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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
No, having a dev in your raid guild is an unfair advantage. 324 40.00%
Yes, but only if they can keep their occupation secret. If discovered, they should leave. 282 34.81%
Yes, devs should be allowed to join raid guilds. Even if their occupation is known. 204 25.19%
Voters: 810. You may not vote on this poll

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Old 12-18-2007, 05:04 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by Ripzz View Post
No scheduled downtimes, servers taken down whenever the fuck SoE feels like it. Kills not acknowledged WW because you aren't on a real server. Shit tons of buggy content. Mail randomly going missing, toons randomly deleted. Fuck no, I wouldn't reroll on test, and I doubt others would either. This is all the shit I hear about Test daily. Oh, several HC guilds have tried to start up on Test, they didn't get anywhere.


I wish SOE would make us that offer, I and about 35 others would pull ourselves right off of Guk. I never said you could have a free dev, I said you could trade having a dev for existing on Test.

I'm not arguing that there aren't any heavy hitting raiders on Test... honestly I don't know. However SOE doesn't make us these kinds of offers anyway so my point still stands.

Quote:
Don't forget that a shit ton of noobs post on forums, and on top of the Official boards and flames, there are plenty other fan sites and gigabytes of bullshit to sift through, like "OMG PLZ MY PONY ISNT KEWL ENUF GIV IT FLAMING TAIL PLZ KKTHX"
Uh. It is not hard to sift through noobshit, especially if you already know the mechanics of the game and it's your job to fix broken stuff.

As for the official boards... well no shit there's a lot of noobs and crap content there, that's all SOE allows there. That's why I came here.

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Devs playing in raid guilds are a good thing, because when you're playing in a controlled environment with other devs, content doesn't mean shit. When you're playing with other players on a live server as a member of that guild, you really get a sense of what the fuck others are feeling and thinking, thus helping you to design more content better.
True, and already stipulated. And it's great, except for this part about SOE employees being dishonest with its customers and gaying up the game for goodbuddies.

I repeat: it's not necessarily about how much my character is impacted or not impacted, it's about honesty.
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Old 12-18-2007, 06:17 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

i dont know if it has been asked before but the real question is :

who is where? which dev is in which guild?

Last edited by bubb; 12-18-2007 at 06:18 PM.
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Old 12-18-2007, 06:27 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Who's the dev in NPU?

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Old 12-18-2007, 07:43 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

The funny thing is that the dev could just as well totally fucking blow at playing the toon they were playing, so the guild could end up booting them for being lame. In wich case it would be smart of the dev to say: "hey listen, im a dev, and part of my job is to suck at playing my toon so we can make it easier to rocko with the next live update!"

"Yeah, im really good at rendering 3d gfx, but i suck as a templar!"
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Last edited by Animalistic; 12-18-2007 at 07:44 PM.
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Old 12-19-2007, 08:48 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by Kwoung View Post
They allowed transfers for a while, they also allowed copies to their other various test platforms on numerous occassions. Raid guild copies to Test have always been and always will be "private", so I guess if you have not heard from them, you just don't rate... sorry to have to be the one to break it to you.
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Edit: and BTW, the guilds that do get copied, are generally under orders to not talk about it anywhere or in many cases, even interact with other players on Test. So the number of raid guilds they can count on to help out with testing, is severly limited. And few (if any) want to come back and test changes after it has already gone live, or so it appears at least.
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Originally Posted by Kwoung View Post
I think I get it though, just doing what you wanted isn't good enough, unless you get to be included right? How about you step up to the plate, build some relationships with SOE Devs, Producers, Community Mangers or whatever, do something more noteworthy than spouting your uninformed opinions on someone elses message board and then maybe, just maybe.. they will notice you too.
Looks like they've been copying raid guilds over to test from the get go. Kinda destroys the whole 'they need to raid on live to fix things' theory, doesn't it.

*I would like to thank my dear friend Kwoung, for blindly leaking this "private" info to me. Kwoung, if you all don't know, operates a forum dedicated to the Test server, and got into an argument with me saying that Lucky's actions were justified. So I decided to poke him a bit, and lucky for me he's a infoz pinata.

I sure hope he doesn't lose that favor with Smedley and Friendshe values so much. I would hate to see him miss out their next act of kindness.
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Old 12-19-2007, 09:39 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by LikenC
It's fairly common knowledge that he is in Saints of Norath on the Blackburrow server.


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yeah right.
It's true lol.
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Old 12-19-2007, 09:53 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

I know this is a bit different, but back when I played Muds, you know the text games that you can write yourself pretty easily or pull an entire game off the internet and play it? Yeah I spent most of my dev time making weapons that did unspeakable damage to monsters and armor that was kick ass cool and giving it to my friends.... I should never be a dev lol.
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Old 12-19-2007, 10:06 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

regarding raid guilds testing content......

tbh. I don't think I'd every want to do this for a substantial amount of time. I end up getting bored with the content after a few successful runs through a zone already. I can't imagine how fucking boring it must be for some guild that was in beta, say 4 months, testing over and over ad nausium. I guess the only thing they got left is to talk shit to all the other beta testers on who completed the zones first.

Regarding devs in raid guilds...I really don't give a crap unless of course they are playing on live servers, and do influence play vs. things like contested mobs. If devs are giving guilds the upper hand on contested they can go fuck themselves. That would be highly unethical almost to the point of treading on punishable behavior by SoE. There's a reason most contests are not playable by companies hosting them. And after all contested is a contest of sorts.
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Old 12-19-2007, 10:18 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by LikenC View Post
Quote:
Originally Posted by LikenC
It's fairly common knowledge that he is in Saints of Norath on the Blackburrow server.




It's true lol.
How can you be certain Aerelik plays with Saint of Norrath on the blackburrow server? And if he does, did he come along with that large influx of people from the other server that turned SoN from a guild that couldn't defeat 3p to taking matron and chel drak shortly after or is this somthing recent?
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Old 12-19-2007, 10:49 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

There needs to be more devs playing this game, not less, on live servers. Test is a different game, it's not the same as the live servers with the economy and what you're capable of getting.
And really they should invest in a 24 people QA team so that they can test out things more thoroghly with different group setups etc, and do all the raids.
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