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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
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No, having a dev in your raid guild is an unfair advantage.
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324 |
40.05% |
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Yes, but only if they can keep their occupation secret. If discovered, they should leave.
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282 |
34.86% |
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Yes, devs should be allowed to join raid guilds. Even if their occupation is known.
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203 |
25.09% |
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12-16-2007, 07:16 AM
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The Sexy Circus Midget
Character: Lopann
Guild: Rapture
Server: Blackburrow/Nektulos
Posts: 607
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
IMO it would be essential they keep it a secret, or you wind up with the favors getting larger and larger pushing on boarderline, if they are not already.
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Lopann======================Eggshin
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12-16-2007, 07:18 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,521
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
So then what do you do about the devs that are already known to reside in certain guilds?
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Last edited by aduros : 12-16-2007 at 07:19 AM.
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12-16-2007, 07:47 AM
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The Sexy Circus Midget
Character: Lopann
Guild: Rapture
Server: Blackburrow/Nektulos
Posts: 607
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Honestly? I would see it a conflict of interest that would effect both their job and raid descision making skills. Hate to think of something so drastic as a kick or a ban, but tbh its what should happen. It would be like working for the government, and using connections to pass laws that give out personal profit for you and your friends, which is a huge no-no.
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Lopann======================Eggshin
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12-16-2007, 07:48 AM
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Hear a Dick!
Character: Duressa
Guild: Chaotic Legion
Server: Kithicor
Posts: 148
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by aduros
I see what your saying, but should they keep their occupation secret? or should they let their guild know? If they keep it hidden they can still get the raid experience and see whats really going on, without giving their guild a 'helping hand'. However, I don't see any good coming out of 'hey guys, btw designed this zone'.
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What kind of special treatment are we talking about here?
If it's just advanced knowledge of strats...all that means is people are getting their loot sooner than later. Strats are invariably leaked (because most players in this game don't seem to have any sort of appreciation for secrecy) or learned and the people with the appropriate skill will eventually get the kill, dev or no. At any rate: what people are wearing has absofuckinglutely nothing to do with you and has no effect on your playing other than some jealousy (let's be honest here) that you didn't get something as quickly...which again doesn't really matter because the RNG sucks. =P
The only other "perk" of advanced knowledge are WW claims...but aren't those already derided and/or ignored for presence of said dev (as well as claims of exploiting)? So it's like...Yeah WW Guild #1 got first kill on Avatar X, but WW Guilds 2-7 just laughed them off the thread. And then everyone goes back to their corner and does their respective wtfpwning on their servers. Hell, some guilds use the apparent lack of dev presence in their guild as a selling point so there's already an element of ostracism going on.
Beyond that, what else is there? On that point, I'm truly naive.
Based on what I know (which could be very little), these are my knee-jerks: On the one hand, yes, I wish I had that helping hand. On the other, I don't really give a fuck. And on my magical third hand, I don't want the help. I can be a proud motherfucker like that.
So yeah, there's some late-night devil's advocation for you.
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12-16-2007, 07:51 AM
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Regular
Character: Retired
Guild: 3 months ago
Server: ..|.. SOE
Posts: 246
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Devs play in the most powerful guild in EVE-O. They fed them god-mode tactical information and provided them with spawned uber items and crafting recipes. There was no way to defeat that entity and made the whole game a bad joke.
So there's a line that shouldn't be crossed, but it inevitably does get crossed. It's somewhat better in EQ2 in that ultimately it really doesn't matter for anyone but the top guilds since those Devs dont detract from your everyday gameplay too much( and there's no PVP).
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12-16-2007, 08:06 AM
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Entrepreneur of Cake and Hot Tub Action
Character: Tamox
Guild: Equinox
Server: Splitpaw
Posts: 213
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
If devs themselves don't raid, how the fuck will they know what makes good raid content? I don't understand why you would spend all that time designing a game, and limit yourself to the boring bullshit that is Heroic content. A dev in a raid guild is fine as long as he isn't like, "/gu HAI GUISE IM A DEV LOL WANT SUM FREE PLATZ AND LEET STRATZ?" If a dev can join a raid guild and keep it on the down low, without letting their guild know they're a dev, I see no reason why they shouldn't. Unfortunately, that's not exactly what happens, is it? Either way, devs have their personal accounts with their own toons on them without dev abilities, I see no reason why they shouldn't be allowed to experience the only content worth a shit just because they know something others don't. Sure it'll suck for guilds that don't have em, because while they sit there wiping on a mob repeatedly to figure out the strat, the dev will just make a suggestion to his guild which is the exact intended strat - he's not gonna waste time fucking around and wiping when he already knows how to kill it.
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12-16-2007, 08:13 AM
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Regular
Character: Tiggin
Guild: --retired--
Server: Najena
Posts: 134
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Agree 100% with the OP
And in addition. That comment about it being a contest and whatever - i mean heck, us non american eq2 players can't win any contest (lon or fan faire etc) so therefore there must be some impact irl.
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12-16-2007, 08:18 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,521
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Duress
What kind of special treatment are we talking about here?
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For starters a guild on test was able to transfer off the test server with 25+ pages of brokerable fabled loot and Contested Mayong gear (which they never killed legit) . In T5 and T6 there were talks of guilds having menders spawned for them. Theres alot more that people in the know could list. Things that go beyond just leaking strats.
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Last edited by aduros : 12-16-2007 at 08:21 AM.
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12-16-2007, 08:32 AM
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Hear a Dick!
Character: Duressa
Guild: Chaotic Legion
Server: Kithicor
Posts: 148
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by aduros
For starters a guild on test was able to transfer off the test server with 25+ pages of brokerable epic loot and Contested Mayong gear. In T5 and T6 there were talks of guilds having menders spawned for them. Theres alot more that people in the know could list. Things that go beyond just leaking strats.
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After the community complained and pointed out how the transfer was a violation of rules already set in place, weren't those players transferred back?
Any Devs Wanna Explain Test->Live Transfers (scroll for Froech's post. or just use dev tracker!)
That's what I'm assuming, based on Froech's post anyway.
That said, I think it's pretty lame if you started this thread with this one specific instance (that I agree was stupid as hell on SOE's part) as your only proof of tangible favoritism (where by tangible I mean loot hand-outs, spawning npcs, etc.). Especially since this is so wholly different from any other mention of dev meddling.
So...who "in the know" can explain what else goes on? And do people actually keep proof of this shit (in the way people keep proof of other people's retardedness =P) ?
Sorry, I question most everything. =P
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Last edited by Duress : 12-16-2007 at 08:34 AM.
Reason: Fixed broken link.
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12-16-2007, 08:43 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,521
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Duress
After the community complained and pointed out how the transfer was a violation of rules already set in place, weren't those players transferred back?
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That still doesn't change the fact that it happened.
Quote:
Originally Posted by Duress
That said, I think it's pretty lame if you started this thread with this one specific instance (that I agree was stupid as hell on SOE's part) as your only proof of tangible favoritism (where by tangible I mean loot hand-outs, spawning npcs, etc.). Especially since this is so wholly different from any other mention of dev meddling.
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Thats a HUGE example of dev favoritism. It was stated many times that no one could possibly be transferred off the test server. Yet these guys were allowed over, and with plats and fabled loots included. How much proof do you want? Most raids are instanced, so short of someone from inside of the guild coming out with logs and fraps, your not going to find the empirical evidence your looking for. However, that doesn't mean you should refrain from using common sense, and the ability to 'connect the dots'.
Quote:
Originally Posted by Duress
So...who "in the know" can explain what else goes on? And do people actually keep proof of this shit (in the way people keep proof of other people's retardedness  ) ?
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The EQ2 raiding community is pretty tight-knit. If exploits and other methods of cheating take place, it doesn't take too long before people pick up on it. If you want to know which guilds have devs, just ask around. Same can be said about info on exploits that other guilds have used in the past.
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Last edited by aduros : 12-16-2007 at 08:45 AM.
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