Quote:
Originally Posted by Flight
Its defunct for a lot of people, but not everyone.
i) A large chunk of the playerbase actually enjoys those levels more than endgame. You won't find that demographic represented on these kind of forums, obviously.
ii) What about new players ? Have we accepted that there never will be any ? Any new players going through 1-20 will enjoy that, but for a couple of weeks going through 20-40, they're going to wonder what the heck kind of game can be this dumb. Its not a stretch to think a fair portion of new players will give up on the game because of it. The twist here is that RoK presented the biggest potential draw for new players since the game launched.
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Offering a different perspective on the low end game - as I think that I can speak to this.
When the game came out, I leveled a paladin to max (level 50 then) - then I came back this past summer and played a berserker to level 55... between the two, I've come to realize that I don't much like tanking in EQ2 - so I started yet another character, and am now happily playing a level 40 warlock.
I believe that the warlock class will keep me in the game for some time to come - as it "fits" me well - it isn't my ranger from back in EQ (and I really wish someone would recreate that class the way it was in EQ) - but I find it to be an awesome class (for me).
That is all by way of background to say that I've now played 1 - 40 content in EQ2 three times. As a comparator - I have 7 level 65+ toons in WoW.
In terms of "re-leveling" a new character - EQ2 has it all over WoW. Why? Simple - in WoW, once you are past level 20 - everyone flows through the exact same sieve with very little variation. After the first toon, and certainly by the 3rd or 4th... WoW leveling "feels" more like a treadmill to me than a game world - get on, turn on the TV so you don't have to pay attention to what you are doing, and run until you are done. (I have a lot of WoW toons because I have 2 sons who like to play, but don't much like to level... so I leveled them each a horde and alliance avatar so that they could play with me)
In EQ2 - Sony seems to be doing the same as they did in EQ - in that any time new content comes out, content is added for some segment of the already existing game world (level wise).
What it has amounted to for me - is this:
- My Paladin leveled through the original content (naturally)
- My Berserker leveled almost exclusively in EoF content
- My Warlock leveled 1 - 22 in RoK content - and is now doing a mix of original and EoF content
From my perspective - gear at those levels doesn't matter to me. One area giving better exp than another doesn't matter to me. What matters to me - is that there is just SO much varieity of content - so many places to go and see... and they have done what I consider a great job of giving each of them a distinct look and feel.
Beyond that though - I've been playing with a small group of friends (when we all are on at the same time) - so sometimes I am solo questing, and sometimes I am with my group of friends - doing whatever dungeon is appropriate for whatever level we happen to be (with them either on alts that are my level, or mentored down to my level). So far, every night we are all on, there has been some level appropriate dungeon to go blow up.
This, to me, is the absolute beauty of the pre-max EQ2 content - there is too much to do for any one character that levels without turning off exp... and the content is varied - dungeon, overland content, etc...
Throw in the varied quest types: HQ, L&L, Language, collections, etc... and what I think you are saying you see as disjointed - I see as a gold mine of opportunity - a WORLD - to go have fun in.
To me - the way Sony has evolved the content makes the game world (to me) feel large and robust - not disjointed, broken, or "without direction".