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Old 12-18-2007, 07:46 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Manratten View Post
The way I look at is is like this. Take everyone in the game except me, every stinking one, and give them 500, 5000, whatever number, or plat, instantly. Give me nothing. What changes?

Nothing. The market will adjust, I'll sell my stuff for more, and be able to afford the same stuff I could before because people are buying my items for higher prices than ever before.
You could say the same about item dupes. Nothing changes, just the market will adjust.
Also I fail to see how you get more for your item if the market is gonna be flooded with them, or rather when there's an outside influence on this formerly closed economy. The prices you can ask for anything you sell will be dictated by their equivalent in USD, and the exchange rate USD <-> Plat, given that the item is purchasable.
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Old 12-18-2007, 07:54 PM  
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Default Re: Holy Shit

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Originally Posted by Hexus View Post
QFE - BTW, ya'll checked out 38 Studio's yet?

How can you fucking go wrong with a lineup like that?
Isn't 38 studio's pretty much all the people who use to work on EQ2?
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Old 12-18-2007, 08:14 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

Buying plat is also different than buying raid loot which is the next step soe would take both are completely wrong and I think soe should take a firmer stance and ban everyone connected with buying plat.

You people on bazaar that are defending soe to making every server based like yours don't get that most the people don't want the bazaar server hint there is only one bazaar. As for defending it by saying there is RMT on every server this is true ask how many people on these other servers want all the plat farmers and buyers banned?
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Last edited by TheGimpMonk; 12-18-2007 at 08:17 PM.
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Old 12-18-2007, 08:15 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

So pretty much all servers are going to be SE now?
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Old 12-18-2007, 09:41 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Caswydian View Post
Of the 9 million players in WoW, how many of them raid? How many have raided in multiple games, and can actually make a comparison between them?

A lot of people raid in WoW, few get to the top as is probably intended because raiding the hardest zones are very difficult for the average player. I raided in EQ1, WoW and saw a friend raiding EQ2 up till KoS. WoW raiding is serious business and requires a lot of commitment once you get past the entry level zones.
Before the xpac, the hardest zone required a substantial amount of time for farming money and consumables required every raid night, say like 15-20 plat a night in EQ2 terms for the most hardcore guilds.


Wowjutsu is a site that tracks raiding progression in guilds using equipment data from the Armory. It’s the same site that caused a little stir a while back when people were complaining that hardly anyone had seen the inside of the Black Temple. The current numbers reflect the progress of about 2 million players over 81,000 guilds. Here are the percentages of those guilds in the completion of various WoW raid targets:
Karazhan (99.45%) <--- 10 players
Zul’Aman (32.00%) <--- this is a new zone - 10 players
Gruul’s Lair (70.98%) <--- 25 players
Magtheridon’s Lair (30.63%) <--- 25 players
Serpentshrine Cavern (33.81%) <--- 25 players
The Eye (33.22%) <--- 25 players
Hyjal Summit (5.37%) <--- very hard 25 players
The Black Temple (4.59%) <--- very hard 25 players

Source and further links can be found How Raiding Hurts WoW More Than It Helps | Random Battle
along with some number correction etc. and it's an interesting discussion in itself.

Don't be mistaken about WoW easy-mode bullshit you read on every non-wow boards, no game can hold a candle to that raiding game, both in terms of complexity and difficulty.
EDIT: it lacks in other aspects tho.

Last edited by Sheya; 12-18-2007 at 09:43 PM.
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Old 12-18-2007, 10:13 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Calbiyum View Post
So pretty much all servers are going to be SE now?
At this time it is unknown whether or not SOE will integrate the forthcoming livegamer.com services into their existing games. If they do (and I believe it is inevitable that this will happen) add EQ2 to livegamer, then it is more than likely that they will not differentiate between SE, PvP, and regular servers.
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Old 12-18-2007, 10:39 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

Thanks Flaming Homo!
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Old 12-18-2007, 11:01 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

not adventuring for your plat/gear = cheating cheaters will eventualy grow tired of such an easy game and stop playing. is it a smart move to devalue honest players invested time? ask the star wars players that had green jedis or waht ever. btw it dont matter if you buy plat leagaly or illigaly in this game it's cheating and you suck period. go play a game where it's accepted. if this plat selling thing happens i just hope SoE has the good sense to make at least one non-SE server where players like my self that value earning my gear/plat can continue to enjoy our gametime. but of course all the cheaters will want to play on the non-cheating server : )
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Old 12-18-2007, 11:46 PM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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Originally Posted by Sheya View Post
Don't be mistaken about WoW easy-mode bullshit you read on every non-wow boards, no game can hold a candle to that raiding game, both in terms of complexity and difficulty.
EDIT: it lacks in other aspects tho.
Bolton Core.
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Old 12-19-2007, 12:12 AM  
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Default Re: SOE Licenses 3rd Party RMT Company for In Game Virtual Property Sales

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The biggest issue that a few have brought up, but hasn't been really responded to is tax related. If people are selling virtual goods that cost nothing to get, ANY money they receive would either be taxable as a capital gain or as income.

At that point it, if it goes the income tax route (ala the model of sole proprietorships) any plat you earn is therefore taxable because it is profit made in game, if you don't sell it, it is irrelevant because it is profit, just capitalized profit. Note in a sole proprietorship one does not need to remove the money from the business to be taxed on it.

How can anyone say that this doesn't have the potential to impact them is beyond me. As for it happening now, as long as SoE disallows it via the EULA and it is thus not a condoned part of the game, the IRS can not go after the legitimate players, once SoE legitimizes this, that protection goes out the window and it will be a matter of time before the IRS steps in to take it's cut in some way. That much you can count on.
Correct, I work with a tax agency that is indeed looking at this... and its at the state level, not just the IRS.
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