Originally Posted by methulah
Fuck that. We have a very, very big game. Let's use it all.
An epic quest for me would be rather complex. The quest starter would drop from the last named in Kurn's Tower (which would, of course, be in the game at launch, as with epics). It'd be a coded note to Venril Sathar, from the Baron of Kurn's Tower; warning him of some strange whisperings he'd heard about the existence of some powerful weapons. This would start the first in the epic quest series. You'd have to figure out the location and time from the randomly generated note, which would point to somewhere in the t4/5 zones of the Shattered Lands.
If you went there at the right ingame time, you'd spawn a small group of heroics, who had more information on them in the form of a "dead drop" (Spooks ftw!). These heroics would be somehow related to Venril Sathar. That bastard.
The information on those heroics would point towards a special instanced version of Crypt of Agony. Mobs would be higher level, and no real loot on named. Someone in the group would need to be on the this (the first) quest in the line to access the instance. At the end would be a couple of named mobs, one of them from Venril and another from the Baron of Kurns. Killing them would drop a note (one only); which would finish the quest and point to the starter of the next quest.
Now, that would be for the generic one, which all classes would do. The next quest would be class specific. I don't know what other classes want, so I'll speak for us Wizards. I could imagine the note pointing us to an NPC in TT; shall we say, called Eilabrith. The note would mention a great weapon, rumors of it, and its relation to Planar Thaumaturgics. Eilabrith would ask recommend a visit to Stormhold's library, to find a tome on the subject, written by a young Valdoartus Varsoon.
The dungeon crawl through regular Stormhold would be made more difficult by random 85^^^ heroics which would pop on the group, aggro the group and despawn straight away if the group died; thus not making life difficult for other users of the dungeon, just... more exciting.
With the book from Stormhold, Eilabrith that the weapon in question does exist, and is a product of planar thaumaturgics; and that Varsoon the Undying had discovered it. A quick trip to a special instanced version of the Chamber of Immortality gives a 86^^^ Varsoon, who really wants to keep it for himself. He drops the Planar Scepter, not a weapon, but a good step.
Eilabrith tells you to imbue the scepter with the power of the planes, so it's time to head to Shard of Fear and kill the Dracoliche. This turns the Planar Scepter into the Scepter of Planar Energy, again, not a weapon. Upon return to Eilabrith, you get jumped by some agents of Najena. Eilabrith warns that Najena is interested in the weapon, and has made her presence known, it might be worth going over and meeting her.
At the gates of Najena, an apparition of the crazy old bitch will spawn and tell you that she has been keeping an eye on things, and knows that Venril has been trying to draw planar power from the Temple of Cazic Thule, and it might be worthwhile killing his agents there.
These are 86^ solo mobs, contested, and non-aggro, in with the rest of the Temple. They'd have a reasonable spawn timer, but hopefully be a good timesink; and maybe even get some 80 Wizards to mentor down to kill time in Cazic. Upon return to Najena, she's there with Eilabrith, and she tells you that you've got all she needs to create a scepter capable of unlocking the power of the most secret magics of the Combine Empire. She hangs out in a special instance of Nek Castle these days, so head over there.
When you get there, Venril's troops spawn behind you, and there's too many of them to kill. Luckily they're slow, so if you've got a good group, you can get through the regular t8 heroic content quick enough not to keep them at behind you. Once you get to Najena, she steals the scepter and the stuff you got of Venril's blokes in Cazic; combines it into the Wizard epic... then uses it on you. If you can kill her; then grats, you loot your epic and complete the heroic epic quest; having your new shiny Scepter of Planar Wrath... if not, the respawn point is outside, so just wait out the lockout timer, and better skill next time.
Now, the raid stuff. Still class specific (it should be, too); the fabled reward for Wizards would be obtained by defending Teren's Grasp from the epic x2 onslaught of the forces of the epic x2 Varsoon the Undying. This would take place in a special instanced version of Kylong, only accessible for the quest. Only one Wizard could get their update at a time in here. It would be difficult, and require good gear and skill. Once you kill Varsoon, grats on the Scepter of Planar Thaumaturgy
Now, I'd also think that there should be a non-class specific quest to give it mythical properties. This would simply be to clear Trak. Wizards, if you did that, grats again on the Planar Scepter of the Master Thaumaturgist.
Before you say writing all that was pointless, I really enjoyed writing it, wrote it for myself, and can honestly say I don't care if you read it or not.
Have a nice day; I know I did.
|