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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
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No, having a dev in your raid guild is an unfair advantage.
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324 |
40.00% |
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Yes, but only if they can keep their occupation secret. If discovered, they should leave.
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282 |
34.81% |
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Yes, devs should be allowed to join raid guilds. Even if their occupation is known.
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204 |
25.19% |
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12-29-2007, 02:20 AM
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Ribcage Tattoos
Character: Pryz
Posts: 1,203
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Orochan
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Only one game I see cost 39.99
You fail, sorry. Try again tho, I love showing people they are wrong.
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lmao. Not to mention only suckers shop at best buy unless they have something on clearance.
p.s. i'm eating bambi right now and it tastes so good.
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12-29-2007, 02:24 AM
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NoFuture
Character: Enji
Guild: Looking for one
Server: To raid I guess
Posts: 1,608
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
I dunno what bambi has to do with this, change the argument maybe?
Also people do shop at best buy or else theyd be out of business. So my point still remains...again.
Sorry you were wrong again. =/.
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12-29-2007, 02:28 AM
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Ribcage Tattoos
Character: Pryz
Posts: 1,203
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Orochan
I dunno what bambi has to do with this, change the argument maybe?
Also people do shop at best buy or else theyd be out of business. So my point still remains...again.
Sorry you were wrong again. =/.
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You make it sound as if there aren't a lot of suckers that shop at best buy, such as yourself. That's not wrong.
I'm grinding a cuddly animal's backstrap beneath my teeth, that's not wrong.
Sorry you are a fruit again. =/.
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12-29-2007, 02:32 AM
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NoFuture
Character: Enji
Guild: Looking for one
Server: To raid I guess
Posts: 1,608
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Pryz
You make it sound as if there aren't a lot of suckers that shop at best buy, such as yourself. That's not wrong.
I'm grinding a cuddly animal's backstrap beneath my teeth, that's not wrong.
Sorry you are a fruit again. =/.
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No I think you were trying to make it sound like not a lot of ppl shop at best buy, and you tried to somehow prove me wrong ( but failed because even if no one shopped at best buy, it still doesn't change the fact that games are listed or cost 50 -60 bucks )
Also funny how you resort to insults when your proven wrong, on multiple occasions  .
Nice try again! 
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12-29-2007, 02:32 AM
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NoFuture
Character: Enji
Guild: Looking for one
Server: To raid I guess
Posts: 1,608
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Btw I do shop at best buy, ty for asking. 
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12-29-2007, 06:18 AM
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Regular
Character: Manratten
Guild: Shadows n Dust
Server: Mistmoore
Posts: 307
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Orochan said:
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actually what I was getting at was console developers don't have a 2nd, 3rd, 4th, 5th, etc chance to fix shit. It either works ( aside from minor bugs/glitches, no game is perfect ) at launch OR people won't buy it and it will be a huge epic fail.
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In the response you made to me, it didn't look you said ANYTHING of the sort like that. Where was this at?
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The way SOE treats eq2 is, we'll skip test and have content go straight to live, and then we'll figure out whats wrong and fix it then. It is THAT type of thinking sir that I was addressing, so all your post proved is that you can't read.
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Again, my post commented that the cost of others games is significantly higher, and that cost is likely attributed to the higher cost of QA. If you want to have more testing, the product is going to cost more. Since most people tend to freak out if the price goes up $1 a year, my guess is, if the price went up 3-4 fold, people would bail.
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Also funny how you compare a DS ( a hand held system ) to a Xbox 360/ps3/wii which are all "Next gen" systems. Next time actually look up your shit. I mean it's obvious you don't but hey I'm trying to give you the benefit of the doubt here. ( see what I just did? )
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See, again, this is humorous. In my post, I ACCEPTED your numbers. You are now apparently disagreeing with that, which I guess means, you don't believe yourself. Regardless, the point I was making was that console cost more. Let be clear on this....My point is...The console games cost more. Your counter to my argument has been....No they don't!! They cost ALOT more!!
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However taking every factor out about console games/systems, the point still remains true. SOE needs to test their content more, or moreefficiently, and that is that.
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I consider this debatable. If they decided to test it more, and because of that, raised the prices, I'd be against that. If they tested it more, and it meant everything was delayed too long, I'd be against that. My guess is, they weigh the cost/benefits, and decide off of that how to do it.
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12-29-2007, 04:15 PM
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NoFuture
Character: Enji
Guild: Looking for one
Server: To raid I guess
Posts: 1,608
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Manratten
In the response you made to me, it didn't look you said ANYTHING of the sort like that. Where was this at?
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You don't see console game developers using actual customers to test their game do you? ( after they already spent 50-60 bucks on the game ) They go out and FIND and HIRE testers, which SOE should do.
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I think it was that sentence that spurred this useless argument ( the one about a games price, and I'm at fault for that too /shrug ) But my actual point was just test shit better, and a lot more people will be happy. Sorry If I didn't clarify.
However if SOE charged me 5 $ a month more, but fixed the stuck at loading entity resources bug, and only that. I would be fucking happy. Let's leave it at that lol.
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12-31-2007, 04:44 AM
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You didn't see nothing
Character: Vlademir
Guild: Vindicate
Server: Everfrost
Posts: 16
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
I agree that devs shouldn't be allowed to shop at best buy. No one should shop at best buy.
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12-31-2007, 04:59 AM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,261
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
I bought my other eq2 accounts at Best Buy.
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80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
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12-31-2007, 10:25 AM
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Regular
Character: Krontak
Guild: Guildless
Server: Waiting for another game that isn't so damn laggy
Posts: 601
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Krontak
Lets play a game, lets go through the list of those that voted for "Yes, devs should be allowed to join raid guilds. Even if their occupation is known. " and count out all the people that are either devs or have known devs in their guilds then see how many people we got left. I'm sure you'll see a pattern develop.
Regarding devs in raid guilds...I really don't give a crap unless of course they are playing on live servers, and do influence play vs. things like contested mobs. If devs are giving guilds the upper hand on contested they can go fuck themselves. That would be highly unethical almost to the point of treading on punishable behavior by SoE. There's a reason most contests are not playable by employees of the companies hosting them. And after all contested is a contest of sorts.
I'll tell ya what though, if the devs in the guilds can honestly tell us they have 0 influence and have had 0 in regards to contested content, then I really don't mind at all, as long as they don't have any input. Once they do, it changes everything. Not only should the people that knew about the unethical behavior, but also the dev that shared the knowledge, should be restricted from gameplay as punishment. Not indefinately, but enough to make them understand what they have done is not acceptable. Its unethical, period.
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