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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
No, having a dev in your raid guild is an unfair advantage. 325 39.88%
Yes, but only if they can keep their occupation secret. If discovered, they should leave. 284 34.85%
Yes, devs should be allowed to join raid guilds. Even if their occupation is known. 206 25.28%
Voters: 815. You may not vote on this poll

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Old 12-20-2007, 11:12 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Originally Posted by Manratten View Post
On a serious note....what in the world caused this thread anyway? I presume some guild out there got a WW1st, and some other guild didn't, and it was because the strategy was so unbelievably hard to fathom, that no way in the world could anyone have figured it out without a dev's help.

I mean, I realize the fate of the free world relies upon certain guilds getting a WW1st and all, but at least clue me in to what exactly we are talking about.
Nah I don't raid anymore, in fact I haven't log in almost a week. Since RoK, I just log in sporadically here and there. I've seen the issue talked about before, but never in depth. So I decided to throw up a poll.
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Old 12-21-2007, 12:39 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Orochan:
You are certainly right, they can hire more people and test them more, just as they do on console games.

Of course, the flip side of this, is that a typical console game costs $30-$40, and has a play time generally around 40-50hrs. Since most people playing eq2 play that much a week, we are talking $120-$150 a month in fees. People freak out when they raise the fees $1 a year, so pretty sure a raise over $100 would be greeted with some minor issues.
Too bad games now cost 50-60 $, and not 30-40. ( nice try though )

Also that consoles themselves now go for around 300-400. ( let's not forget they went for 400-500+ when first launched, with I think the Wii being the only one below 300. )

You fail. Sorry.

Soe can ( should ) test their shit more.
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Old 12-21-2007, 08:23 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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How much fun would it be to wipe consistently to a mob when your trying to progress through a zone? Ever been up all night, only to be stuck on the last mob? I know quite a few people that if they had the ability to end the night, they would.

Assuming your guild killed Mayong, how did you find out about Wolfsbane? Was it trial and error?

I don't know about you, but I've used codes and strategy guides before in games before, simply because of the frustration caused by being stuck at one point for hours. Plus some codes are just fun.
i agree this probly happens, i think it's a good thing that devs enjoy playing the game.. i guess a *dont ask dont tell* in raiding would be cool but when it comes down to it like you said if a sticking point is reached it's only human to use all possible resources to defeat the encounter.. and sadly i dont raid much.
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Old 12-23-2007, 04:28 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

I'm going to say it realy doesn't matter if a dev is in a high end raiding guild or not, as far as fairness goes. If they (the dev) play the game as a regular player and people know about it, it doesn't matter what guild they are in. Whoever the dev strikes up a friendship with will create the risk of the dev giving away "secrets".

If there were actual competitions for the first guild to beat encounter X, then sure, thats an unfair advantage worth baning dev participation in. But worrying about the unfair advantage a dev gives for high school drama-esq competetive guilds vying to be the first for uber loot is not a good reason to ban them from being in said guild.

The real reason devs should be banned from guilds trying out new content is to preserve the game aspect of figuring out how to complete any given new encounter on their own accord. The dev should monitor the new encounter attempt as an unobstructive 3rd party, with all chat channels monitored and recorded and a request sent to the raid leader to monitor the voice chat.

If a high end "competetive" guild has a dev in their ranks, it just goes to show that they really don't value figuring stuff out on their own as much as they'd rather have the uber loot first.

Edit: Ah, I forgot about mythical stuff. Devs should be banned from new encounters for that reason too.

Last edited by sig1043; 12-23-2007 at 04:32 PM.
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Old 12-24-2007, 11:30 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Ummm, Orochan said:

Quote:
Too bad games now cost 50-60 $, and not 30-40. ( nice try though )

Also that consoles themselves now go for around 300-400. ( let's not forget they went for 400-500+ when first launched, with I think the Wii being the only one below 300. )

You fail. Sorry.

Soe can ( should ) test their shit more.
You realize you did nothing with this post but tell me how much other stuff costs, laugh. My value of $30-$40 came from me buying games for my daughter for her DS, but I will accept your numbers for other games. You realize that the higher prices you claiming makes my case stronger, right? Right? (I mean, it is obvious you don't, but dang, I am trying to cut you some slack here)

Then you go forward and claim the price of the console itself should be included....ummm....ok? (I mean, is this registering....you are making my point for me)

In essence, your argument that is that SoE should do more testing, because the console games cost not only more, but much more more. It is that kind of reasoning and ilogical thinking I have come to appreciate here.
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Old 12-24-2007, 12:15 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Too bad games now cost 50-60 $, and not 30-40. ( nice try though )
.
....I think the Wii being the only one below 300. )

You fail. Sorry.
I just got Call of Duty 4 for my 360 and Assassin Creed for my ps3 for $38 each at Best Buy (nice try though)

Xbox 360 arcade system = $279 at Best Buy (again nice try but you fail).

You're a moron.
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Old 12-27-2007, 01:31 PM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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I just got Call of Duty 4 for my 360 and Assassin Creed for my ps3 for $38 each at Best Buy (nice try though)

Xbox 360 arcade system = $279 at Best Buy (again nice try but you fail).

You're a moron.
CoD4 and AC have been out for a few weeks, everyone knows console games drop in price quickly. Eventually they'll be in the "Xbox Platinum Game Series" boxes bundled 5 for $10 just like all the other old titles (PC games as well). However, at release, nearly ALL new-gen console games go for $50-$60. And of course you know this.

As for the console itself... yeah, it's about time they dropped the price on the minimalist package, just in time for giftsmas. What do you get with that pack... does the $15 ethernet cable come included or do you have to get that sucker off another hook?

Anyway. Consoles != MMO. They're fine for Mario Cart; I prefer more complex games.
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Old 12-29-2007, 01:53 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

Quote:
Originally Posted by Manratten View Post
Ummm, Orochan said:



You realize you did nothing with this post but tell me how much other stuff costs, laugh. My value of $30-$40 came from me buying games for my daughter for her DS, but I will accept your numbers for other games. You realize that the higher prices you claiming makes my case stronger, right? Right? (I mean, it is obvious you don't, but dang, I am trying to cut you some slack here)

Then you go forward and claim the price of the console itself should be included....ummm....ok? (I mean, is this registering....you are making my point for me)

In essence, your argument that is that SoE should do more testing, because the console games cost not only more, but much more more. It is that kind of reasoning and ilogical thinking I have come to appreciate here.
actually what I was getting at was console developers don't have a 2nd, 3rd, 4th, 5th, etc chance to fix shit. It either works ( aside from minor bugs/glitches, no game is perfect ) at launch OR people won't buy it and it will be a huge epic fail.

The way SOE treats eq2 is, we'll skip test and have content go straight to live, and then we'll figure out whats wrong and fix it then. It is THAT type of thinking sir that I was addressing, so all your post proved is that you can't read.

Also funny how you compare a DS ( a hand held system ) to a Xbox 360/ps3/wii which are all "Next gen" systems. Next time actually look up your shit. I mean it's obvious you don't but hey I'm trying to give you the benefit of the doubt here. ( see what I just did? )

However taking every factor out about console games/systems, the point still remains true. SOE needs to test their content more, or moreefficiently, and that is that.


Quote:
Originally Posted by Emanji View Post
I just got Call of Duty 4 for my 360 and Assassin Creed for my ps3 for $38 each at Best Buy (nice try though)

Xbox 360 arcade system = $279 at Best Buy (again nice try but you fail).

You're a moron.
Quote:
Originally Posted by Arch0n View Post
CoD4 and AC have been out for a few weeks, everyone knows console games drop in price quickly. Eventually they'll be in the "Xbox Platinum Game Series" boxes bundled 5 for $10 just like all the other old titles (PC games as well). However, at release, nearly ALL new-gen console games go for $50-$60. And of course you know this.

As for the console itself... yeah, it's about time they dropped the price on the minimalist package, just in time for giftsmas. What do you get with that pack... does the $15 ethernet cable come included or do you have to get that sucker off another hook?
I think you got owned tbh emanji. Try again tomorrows.

Games cost 50-60 $, deal with it. Of course they drop down in price. ( everything does eventually dip shit, but that wasn't the point I was making. )
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Old 12-29-2007, 03:00 AM  
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Default Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?

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Games cost 50-60 $, deal with it.
lmao.
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Old 12-29-2007, 03:09 AM  
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lmao.
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