I almost feel like passing out the tinfoil to a degree...
No, there probably aren't 24 devs that are familiar with raiding, high end raid mechanics, or even have the skill to perform and complete those raids.
Putting them on their own server is foolish, they wouldn't get to experience the game the same way as the other players, and that includes full of lag and all the other bugs that can come with a live server vs. a test server.
Quote:
Originally Posted by tomthumb
That's not a real good argument, quite dumb to be quite honest.
Ok, let's see, why would anyone be a teacher if they can't sleep with their students?
Why would anyone be a cop if they can't get blowjobs for not giving tickets?
Why would anyone be a stockbroker if not to trade on their clients account?
OH WAIT, IT'S THEIR JOB AND THEY RECEIVE MONETARY COMPENSATION FOR IT.
SALARY is the reward, not dicking around in your game world. If the SALARY isn't ENOUGH, then maybe ask for a raise or GTFO and look for another job.
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Your analogies are retarded. You give an example of a job where tbh, it is only to the benefit of the person receiving their services if they also use the result of their services. How many people would go to a stock broker that wouldn't dare invest their own money?
The situation here in the end is that you guys assume that because changes don't come quickly from devs raiding, that that must mean that they have no interest in fixing the raids, and merely to "make their characters friggin uber". But who gives a shit if the character is uber if you had to tell your guild how to beat broken content with an exploited strat? No one. You're all conflating the problems with having a small staff (because of a small playerbase) with assumptions of the worst - that devs are literally constantly handing out strats and favors.
People cry foul because a dev's guild gets into beta, but guess what? You'd all bitch just as much if the content stayed broken from beta because the people testing it weren't used to working as a cohesive unit. A group of rag-tag players are never going to complete the same challenge that a well-oiled guild would, so the beta content would be toned down to the "easy-as-shit" level, and you'd all just be crying for another goddamn reason.
I've seen games where devs don't play their games. They're usually shitty games. I'd take a game where a dev takes pride in the game and plays it and wants to fix it any day of the week over one of those games.
Having said that, if a dev's guild repeatedly gets WW 1sts on things, I don't think it's unreasonable to put some log files on that character or to do some monitoring of that guild to see if there is information being passed through. If they're found guilty, then bust them.
Forbidding people from doing things just because of ASSUMPTIONS of what MAY occur is just retarded though.