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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
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No, having a dev in your raid guild is an unfair advantage.
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325 |
40.07% |
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Yes, but only if they can keep their occupation secret. If discovered, they should leave.
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282 |
34.77% |
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Yes, devs should be allowed to join raid guilds. Even if their occupation is known.
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204 |
25.15% |
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12-17-2007, 12:33 PM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,454
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Choadley
There are some middle of the road guilds that, with Dev inside information, could become high end/competitive guilds. So...if they are allowed to raid where do we draw the line?
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That's when they realize they've helped the guild a bit too much, and take a back seat and retire from that guild.
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12-17-2007, 12:37 PM
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Don't be a Dumbass
Character: Valeros
Posts: 1,626
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Ripzz
Name one guild on Beta that clears high end content regularly. Even if there were one, having all the devs join that one guild would just be dumb. If the devs tested it themselves - it would also be dumb since they already know the encounters since they designed them and would most likely still have their dev powers. If you're inside a raid guild, and you're seeing the feedback from real players in a real raid in /gu and playing with other players that actually raid regularly - you know exactly whether that encounter sucks or not.
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Thats why they copied multiple high end guilds over to Beta.
I'm not sure why people keep perpetuating this idea that the live servers are the place to be testing content. Live servers are where you place your finished product, while the Test server was designed with the sole purpose of testing in mind.
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Last edited by aduros; 12-17-2007 at 12:41 PM.
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12-17-2007, 12:39 PM
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Entrepreneur of Cake and Hot Tub Action
Character: Tamox
Guild: Equinox
Server: Splitpaw
Posts: 213
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Flaming Homo
Devs should not be allowed to play on live servers except on a regular account that they pay for like everyone else. Their work accounts should not be able to login to the regular servers. On live they should be Joe Schmoe, they would still have an insider knowledge granting the advantages that derive there from, but would not and should not have any special in-game privileges on live.
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The devs that are in raid guilds aren't playing on dev accounts..
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12-17-2007, 12:43 PM
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WAoR Beta
Server: Retired
Posts: 52
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Assuming that there are 24+ coders and devs employed at SoE ... could they not copy a "high end raid guild" to their internal server thus generating a raid guild's worth of characters with equipment based on actual gameplay and rng love/hate ... change the char names to swashone, templartwo, guardone, dirgeone etc etc and run raids on actually created/leveled and equipped characters without beta buffing the same and then testing the raid encounters appropriately without involving actual players and thus passing on information unnecessarily?
By copying I mean just the character data and not the accounts, presumably they could use a raid guild as a template and mirror the characters without actually affecting the accounts in question.
As for voting no, I fall in line with whomever posted the Imnotaerilik ditty with the wolfsbane "hunch" human nature just lends to the slide of ethics that has been made quite public of late.
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12-17-2007, 12:47 PM
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Entrepreneur of Cake and Hot Tub Action
Character: Tamox
Guild: Equinox
Server: Splitpaw
Posts: 213
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Kelenved
Assuming that there are 24+ coders and devs employed at SoE ... could they not copy a "high end raid guild" to their internal server thus generating a raid guild's worth of characters with equipment based on actual gameplay and rng love/hate ... change the char names to swashone, templartwo, guardone, dirgeone etc etc and run raids on actually created/leveled and equipped characters without beta buffing the same and then testing the raid encounters appropriately without involving actual players and thus passing on information unnecessarily?
By copying I mean just the character data and not the accounts, presumably they could use a raid guild as a template and mirror the characters without actually affecting the accounts in question.
As for voting no, I fall in line with whomever posted the Imnotaerilik ditty with the wolfsbane "hunch" human nature just lends to the slide of ethics that has been made quite public of late.
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They already know the encounters and probably don't play with the same amount of skill as said guild (not all devs raid and not all devs know everything about the game)
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12-17-2007, 12:47 PM
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Administrator
Character: Retired
Guild: Onyx is the best guild ever to play EQ2
Server: Nagafen
Posts: 8,908
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Kelenved
Assuming that there are 24+ coders and devs employed at SoE ... could they not copy a "high end raid guild" to their internal server thus generating a raid guild's worth of characters with equipment based on actual gameplay and rng love/hate ... change the char names to swashone, templartwo, guardone, dirgeone etc etc and run raids on actually created/leveled and equipped characters without beta buffing the same and then testing the raid encounters appropriately without involving actual players and thus passing on information unnecessarily?
By copying I mean just the character data and not the accounts, presumably they could use a raid guild as a template and mirror the characters without actually affecting the accounts in question.
As for voting no, I fall in line with whomever posted the Imnotaerilik ditty with the wolfsbane "hunch" human nature just lends to the slide of ethics that has been made quite public of late.
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I think it would suck ass to only raid with people you work with. If you did that, you couldn't call anyone a dumbass.
Half the fun in these games is socializing. What you've described above is work, not fun.
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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12-17-2007, 12:50 PM
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Don't be a Dumbass
Character: Valeros
Posts: 1,626
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
If SoE was serious about testing content, they would allow live characters to be copied over to the Test Server. Its the only way they're going to get the man power and resources required to thoroughly, and properly test content before it hits live servers.
We shouldn't have to rely on devs joining the raiding guilds on live servers, just so raid issue get fixed.
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Last edited by aduros; 12-17-2007 at 12:55 PM.
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12-17-2007, 12:59 PM
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HoOT!
Character: Dorland
Guild: Validus
Server: Splitpaw
Posts: 152
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by aduros
If SoE was serious about testing content, they would allow live characters to be copied over to the Test Server. Its the only way they're going to get the man power and resources required to thoroughly, and properly test content before it hits live servers.
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Test servers will never have a permanent high end guild there, for the exact reasons that this thread relates too. A 'high end' raid guild on a test server will never be accepted as 'high end' because they get the one week advantage and whatever on mobs and will get accused of all manner of bullshit just because they are on test. Copying characters there just to test shit? Again why waste time testing and getting loot for an 'alt' when you can be on live getting loot for your main.
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12-17-2007, 12:59 PM
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Entrepreneur of Cake and Hot Tub Action
Character: Tamox
Guild: Equinox
Server: Splitpaw
Posts: 213
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Whether a policy was enforced or not, devs would still play toons in high end raiding guilds.
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