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Old 12-22-2007, 06:51 AM  
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Default SoE is a Clusterfuck ATM

I didn't know where to put this post. It relates to at least three or four others, at least, that have been going on for the least few days.


All is not well at camp SoE. The latest indication of this has come with the new LoN expansion, Forsworn. As most players know, you buy boosters at $3 a piece, as soon as you open them the contents depreciate in value to the ridiculous extent that you can trade the contents of over a dozen packs for one unopened pack. Theres over a hundred rare cards, at one per pack, but you can trade less than 10 packs for a full set.

Unopened packs are worth so much more than the contents, because you get the small chance of a loot card. This is what is driving the majority of LoN sales. Heres the twist in the tale. Its not the LoN devs that design and implement the in game loot items - its the EQ1 and EQ2 devs.


If you're an EQ2 player you'll be reasonably happy with the new expansion; its lived up to expectation. You can get lvl 80 guild mounts, with no guild requirements, that cost not a single plat or any status points. It has really nice stats, the Pale Rhino Mount is for melee stats and the Dark Rhine Mount is for casters ( see them here ). Plus, unlike the regular in game mounts, it has fire shooting out of its eyes, its feet and probably its ass to boot. They also have cloaks with glide, shrink illusions with damage shields etc LoN devs and management must be really happy with the EQ2 devs.

EQ1 devs, however, are throwing a bit of a hissy fit. They have, so far, refused to put any decent effects on any of their in game items. Remember the first expansion ? Familiar of Lord Nagafen was a loot card gained familiar, that gave a 600+ HP buff, that stacked with everything except DMF. Kiss of Errolisi Marr was an instant 10k mana, 5k endurance regen clickie.

Familiar of Lady Vox was announced and speculators, reasonably, expect maybe a mana buff. Nooooooo. Its just a visual. All the new cards are absolutely shoite. The best one is illusion of Nillipus - except that it doesn't shrink you, it turns you into a big brownie.



Theres no comment at all on this from the LoN devs or CRs; the only word on this is from the EQ1 dev, Elidroth :

If you make the LoN loot give valuable stats/abilities in the game, you essentially tell people you MUST play LoN to play EQ. That's not something we want to happen. LoN shares in the characters, lore, and art of EQ, but at least in my opinion, that's where it should stop.




To me there is more and more we are seeing that lends credence to what Fortune had to say in the UT thread. SoE is managed like a McDs. When is this industry going to start recruiting competent people from outside the industry, instead of their buddies or even folks who fucked it up so badly, the first time they got a shot ? I read an interview with Froech this week and he mentioned something in passing about the only animals he sees in his office are all the dogs some of his staff bring to work. What the fuck ?


I'm guessing Brenlo is ruling the public face of SoE with a rod of iron, at the moment. But, all is not well behind the scenes. You can read some of Brenlos more famous quotes here.

Last edited by Flight; 12-22-2007 at 07:03 AM.
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Old 12-22-2007, 10:16 AM  
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Default Re: SoE is a Clusterfuck ATM

While some of the LoN items are nice, none are anywhere close to being essential for the game. In essence, LoN items are just like any other rare drop out there, but obtained through a slightly different fashion. One can ignore LoN items entirely and be no worse off for it.
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Old 12-22-2007, 11:22 AM  
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Default Re: SoE is a Clusterfuck ATM

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Originally Posted by Caswydian View Post
While some of the LoN items are nice, none are anywhere close to being essential for the game. In essence, LoN items are just like any other rare drop out there, but obtained through a slightly different fashion. One can ignore LoN items entirely and be no worse off for it.

Theres not much that can be classed as essential. Lets face it though, a permanent 600+ HP buff thats stacks with every HP buff in the game is significant.


Anyways, the point isn't about how useful the cards/items are - its another example of poor communication (both internally at SoE and with the player base) and a lack of structured management at SoE.
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Old 12-22-2007, 11:27 AM  
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Anyways, the point isn't about how useful the cards/items are - its another example of poor communication (both internally at SoE and with the player base) and a lack of structured management at SoE.
How do you figure? Granted, I don't have any experience with LoN in EQ1, just EQ2, but so far, the EQ2 implementation seems to be doing quite well, save for the spam and patching.

Could you give concrete examples of this poor communication and structured management?
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Old 12-22-2007, 11:34 AM  
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Default Re: SoE is a Clusterfuck ATM

Rise of Kunark.
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Old 12-22-2007, 11:38 AM  
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Rise of Kunark.
In what way? Aside from some itemization issues, and Karnor's needing some more polish, what exactly is wrong with RoK, save that you might not like the number of solo quests?

RoK seems like a fairly well done expansion, certainly no worse in terms of technical factors than any other expansion released by other companies.

If you don't like RoK, that's fine, but if you're going to claim RoK is indicative of real problems in SOE, you'd best be able to back that up.
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Old 12-22-2007, 11:54 AM  
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Default Re: SoE is a Clusterfuck ATM

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Originally Posted by Caswydian View Post
In what way? Aside from some itemization issues, and Karnor's needing some more polish, what exactly is wrong with RoK, save that you might not like the number of solo quests?

RoK seems like a fairly well done expansion, certainly no worse in terms of technical factors than any other expansion released by other companies.

If you don't like RoK, that's fine, but if you're going to claim RoK is indicative of real problems in SOE, you'd best be able to back that up.
ok. you're right. absolutely nothing is wrong with rok. nothing at all.
unless you open your eyes. how about t8 arrows? i'll let the rangers answer this one:

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FIRST ISSUE: Bow/Arrow mechanics.

As it stands right now, an arrow has to be the exact same level as a bow to be able to do 100% of it's possible damage. The reasoning for this was originally so each tier of tradeskilling would be needed with each tier of levels people went through.
(I.E. you could not use level 10 arrows and effectively get the same amount of damage as level 40 arrows in auto attack. The Ranged Ability damage for our skills are set in stone, and the only thing that really effects those are skills which Add to Combat Art Damage and Critical Hits.)
In practice and implementation this was a fair and novel idea for players and tradeskillers alike. Somewhere along the line someone stopped following up and let this problem get out of hand. Rangers are the only class that relies on their Bow for 80%+ of their DPS, so of course failing to follow up on this would immediately effect the Ranger more than any other class.
As it stands right now, the only way for a Ranger to get the damage their bow says they should be getting is to use an Arrow that is Exactly the Same Level as the bow. Mechanics-wise right now, it is more efficient and more damaging for a ranger to use a Tier 7 Fabled Bow with Tier 7 Ammunition than to even worry about upgrading to a Tier 8 Bow. Level 80 Woodworkers can only make level 67 Arrows, so there is not even an option of Tier 8 Ammunition to go with the bow. The Cart has been put before the Horse.

Current Example of Tier 7 Raid Fabled Bow versus Tier 8 Raid Fabled Bow:

Examples using /weapon command:

No Ammunition:
Rigid Scale Bow 805-3218
Dragonhawk 841-3363

As it should be, the Dragonhawk is a Tier 8 Fabled Bow and should be rated higher for perspective damage.

Deathtoll summoned Ammunition:
Rigid Scale Bow 869-3093
Dragonhawk 784-2753

The arrow mechanics come into play. Remember this is a raid-week lockout zone and a rather rare drop to get this ammunition in the first place.

Crafted lvl 67 bodkin Ammunition:
Rigid Scale Bow 892-3116
Dragonhawk 807-2776

This is the best Player-Crafted ammunition one can buy, level 67, and because of the mechanics you can get more damage with it from the Tier 7 Fabled Bow.

Basically you downgrade your damage by getting the New Higher Damage Rating Bow because of the spread between Ammunition Level and Bow Level.
in case you missed it... there are no "tier 8" arrows. none. which means that any new bows that you get will do far less than their potential damage because you're stuck using old arrows.

Last edited by kyros; 12-22-2007 at 11:55 AM.
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Old 12-22-2007, 11:57 AM  
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Default Re: SoE is a Clusterfuck ATM

I think what Aduros is getting at (and I may be wrong, but it is what I'm seeing too) is that there is no clear direction with anything in LoN or EQ2. RoK is a prime example of that, it has completely rewritten the underlying design of EQ2 without impacting any other section of the game that isn't in RoK.

For example, the itemization from RoK is so good that solo quests are netting items just 4 levels higher than KoS fabled that replace KoS fabled (the mantle of Naz is a great example of this, it is as good if not better than my mantle of vindication).

Now of course this wouldn't be so bad if it was a universal increase in playstyle, but it isn't. The entire expansion is basically solo (at least hit has been to 77 so far), so much so, it is next to impossible to group with the faction issues and the difficulty of finding x number of people on the same quests with enough faction to not hurt themselves. Combine that with the severe nerf of grouping xp (in RoK only) and raid gear being easily replaced by low level legendary (that is solo content, not group in RoK) it sends a mixed signal about the direction of EQ2 (at least it does to me). It is almost like they can't make up their mind which direction they want the game to go (solo, group or raid).

is any playstyle better than any other? No. But the lack of direction in the goals in the game is.
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Old 12-22-2007, 12:03 PM  
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Default Re: SoE is a Clusterfuck ATM

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ok. you're right. absolutely nothing is wrong with rok. nothing at all.
unless you open your eyes. how about t8 arrows? i'll let the rangers answer this one:



in case you missed it... there are no "tier 8" arrows. none. which means that any new bows that you get will do far less than their potential damage because you're stuck using old arrows.
The issue with arrow mechanics is not a problem with RoK, it is a problem with arrow mechanics. The devs are aware of it and are working on a fix. Is that really the best you can do?
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Old 12-22-2007, 12:03 PM  
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Default Re: SoE is a Clusterfuck ATM

They had 10+ months to make a polished expansion, but somehow they ended up with this unfinished piece of shit. That tells me theres an issue internally.

Theres so much missing/bugged content, how SoE justified that this was ready for launch is beyond me. The contrast in quality between RoK and EoF is glaring to say the least.
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