real life inferiority complex that requires them to dominate others content and cock block them experiencing it so that thier in game persona can be cooler than everyone else, or why I think contested content is bad game design.
Try to stay on topic muffin, those of us who dont have reading comprehension problems are trying to have a conversation here.


Guess what life isn't fair. some people are better then you in real life and some people are better then you at this game.
Get over it.

Ah another point I agree with you about. Mine is just an opinion though, and if it doesnt agree with yours, guess what? No one cares, either about mine or yours. We are both anonymous nerds on an international digital forum, talking shit about nerd politics.


Are you serious? someone that wears plate dedicated their time to raiding and was rewarded with plate gear with better mitigation then treasured and legendary gear? How horrible, I feel for the poor zerker, its awfully unfair

If you think that a Inquis wearing Avatar loot(who is my friend, and I only use him as an example because it amazed me so when he did it), which is a support class, should be filling the plate tanks role as primary tank because his avatar loots earned him the right, then I cant argue with you, your just fucking retarded, and dont live in the land of logic and reason. This is a prime example of whats wrong with the system currently.

They wouldn't say shit, because the majority of them go afk 6-8 hours a day on the EFP docks showing off their E-peen until its time to raid. At least thats what you already said.

Did we just agree again?

See you'd just be screwing over the guys like me. so on behalf of the majority that doesnt hog contested group content and still very much enjoys grouping with people, please go fuck yourself with these dumb ass ideas.

1) Screwing over the guys like you? The ones who use gear designed for top end encounters to trivialize low end encounters, and then either cry because shits to easy, or /flex becasue they are so much better at everyone else at the game due to thier l33t gaming skills and superior intellects, but who fail to take into consideration the gear on thier asses is light years better than the dude who just soloes? Cry me a fucking river.

2) Fucking myself isnt neccesary anymore, since your father is such a willing toy. I find his eagerness invigorating, and dont really require self stimulation anymore. Tell him I get off work at 6, and he better have washed the latex gimp costume, last time it smelled of old sex, and my Shar Pei kept trying to hump it all week after he left. The poor dog nearly made himself chaffe.

The system in EQ2 was nothing like your trying to portray here.
I think your referring to EQ1, and mistyped, but the point isnt that the system is like what I said, but that the mechanics could be implemented to apply to different situations. Ill try to spell things out clearer for you in the future.
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Last edited by Alesis; 12-14-2007 at 11:33 AM.
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Old 12-14-2007, 12:11 PM  
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Default Re: The waaaa-factor

Quote:
If you think that a Inquis wearing Avatar loot(who is my friend, and I only use him as an example because it amazed me so when he did it), which is a support class, should be filling the plate tanks role as primary tank because his avatar loots earned him the right, then I cant argue with you, your just fucking retarded, and dont live in the land of logic and reason. This is a prime example of whats wrong with the system currently.
Yes! and yes because he got that loot.
What would be better: nicely doing KC with Inq as tank OR wipes all over with zerker?

Quote:
1) Screwing over the guys like you? The ones who use gear designed for top end encounters to trivialize low end encounters, and then either cry because shits to easy, or /flex becasue they are so much better at everyone else at the game due to thier l33t gaming skills and superior intellects, but who fail to take into consideration the gear on thier asses is light years better than the dude who just soloes? Cry me a fucking river.
What the fuck was that?
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Old 12-14-2007, 12:17 PM  
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Default Re: The waaaa-factor

lol.

this isnt worth the time. your just to much of a god among nerds and own me by point out reading comprehension.

since you know so much about implementing level scale mechanics and converting it into fabled vs legendary quality.. why dont you apply for a dev position? I'm sure you have years of development experiance under your belt right?

lol later, im going to lunch.
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Old 12-14-2007, 12:39 PM  
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Default Re: The waaaa-factor

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Originally Posted by Rinion View Post

since you know so much about implementing level scale mechanics and converting it into fabled vs legendary quality.. why dont you apply for a dev position? I'm sure you have years of development experiance under your belt right?
They already have mechanics that check if the target is epic or not. It really shouldn't be difficult implementation wise. Now if you want to argue propper balance, sure that might get a bit more time consuming. And before you ask me, I am a game dev, and I have been for a few years now.
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Old 12-14-2007, 02:15 PM  
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Default Re: The waaaa-factor

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Originally Posted by Cuz View Post
They already have mechanics that check if the target is epic or not. It really shouldn't be difficult implementation wise. Now if you want to argue propper balance, sure that might get a bit more time consuming. And before you ask me, I am a game dev, and I have been for a few years now.
awesome man, Can I sign up for some of your games please?
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Old 12-14-2007, 02:33 PM  
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Default Re: The waaaa-factor

In EoF/Kos I had an illusionist I leveled up. At around 67 I started him on his claymore quest series. I proceeded to then complete all of the SoS quests solo. I did this because to me it was a fun challange to pull off.

At the time this toon had zero raid gear and only one legendary item, his grizzlefazzle. Not a small portion of his gear was actually greyed out items (just replaced his L38 hat the other night doing his leveling in RoK). If I remember right his only adept 3 was the pet (can't recall when I got lucky and found the pet master).

So knowing that is what it takes be a challange solo'ing as an illusionist. I'd love to hear how all the brilliant people here think solo play can be made harder. Then I'd like to know how you justify making it impossible to solo for other classes. How many classes could solo all of SoS claymore? I know there are some but not very many.

You see SOE understands this. They aren't willing to take away that from classes. So they create and balance solo content so that even the weakest class at it can do it.

This is why solo rewards are and always will be the weakest in value. They simply can not make solo'ing super challanging because it would exclude to many classes.
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Old 12-14-2007, 02:45 PM  
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Default Re: The waaaa-factor

Is this really an arguement?
There is somewhere solo players can go to get the best gear by themselves, it's called a SINGLE player game!
Raiders have access to end-game loot, because they are killing end-game mobs!

The person who initially referenced EQ1 forgot the fact that EQ1 was VERY group dependent.
Soloing is not ment to be the normal game style in MMO's, which is why they always stress the community dynamic.
Soloing should be something to do while your waiting for a group or have just a little time to spare not how you spend all your time online.

Solo'ers and small group content abounds in this expansion, so enjoy it, but there is also some content for raiders.
If you like soloing, by all means, solo.
Just don't cry foul and complain that raider's gear is better than yours, cause by all rights it should be.
The legendary gear in this expansion is better than my fabled from last expansion, in some cases, so you are on par with the last expansion now.
Grats.
Don't hate me when my gear is back to being better than yours, cause while you spend this time harvesting rares, shineys, and masters to sell to me at rediculous prices, I will be spending that time raiding, and HOPING for the chance at a piece of gear upgrade.

Raiders and Soloers may invest the same amount of time online, but we spend that time concentrating on different things.
Put it this way, if you and I both start a Swashbuckler (using this for the example, cause that's what I am!) I concentrate on getting my STR up, you concentrate on getting your STA up (God only knows why you would do that??), and all gear is the exact same.
You shouldn't complain when I butt-rape you in a duel, because my damage pwns yours like a fat kid getting blown up in dodgeball.

Point being, fabled gear is harder to get than ANY other type of gear (other than mythical, but that's beyond rare, so not really an arguement), so by all rights it should be better!
The idea that gear should revert to a lesser grade of equipment, when not raiding, is the dumbest thing I have ever heard!
Please log out and delete yourself IRL.

Why even raid, if your reward gets diminished?
How about epics when they are implemented?
So, you spend 4 months getting an average weapon, that only has spectacular stats when your in a raid? Not likely.
And, what about when your doing a contested raid mob in a normal zone? The lag would be incredible when the server would have to change everything from crap to fabled.
So, you would start complaing about the lag even more when a raid was preping in the zone you were farming...I mean soloing in.

Dm
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