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View Poll Results: Should EQ2 devs be allowed to join raid guilds?
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No, having a dev in your raid guild is an unfair advantage.
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325 |
39.88% |
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Yes, but only if they can keep their occupation secret. If discovered, they should leave.
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284 |
34.85% |
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Yes, devs should be allowed to join raid guilds. Even if their occupation is known.
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206 |
25.28% |
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12-16-2007, 06:18 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,802
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Should EQ2 Developers Be Allowed To Join Raid Guilds?
I believe someone thats staffed as part of the development team, has no place inside of a competitive raid guild.
It should be obvious now that if even the Senior Producer couldn't resist the temptation of giving his buddies "special treatment", going as far as DEMANDING it be done, other member of the development team, place their guild at an unfair advantage. In every contest there's a clause that bars employees among others from participating, why should raiding be any different?
Even though the rewards are intangible in RL, Raiders still put forth a massive amount of time and effort. To have someone who's staffed at the company who developed, and is still currently developing the game your playing, competing against you is unfair. Its pretty obvious that the major raid guilds that have a Dev on their roster, are aware of it. For us to think said guilds aren't receiving special treatment would be naive.
Devs should be barred from raid guilds for the same reasons players are banned from exploiting/hacking: it provides you with an unintended advantage over everyone else. The fact that players have devs in their raid guilds is simply unacceptable.
I'm interested in knowing what everyone else thinks about this issue.
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Quote:
Originally Posted by icKx
They teach evolution and offer "liberal" arts degrees!!
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12-16-2007, 06:35 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,802
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Ignore the typo in option #2. It should read "Yes, but only if they can keep their occupation secret. Upon revelation, they must leave."
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Quote:
Originally Posted by icKx
They teach evolution and offer "liberal" arts degrees!!
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12-16-2007, 06:38 AM
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Soviet Gangsta
Character: Fomka
Guild: Surreal
Server: Barren Sky
Posts: 2,421
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
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Dev's shouldn't even play the game in general tbh.
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lol
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12-16-2007, 06:38 AM
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NoFuture
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Fomka
I like quoting stuff out of context
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I need to type /Sarcasm more it seems. 
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12-16-2007, 06:39 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,802
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
LFG could you please edit the poll so it shows who voted for which option, and the typo with option 2. Thanks in advance.
__________________
Quote:
Originally Posted by icKx
They teach evolution and offer "liberal" arts degrees!!
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Last edited by aduros; 12-16-2007 at 06:42 AM.
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12-16-2007, 07:00 AM
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Hear a Dick!
Character: Duressa
Guild: Chaotic Legion
Server: Kithicor
Posts: 148
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Orochan
Dev's shouldn't even play the game in general tbh. All that comes of it is one class being the FOTM and borderline overpowered/cheap and then being rammed up the ass with the nerf bat so hard that there is no recovery.
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Quote:
Originally Posted by Orochan
I need to type /Sarcasm more it seems. :(
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Clearly, because I was about to ask if you really meant that? =P
Maybe I'm jaded from previous online games but the worst devs were the devs who look strictly at how shit looks on paper rather than seeing how shit works "in the wild." And while many people on this site provide excellent feedback, I honestly don't think devs would be able to parse all the data without any sort of experience or context in the live game because from what I understand, their internal test server doesn't properly mimic "real" behavior and Test server itself hasn't proven particularly effective for catching bugs and imbalances.
Yeah, favors suck (for those not receiving them), and yeah attachments to partic races/classes suck, but having devs so wholly out of touch with the community, game, playstyles, etc. is worse.
...doesn't mean it's not pathetic (and/or WRONG) that I find myself praying that some fucking dev gets the proverbial wild hair and decides to raid on a coercer. =P
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12-16-2007, 07:09 AM
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The Avatar of Evil
Character: Alesis
Guild: RETIRED
Server: Unrest
Posts: 680
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by aduros
I believe someone thats staffed as part of the development team, has no place inside of a competitive raid guild.
It should be obvious now that if even the Senior Producer couldn't resist the temptation of giving his buddies "special treatment", going as far as DEMANDING it be done, other member of the development team, place their guild at an unfair advantage. In every contest there's a clause that bars employees among others from participating, why should raiding be any different?
Even though the rewards are intangible in RL, Raiders still put forth a massive amount of time and effort. To have someone who's staffed at the company who developed, and is still currently developing the game your playing, competing against you is unfair. Its pretty obvious that the major raid guilds that have a Dev on their roster, are aware of it. For us to think said guilds aren't receiving special treatment would be naive.
Devs should be barred from raid guilds for the same reasons players are banned from exploiting/hacking: it provides you with an unintended advantage over everyone else. The fact that players have devs in their raid guilds is simply unacceptable.
I'm interested in knowing what everyone else thinks about this issue.
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How is it even considered acceptable to have a pocket dev and its ok?
Isnt it like completly unethical? Especially if your trying to compete with others over content, having the dude who created said content in your guild is the equivalent of using a Game Shark on your Nintendo.
If you need to see and experience the game from the "inside", to test stuff out, verify everything is working as intended and even take your product for a test spin, I believe they have aplace for that called :"The Test Server".
Of course I guess we have seen how sevure that is recently though, at least here on Unrest, whith the whole "transfer my buddies off of test, even though noone else could possibly have that done" fiasco.
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Im out bitches! Fuck you, fuck you, fuck you, your cool, fuck you, Im out!
/wings a cheesburger across the room, hitting someone you know and love in the face.....
/exit, stage left
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12-16-2007, 07:11 AM
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The Sexy Circus Midget
Character: Lopann & Sonicbeat
Server: Crushbone
Posts: 772
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
I think that yes, if they keep their occupation to themselfs and do not make bias strategy descisions on whatever raid they are doing. Honestly, i think its great that dev's raid as i feel that playing the game is really the only way to get a good feel for what they are putting in the game is working.
If they used bias descisions based on the fact that they already know the encounter, and use it to progress themselfs/ their guild ahead of others just because they had prior knowledge i think would be an unfair advantage.
Overall i do like the idea of dev's actualy playing the game. Without expierence first hand, there is no way for them to tell how things are going by just reading forums, and looking at numbers.
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Lopann======================Eggshin
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12-16-2007, 07:14 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,802
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Re: Should EQ2 Developers Be Allowed To Join Raid Guilds?
Quote:
Originally Posted by Duress
Clearly, because I was about to ask if you really meant that?
Maybe I'm jaded from previous online games but the worst devs were the devs who look strictly at how shit looks on paper rather than seeing how shit works "in the wild." And while many people on this site provide excellent feedback, I honestly don't think devs would be able to parse all the data without any sort of experience or context in the live game because from what I understand, their internal test server doesn't properly mimic "real" behavior and Test server itself hasn't proven particularly effective for catching bugs and imbalances.
Yeah, favors suck (for those not receiving them), and yeah attachments to partic races/classes suck, but having devs so wholly out of touch with the community, game, playstyles, etc. is worse.
...doesn't mean it's not pathetic (and/or WRONG) that I find myself praying that some fucking dev gets the proverbial wild hair and decides to raid on a coercer. 
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I see what your saying, but should they keep their occupation secret? or should they let their guild know? If they keep it hidden they can still get the raid experience and see whats really going on, without giving their guild a 'helping hand'. However, I don't see any good coming out of 'hey guys, btw designed this zone'.
__________________
Quote:
Originally Posted by icKx
They teach evolution and offer "liberal" arts degrees!!
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Last edited by aduros; 12-16-2007 at 07:17 AM.
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