Quote:
Originally Posted by Illuminator
All of these are arbitrary design choices. Soloing can be made harder than raiding, solo mobs can be made harder than epicx4's, how many people it takes to do each content type doesn't matter if the content is tuned appropriately, and finding a group or joining a guild are also arbitrary commitments demanded of a player (even good players waste time in LFG-mode). Raiding doesn't require fabled gear and master spells unless the devs say it does; they could just as easily tune raid mobs to handcrafted and apprentice 2 spells.
The argument in favor of raiding at this point is reduced to "just because". The problem with EQ2 right now is that it's too afraid to go gung-ho for either player pool and therefore it is wishy-washy and medicore on all game aspects.
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If solo mobs were made harder then raid mobs then those solo mobs would become the new raid mobs. You have /failed logic.
The argument in favor of raiding is it is much harder ( not that it's really hard to being with ) then soloing.
When you solo you don't hafta worry about having X classes, or too much of class A or class B, you don't hafta worry about who's locked out of what zone, or who doesn't have access yet, etc etc ( lots and lots of minor details )
When you solo you just log on, and as mentioned previously, you press buttons. That's it. So when comparing the two, raiding is infinitely harder then soloing will ever be, it's the nature of these two subjects. Soloing involves ONE person, raiding ( for eq2 ) involves TWENTY FOUR people.
And as for loot, all the bitches need to stfu, and realize these few things.
1. Do I care that you pay the same monthly fee as I do? No.
2. Does that make us equal? No
Raiders should never be equal to soloers, in terms of gear, because soloing just does not require that much work at all.
Though I agree with you that SOE tries to hand feed everyone with content, but it just ends up being "ok" at best.