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Old 12-18-2007, 12:40 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Uyaem View Post
Can't speak for Talonis, but I think a lot of people are just too stupid to care and will shrug it off, like some others have done it already in this very thread.
I'd rather cry "The sky might fall" now than "The sky has fallen" later.
No, I think if they implement an RMT mechanic for EQ2, you'll see an NGE type response from the player-base.

Edit: Bah - you changed it to Talonis

Last edited by Otis; 12-18-2007 at 12:41 PM.
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Old 12-18-2007, 12:40 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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If that changes, then North American games can start the shift away from subscritpions towards microtransactions and virtual item purchase.
If that happens we can officialy declare MMO genre dead.
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Old 12-18-2007, 12:41 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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You talking about this?
No, I'm talking about my thread, on this site. There was a response in it, as I recall. That's where I'd look first for the smoking gun.
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Old 12-18-2007, 12:44 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

This is just an endorsement of a shift in the online gaming community (the players, not the publishers) that I simply do not like. It's the mindset that seeks immediate, and I mean right now or I'm going to throw a hissy fit, gratification. This is driven by weak-minded, deficient mentality players (representative of the majority of humankind) who are unable to set goals for themselves and then play through to achieve them. These are the fucktwits who have been conditioned to receive a trophy without striving to achieve anything other than simply showing up.

We've all seen this coming. It's what Smedley wanted to do from the start, but they did that little in-game poll and most players at the time voted no and so they created the Station Exchange servers instead. Of course, we all know, most players now buy plat anyway, else the chinese farmers would not have customers and hence would not be farming.

SOE is responding to their customer base by providing the service that most of their subscribers want, even if the customers will not state so openly.

This is not what I want in a game. I don't want to buy my way through the game; I want to play my way through. I guess I'm just out of step with the majority of today's MMO subscribers.
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Old 12-18-2007, 12:45 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Otis View Post

What I do care about, and I mean this, is that the people who do care about RMT, and do so with a certain degree of passion, were told that they were crazy for assuming RMT wouldn't be forced down there throats in a game that wasn't origninally designed to have it as a mechanic.


So in the end, I guess we agree. And if you have the stones to admit SOE doesn't give a rat's ass and is well on it's way to another NGE here, then we're cool.
It sounds like we do agree indeed sir. I have issues when major RMT mechanics are forced on to something not designed for them. I have to look at what Pinksi said though and wonder is this really about EQ2? It's no secret SOE is looking to expand into the Asian market and you just can't do it with a traditional product (even World of Warcraft is only a marginal success over there).

Is SOE trying to make money? Hell yeah they are. The profit margins for RMT vs the old school sub are insane and they'd be poor businessmen not to pursue it. Will there be some PR fallout? Possibly. I can't in good conscience say they are taking the NGE route yet, because that was just handled poorly. I honestly don't think this affects any current SOE product but it's hard to say right now.
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Old 12-18-2007, 12:46 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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No, I'm talking about my thread, on this site. There was a response in it, as I recall. That's where I'd look first for the smoking gun.
I couldn't find a thread that you started with David Christensen's name in it.

There was this:

http://www.eq2flames.com/107531-post72.html
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Old 12-18-2007, 12:48 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

Glad I did this last month


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Old 12-18-2007, 12:49 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Caswydian View Post
Would they gain more players than they would lose? MapleStory, for example, has over 50,000,000 players world wide - if SOe could get those numbers at the cost of a few hundred thousand EQ2 players, they'd do it in a heartbeat.
They'd also have to change the pay model on EQ2 to match Maple Story so they could get 50 million people playing it. I mean, it costs $0 to play Maple Story, whereas it's $15 a month to play EQ2. A bit different there, not to mention Maple Story's EULA prohibits Player-to-Player RMT. But I guess if you think Maple Story is all about Player-to-Player RMT, then I guess you would try to come up with a great argument, too bad you failed.
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Old 12-18-2007, 12:53 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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So basically you think that SOE is too stupid to realize how much profit they would be losing by having a vast majority of their players to quit over this. Okay, that's cool.
The press release from Smed indicates they want to move to "an MMO without a subscription fee that has Station Exchange built into it". They see this as the natural evolution of MMO's. I guess it comes down to differing ideologies of next generation gamers and old-schoolers. Whether or not this gets applied to EQ2 before they finally flip off the respirator is certainly pure conjecture, but these guys are out to make money for the mothership; video gaming and the schmucks that line up to play are the vehicle. This game is practically (if not already) at the point of 'what do we have to lose'. Why wouldn't they implement all these SE-ish features now to tweak and play with them for SOE MMO-next? I think you overestimate the financial health of the game. My pessimism on the matter is only a guess, based on the temperature of the playerbase following the current ho-hum expansion and the manner in which it is being managed, implemented, and designed.
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Old 12-18-2007, 12:54 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

what i have a question about is duel betting on pvE servers... in LON they dont allow you to bet cards in matches because they can be purchased with real money thus creating gambling... now what about duel betting you can put items and plat up for duel bets. are they going to disable one of their parts of the game so it wont be considered gambling?
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