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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
No, having a dev in your raid guild is an unfair advantage. 325 40.07%
Yes, but only if they can keep their occupation secret. If discovered, they should leave. 282 34.77%
Yes, devs should be allowed to join raid guilds. Even if their occupation is known. 204 25.15%
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Old 12-17-2007, 09:21 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

I remember on AO, the GMs would sometimes tag along with raids while invisible to observe guilds taking down new bosses. Why can't they do the same in EQ2?
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Old 12-17-2007, 09:40 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Originally Posted by Pinski
I got some bad news for you about Aeralik, he's in a raid guild already.
If what your saying is true, this has already gotten out of hand. At this point lets stop beating around the bush, go ahead and list the raid guilds that are know to have a dev(s) on their roster. Lets get this shit out in the open.

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He is... he's a nice guy from the time(s) i've talked to him. His guild was on top of his server for the better part of all EoF killing the avatars, more power to them. Do I really care a dev is in a raid guild that I'm not in?... no.

am i envious... heh.. maybe a little... why?.. maybe because they do get a few hints at how to beat an encounter. Meh,.. again more power to them. It's happened in all MMORPGs before and it'll happen LONG after EQ2 dies.

As for devs not playing on live servers?... hmm how quickly we forget the last time devs didnt. Remember back, just post LU13 and shortly after when EQ2 devs didnt play much if at all on live servers, even Gallenite talked about it in an interview right around EoF launch, when he said, their own people weren't playing their game, and thats the kiss-of-death for a MMO (Gaige or LFG can find that interview, they're quicker na better at searching for previous stuff like that then i am).

We remember the game pre EoF and how, much hassle it was to try and get that view of raiding to the devs who themselves didnt raid, and they did (as a previous poster in this thread said) were influenced by the #'s on paper aspect of raiding instead of being out in the field seeing what really happens with guilds at raids.

IMHO the fact they do play, and do raid, is too valuable a resource to try and control, they are people.. who work and play.. a game. To try and control their hobbie of playing would hinder the games content more then help it.
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Old 12-17-2007, 10:01 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Caswydian View Post
1. You are insinuating that Scott had a hand in the UT issue - this accusation is baseless, so why are you perpetuating this rumor?

2. There is no such thing as a 'raid guild' in any official capacity. While some guilds prefer raiding, there is no such thing as a raid guild either at a mechanics level or rules level. A guild is a guild.

3. Any raiding competition is informal and not endorsed by SOE as an official aspect of their game.
HAHA YOU FUCKING BITCH YOU MADE IT HERE!!!

Starry you are by far the dumbest person I have met in this game! Of course only you would know exactly what Scott had his hand in don't you? When is that truth going to come out? Or are you just going to sit back like some little secret retaining troll and ask people to prove the hearsay that we "commoners" are unable to prove?

It makes me wonder if you're letting scott fuck you in the ass too... hell everyone else is doing it, by paying $15 a month.

There are over 6 thousand references to "raiding guilds" on the forums, that can pretty much sum up for you that SOE understands officially what they are.
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Old 12-17-2007, 10:23 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by aduros View Post
That was Gaige talking to Manyak in unhallowed-triad-unrest-moved-test-soe about their dev connection. So thats 1 guild right there that has/had a 'special relationship' with devs, Saints Of Norrath on the Blackburrow server.

Anyone have more? I'd love to get a list going.

No, that was gaige talking to lucky.
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Old 12-17-2007, 10:24 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

gaige was talking to lucky and then mentioned SoN.
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Old 12-17-2007, 10:34 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by Manyak View Post
Quote:
Originally Posted by Epitaphe View Post
gaige was talking to lucky and then mentioned SoN.
Duly noted, statement retracted.

Quote:
Originally Posted by Rezikai View Post
We remember the game pre EoF and how, much hassle it was to try and get that view of raiding to the devs who themselves didnt raid, and they did (as a previous poster in this thread said) were influenced by the #'s on paper aspect of raiding instead of being out in the field seeing what really happens with guilds at raids.

IMHO the fact they do play, and do raid, is too valuable a resource to try and control, they are people.. who work and play.. a game. To try and control their hobbie of playing would hinder the games content more then help it.
Why do they have to use the live servers as their testing ground? Isn't that the sole purpose of the Test Server? Not to mention if an expansion is Beta tested properly, you'll catch most of the major issues with raiding right there. Live servers should be where the paying comstumers get to compete against other guilds with out the advantages that come with having a developer in your guild. Theres definitely a conflict of interest going on there.
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Old 12-17-2007, 10:44 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

wouldn't people WANT more devs playing this game, especially in high end raid guilds? I mean aside from the obvious points already made in this thread about unfair advantages, and do you REALLY think they just explain entire encounters before letting their guilds try the content?

Most creative game designers tend to like to give subtle hints let people try things and if the whole think is borked help people out, but the OP is going on about how they must just give people all the answers.

I personally think more devs should be raiding or even PLAYING their game, more attention to raiding and class itemization would happen in that case and this would be an overall BETTER game.
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Old 12-17-2007, 10:57 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Sabutai View Post
wouldn't people WANT more devs playing this game, especially in high end raid guilds? I mean aside from the obvious points already made in this thread about unfair advantages, and do you REALLY think they just explain entire encounters before letting their guilds try the content?

Most creative game designers tend to like to give subtle hints let people try things and if the whole think is borked help people out, but the OP is going on about how they must just give people all the answers.

I personally think more devs should be raiding or even PLAYING their game, more attention to raiding and class itemization would happen in that case and this would be an overall BETTER game.
IHTA, how the fuck is a dev suppose to know what players want if they are not players themselves?

To even suggest that Devs should not raid or play on a live sever just to me seams asinine.

That's like asking a world class chef never to try his own food. Hes just has to spend all day in the kitchen cooking, yet since he is not allowed to try his own cooking he never knows how wonderful or awful his cuisine is.
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Old 12-17-2007, 11:00 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by kaif View Post
That's like asking a world class chef never to try his own food. Hes just has to spend all day in the kitchen cooking, yet since he is not allowed to try his own cooking he never knows how wonderful or awful his cuisine is.
He tries his own food while he's cooking it. It's called testing.
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Old 12-17-2007, 11:00 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Sabutai View Post
wouldn't people WANT more devs playing this game, especially in high end raid guilds? I mean aside from the obvious points already made in this thread about unfair advantages, and do you REALLY think they just explain entire encounters before letting their guilds try the content?

Most creative game designers tend to like to give subtle hints let people try things and if the whole think is borked help people out, but the OP is going on about how they must just give people all the answers.

I personally think more devs should be raiding or even PLAYING their game, more attention to raiding and class itemization would happen in that case and this would be an overall BETTER game.
No one is saying they shouldn't play their own game. Just that there's no reason for them to be in a high end raid guild. They can easily get the same raiding experience sticking with a purely instanced guild, there is no difference in raid mechanics between contested and instance mobs. All your spells and CAs function the same on both.

Being that they're in a position of power, they have no business influencing the competition that takes place in this game.

Quote:
Originally Posted by kaif View Post
That's like asking a world class chef never to try his own food. Hes just has to spend all day in the kitchen cooking, yet since he is not allowed to try his own cooking he never knows how wonderful or awful his cuisine is.
I coulda swore we had a server just for that....what was it called again? And then there's BETA. But yea, raiding in a high end live guild, is the only way for them to test raid content....
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Last edited by aduros; 12-17-2007 at 11:05 AM.
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