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Old 12-12-2007, 09:51 PM  
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Default Re: The waaaa-factor

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Originally Posted by Tbiggs View Post
Personally I'd like to see reward = Risk, but then everyone would be unhappy since eq2 has virtually no risk involved what so ever.
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How do you really create risk in a virtual environment while still maintaining a fun game? How to you create different levels of risk to justify the often very different level of rewards?
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Old 12-12-2007, 10:46 PM  
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Default Re: The waaaa-factor

MMORPGs are about showing off how big your Nerd-dick is. If your Nerd-dick used to be huge in comparison to everyone else's, and now it's just a little bit bigger and that might only be because it's not circumsized, you're going to get pissed.

You're paying money to impress all the other fat fucks, goddammit! How can you do that when people who won't make EQ2 into a part time job start sporting chubbys as big as yours?

New replaces old; old upset. Film at motherfucking eleven.

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Old 12-12-2007, 10:55 PM  
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Default Re: The waaaa-factor

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Originally Posted by Caswydian View Post
How do you really create risk in a virtual environment while still maintaining a fun game? How to you create different levels of risk to justify the often very different level of rewards?
Any time someone talks about risk/reward in this game I just assume they mean difficulty instead of risk.

In general there is more risk solo'ing a dungeon than raiding an instance. If you die in a raid you either get a rez or if it's a wipe you revive and are right back where you were within minutes. If you die solo'ing a dungeon it could potentially take a long time to get back to where you were. That's the only risk I can think of in the game, it's not like xp debt or repair costs really mean anything.

The whole difficulty vs reward thing is a crap argument anyway though since they could make heroic content as difficult as raid content. Nizara in it's original form was harder than a lot of raid zones. I haven't played much since RoK came out, but I'm hoping there are some heroic zones with mobs tough enough they'll still be a challenge to a full group of 80's. I'm not very optimistic though.
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Old 12-12-2007, 11:28 PM  
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Default Re: The waaaa-factor

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Originally Posted by big_fag View Post
MMORPGs are about showing off how big your Nerd-dick is. If your Nerd-dick used to be huge in comparison to everyone else's, and now it's just a little bit bigger and that might only be because it's not circumsized, you're going to get pissed.

You're paying money to impress all the other fat fucks, goddammit! How can you do that when people who won't make EQ2 into a part time job start sporting chubbys as big as yours?

New replaces old; old upset. Film at motherfucking eleven.
You and that flaming homo guy need to go find some public restroom and pass the time by having butt sex and stop leaking diarrhea out your mouth and all over the forums.

Killing contested is progression over raiding instances - which is a progression over grouping - which is a progression over solo - which is a progression over solitaire. If the gear does not match the progression level, then wtf reason is there to do it other than epeen *oh my guild can kill X mob*.

Is this whole mentality of everyone has to be equal despite the effort a flowover from real life? It really appears that people want everything possible with no work and cry discrimination (not saying racial, it applies to many many area's) when its not immediately made available. Sit down, shut the fuck up and work for your supper you whiny bitches.
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Old 12-12-2007, 11:42 PM  
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Default Re: The waaaa-factor

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Originally Posted by Tiggin View Post
Is this whole mentality of everyone has to be equal despite the effort a flowover from real life? It really appears that people want everything possible with no work and cry discrimination (not saying racial, it applies to many many area's) when its not immediately made available. Sit down, shut the fuck up and work for your supper you whiny bitches.
Hit the proverbially nail on the head.

People can't get what they want in real life, so they grow angry when in their fake life/in game they are not entitled to everything to distract them from how shitty they live.

Or

People get everything they want in real life, silver spoon/trust fund in hand, and can't understand why in their fake life/in game they don't receive everything automatically.

Choose a category for which ever idiot tries to argue why something that requires coordination, requires timing, and requires team play should get the same rewards as someone who doesn't coordinate with others, does not have to worry about timing hardly at all, and does not have to play as a team.

And that last paragraph above this is even ignoring the idiot contested point of higher and real skill involved with playing at the top end to avoid baiting the wannabes.
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Last edited by pagansaint; 12-12-2007 at 11:44 PM.
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Old 12-13-2007, 12:10 AM  
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Default Re: The waaaa-factor

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Originally Posted by Illuminator View Post
All of these are arbitrary design choices. Soloing can be made harder than raiding, solo mobs can be made harder than epicx4's, how many people it takes to do each content type doesn't matter if the content is tuned appropriately, and finding a group or joining a guild are also arbitrary commitments demanded of a player (even good players waste time in LFG-mode). Raiding doesn't require fabled gear and master spells unless the devs say it does; they could just as easily tune raid mobs to handcrafted and apprentice 2 spells.

The argument in favor of raiding at this point is reduced to "just because". The problem with EQ2 right now is that it's too afraid to go gung-ho for either player pool and therefore it is wishy-washy and medicore on all game aspects.
If solo mobs were made harder then raid mobs then those solo mobs would become the new raid mobs. You have /failed logic.

The argument in favor of raiding is it is much harder ( not that it's really hard to being with ) then soloing.

When you solo you don't hafta worry about having X classes, or too much of class A or class B, you don't hafta worry about who's locked out of what zone, or who doesn't have access yet, etc etc ( lots and lots of minor details )



When you solo you just log on, and as mentioned previously, you press buttons. That's it. So when comparing the two, raiding is infinitely harder then soloing will ever be, it's the nature of these two subjects. Soloing involves ONE person, raiding ( for eq2 ) involves TWENTY FOUR people.

And as for loot, all the bitches need to stfu, and realize these few things.

1. Do I care that you pay the same monthly fee as I do? No.

2. Does that make us equal? No

Raiders should never be equal to soloers, in terms of gear, because soloing just does not require that much work at all.

Though I agree with you that SOE tries to hand feed everyone with content, but it just ends up being "ok" at best.
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Old 12-13-2007, 12:16 AM  
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Default Re: The waaaa-factor

Why do you people that only play solo even fucking play MMO's? go rent a fucking single player game a stfu about what YOU should get over people that dedicate 50 times the amount of time and effort you do.

Man has shit changed in the MMO world, thanks WoW.
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Old 12-13-2007, 12:29 AM  
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Default Re: The waaaa-factor

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Originally Posted by Illuziun View Post
Why do you people that only play solo even fucking play MMO's? go rent a fucking single player game a stfu about what YOU should get over people that dedicate 50 times the amount of time and effort you do.

Man has shit changed in the MMO world, thanks WoW.
I'm betting someone pulls out the RL card now.

What a bunch of tools. ( not you, but them )
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Old 12-13-2007, 12:42 AM  
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Default Re: The waaaa-factor

Basically this is a recursive exercise where the non-raider throws a stick of dynamite into the water and all the "hardcore" dead fish float to the surface to stink up the joint. Lucky for you, I'm getting tired of repeating myself and finding RL and schedule-independent gaming more appealing by the day. Unlucky for you, you can't read the pulse of the subscribers surrounding you by the tens of thousands and they're going to swallow you soon.

Almost a decade ago there was a Nintendo executive/developer who went on record as saying that Plug & Play wasn't just a term for peripherals. Now what do you suppose he meant by that?
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Old 12-13-2007, 03:14 AM  
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Default Re: The waaaa-factor

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Originally Posted by Illuminator View Post
Almost a decade ago there was a Nintendo executive/developer who went on record as saying that Plug & Play wasn't just a term for peripherals. Now what do you suppose he meant by that?
That he enjoyed anal sex?
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