Go Back   EQ2Flames Forum > General Discussion > General Gameplay

View Poll Results: Should EQ2 devs be allowed to join raid guilds?
No, having a dev in your raid guild is an unfair advantage. 325 40.07%
Yes, but only if they can keep their occupation secret. If discovered, they should leave. 282 34.77%
Yes, devs should be allowed to join raid guilds. Even if their occupation is known. 204 25.15%
Voters: 811. You may not vote on this poll

Reply
 
LinkBack Thread Tools
Old 12-17-2007, 05:16 PM  
Robble Robble
 
Character: Mendanbar
Guild: Malicious Intent
Server: Thog

Posts: 580
Photos: (4)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

A) stop bringing up testing and beta testing. Test Server and Beta testing will NEVER find all the problems because they're on deadlines, mostly because players are demanding in the release schedule. Yes, testing should be done, but don't kid yourselves to act like the Test server is a valid environment to get a feel for what the player experience is. If the Test server were even close to a real server, there would be a guild there trying to actually compete. There's not.

B) Let's be honest here. On each server, there are usually a handful of guilds at best that can clear all instances (not necessarily right this second, but in general, like towards the end of EoF). Any of these that can do this at the very least on occasion go out for contested when they're up during their raid time. So, is it okay for a dev to be in one of these? What about if they start trying harder? Giving the #1 a challenge? Does that mean the dev forever needs to outcast himself to the next guild down? What then? You're kidding yourselves about how they could be involved. What you're effectively asking for by saying that you don't want them in a competitive high-end guild is basically to be in a guild that probably can't kill and experience at least all the instanced content in an expansion, and then again... you will all bitch because it hasn't been looked at enough.


The way of handling this is very simple. Instead of having a dev not say who they are, dev characters should actually be COMPLETELY transparent, and subject to monitoring. They should not be allowed to be the actual raid leads in the guild (a far easier definition to make than that of a "raid guild", and they should be forbidden from giving raid instructions. Finally, if someone is found to have violated this information giving policy, nuke their character that would have benefitted through the guild having information. Blast it to bits. It would be up to their superiors to determine whether or not there should be job-related repercussions.
Mendanbar is offline   Reply With Quote
Old 12-17-2007, 05:39 PM  
Regular
 
Flipmode's Avatar
 
Character: Retired
Guild: for
Server: good

Posts: 285
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Devs should absolutely be allowed to be in guilds. That way they can experience first hand how fucked up some classes are in a raid setting. They can observe first hand the imbalances they created and how they effect the class in play not just in "theory".

That is the problem now. Most of the devs have no clue how the game actually plays or what roles they want classes to occupy. The ones that do play play the more fortunate classes so they dont think anything is wrong. I bet not one dev plays a coercer in a raid setting. Not one.
Flipmode is offline   Reply With Quote
Old 12-17-2007, 05:53 PM  
Supreme Faggot
 
Flaming Homo's Avatar
 

Posts: 578
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

The devs don't play fortunate classes. Those classes are fortunate because the devs play them (and of course the devs make sure those classes aren't borked.)
Flaming Homo is offline   Reply With Quote
Old 12-17-2007, 05:54 PM  
Supreme Faggot
 
Flaming Homo's Avatar
 

Posts: 578
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Ripzz View Post
The devs that are in raid guilds aren't playing on dev accounts..
So sure are you?
Flaming Homo is offline   Reply With Quote
Old 12-17-2007, 05:58 PM  
Pancakes
 
Talonis's Avatar
 
Character: Kukoo Balllz
Guild: Imperium
Server: Permafrost

Posts: 1,491
Photos: (53)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Mendanbar View Post
A) stop bringing up testing and beta testing. Test Server and Beta testing will NEVER find all the problems because they're on deadlines, mostly because players are demanding in the release schedule. Yes, testing should be done, but don't kid yourselves to act like the Test server is a valid environment to get a feel for what the player experience is. If the Test server were even close to a real server, there would be a guild there trying to actually compete. There's not.
Given recent events, testing and beta testing is spot-on relevant, dumbass.

Quote:
Originally Posted by Mendanbar View Post
B) Let's be honest here. On each server, there are usually a handful of guilds at best that can clear all instances (not necessarily right this second, but in general, like towards the end of EoF). Any of these that can do this at the very least on occasion go out for contested when they're up during their raid time. So, is it okay for a dev to be in one of these? What about if they start trying harder? Giving the #1 a challenge? Does that mean the dev forever needs to outcast himself to the next guild down? What then? You're kidding yourselves about how they could be involved. What you're effectively asking for by saying that you don't want them in a competitive high-end guild is basically to be in a guild that probably can't kill and experience at least all the instanced content in an expansion, and then again... you will all bitch because it hasn't been looked at enough.
Your attempt to Catch-22-ize this is a fail, but only because the enforcement of the OP is just as ridiculous.

Quote:
Originally Posted by Mendanbar View Post
The way of handling this is very simple. Instead of having a dev not say who they are, dev characters should actually be COMPLETELY transparent, and subject to monitoring. They should not be allowed to be the actual raid leads in the guild (a far easier definition to make than that of a "raid guild", and they should be forbidden from giving raid instructions. Finally, if someone is found to have violated this information giving policy, nuke their character that would have benefitted through the guild having information. Blast it to bits. It would be up to their superiors to determine whether or not there should be job-related repercussions.

GL enforcing that. You are beyond retarded.
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......

........let them know the meaning of dissatisfied customers.........
~


-LFG

Talonis is offline   Reply With Quote
Old 12-17-2007, 06:12 PM  
Regular
 
Character: Crychtonn / Bylar
Guild: Saints of Norrath
Server: Blackburrow

Posts: 973
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

It's the Bill Gates - Microsoft plan.

Do a short term beta test period to help find major bugs. Then toss the product out to the public and let them find all the minor ones and any major ones they missed. Patch patch patch away. It sucks but does anyone really think it will ever change? Didn't think so and this is why Bill Gates is the Devil.
Crychtonn - Bylar is online now   Reply With Quote
Old 12-17-2007, 06:25 PM  
Fucking SICK of spell resists
 
Illuminator's Avatar
 
Character: Aleraku, Alaedraa
Server: Blackburrow

Posts: 8,832
Photos: (0)

Send a message via AIM to Illuminator
Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

It's amazing how much software of mine goes through constant patch cycles, whether it's Windows itself, Office, Firefox, Trillian, WinAmp, EQ2, or hell, ProfitUI, eq2maps, da da da. What do we call this universal religion of Bill Gates?
__________________
Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 75/97 Paladin
Blackburrow.Cavatina - 80/137 Troubador
Blackburrow.Selanna - 80/140 Warden

Don't vote for Obama.
Illuminator is offline   Reply With Quote
Old 12-17-2007, 09:09 PM  
Robble Robble
 
Character: Mendanbar
Guild: Malicious Intent
Server: Thog

Posts: 580
Photos: (4)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Talonis View Post
GL enforcing that. You are beyond retarded.
Blow me, I've played on games where this worked perfectly. It's easy as shit to log a dev's alt,a nd any that were found to have violated the rules got nuked and lost their jobs. It was quite an incentive for people not to do it.

The alternative of "not telling people" you're a dev seems retarded, they can still just magically 'figure out' the strats that they happened to know. As for the third path of not having devs in raiding guilds, I think that's a terrible idea, the worst games around are the ones where devs don't regularly interact with players in a NON-FORMAL method of monitoring. Yes, they can follow players invis and see what they do, but that's not the same as watching players talk about strats and figure them out, or talk their way through figuring out a mob. COuld be very insightful for a dev that designs zones to see how a player responds to his clues on a mob's script.
Mendanbar is offline   Reply With Quote
Old 12-17-2007, 09:40 PM  
Regular
 

Posts: 167
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

If I were a dev,

- I would want the mobs I designed to last as long as possible against the best guilds. I would want to see those guilds wiping for weeks or months.
- I would want to see them post here about how the mobs are impossible until a guild kills them first and then I'd have a good laugh at the whiners.
- I would NEVER EVER raid with them because I would be tempted to help them. And I would feel stupid for being the first to kill a mob I personally designed, where the fuck is the pleasure in that?

So yeah, I'm against devs playing in raid guilds on live servers because it's just retarded. If I was spending days and weeks to design a mob, I sure as hell wouldn't want to see it being killed on the first day, not even on the first week. And even less because I gave the strat to the world. That's probably the most retarded thing a dev could do. There's absolutely no sense of accomplishment or satisfaction to kill your own mobs first, while there sure is when you see the mob you designed resisting to the best players. At least that's how I would feel.
__________________
Angelys Moonlight
(retired) Illusionist 70 - Sage 70
Angelys is offline   Reply With Quote
Old 12-17-2007, 10:01 PM  
Regular
 

Posts: 167
Photos: (0)

Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Oh and live servers are not where the feedback should come from. There's a Test server and probably even a private internal server for it.
If you need to be in a successful raiding guild to see and test your own stuff, you need some serious help. That's just a lame excuse.
What's to be tested anyway? If you need to test a script, just buff your raid to make them invulnerable and check if it's working as intended. Once it's done you can test how hard a mob will hit with different amounts of mitig on the tank and debuffs on the mob. And then balance it until you think it's perfect. Same with AEs. Same with adds if there are any. Then make sure you won't irritate your raiders by preventing them from casting too much (hail, mischief 1.0). Then what? With the experience SOE should have, what's needed to be tested that much for us to tolerate such an unfair thing as having a dev in a succesfull raiding guild? I don't think there's a good answer to it. It's not like epic mobs are that different from each others anyway, most of the stuff has been tested and tested again on previous mobs.
Just design mobs and scripts that are not too dumb and that makes sense and you won't need extra testing on live servers.
__________________
Angelys Moonlight
(retired) Illusionist 70 - Sage 70

Last edited by Angelys; 12-17-2007 at 10:02 PM.
Angelys is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 08:12 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0