Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools
Old 12-26-2007, 08:34 AM  
=
 

Posts: 1,112
Photos: (15)

Send a message via MSN to Vaanir
Default Re: If you were to design the epic weapon quest

Quote:
Originally Posted by methulah View Post
Fuck that. We have a very, very big game. Let's use it all.

An epic quest for me would be rather complex. The quest starter would drop from the last named in Kurn's Tower (which would, of course, be in the game at launch, as with epics). It'd be a coded note to Venril Sathar, from the Baron of Kurn's Tower; warning him of some strange whisperings he'd heard about the existence of some powerful weapons. This would start the first in the epic quest series. You'd have to figure out the location and time from the randomly generated note, which would point to somewhere in the t4/5 zones of the Shattered Lands.

If you went there at the right ingame time, you'd spawn a small group of heroics, who had more information on them in the form of a "dead drop" (Spooks ftw!). These heroics would be somehow related to Venril Sathar. That bastard.

The information on those heroics would point towards a special instanced version of Crypt of Agony. Mobs would be higher level, and no real loot on named. Someone in the group would need to be on the this (the first) quest in the line to access the instance. At the end would be a couple of named mobs, one of them from Venril and another from the Baron of Kurns. Killing them would drop a note (one only); which would finish the quest and point to the starter of the next quest.

Now, that would be for the generic one, which all classes would do. The next quest would be class specific. I don't know what other classes want, so I'll speak for us Wizards. I could imagine the note pointing us to an NPC in TT; shall we say, called Eilabrith. The note would mention a great weapon, rumors of it, and its relation to Planar Thaumaturgics. Eilabrith would ask recommend a visit to Stormhold's library, to find a tome on the subject, written by a young Valdoartus Varsoon.

The dungeon crawl through regular Stormhold would be made more difficult by random 85^^^ heroics which would pop on the group, aggro the group and despawn straight away if the group died; thus not making life difficult for other users of the dungeon, just... more exciting.

With the book from Stormhold, Eilabrith that the weapon in question does exist, and is a product of planar thaumaturgics; and that Varsoon the Undying had discovered it. A quick trip to a special instanced version of the Chamber of Immortality gives a 86^^^ Varsoon, who really wants to keep it for himself. He drops the Planar Scepter, not a weapon, but a good step.

Eilabrith tells you to imbue the scepter with the power of the planes, so it's time to head to Shard of Fear and kill the Dracoliche. This turns the Planar Scepter into the Scepter of Planar Energy, again, not a weapon. Upon return to Eilabrith, you get jumped by some agents of Najena. Eilabrith warns that Najena is interested in the weapon, and has made her presence known, it might be worth going over and meeting her.

At the gates of Najena, an apparition of the crazy old bitch will spawn and tell you that she has been keeping an eye on things, and knows that Venril has been trying to draw planar power from the Temple of Cazic Thule, and it might be worthwhile killing his agents there.

These are 86^ solo mobs, contested, and non-aggro, in with the rest of the Temple. They'd have a reasonable spawn timer, but hopefully be a good timesink; and maybe even get some 80 Wizards to mentor down to kill time in Cazic. Upon return to Najena, she's there with Eilabrith, and she tells you that you've got all she needs to create a scepter capable of unlocking the power of the most secret magics of the Combine Empire. She hangs out in a special instance of Nek Castle these days, so head over there.

When you get there, Venril's troops spawn behind you, and there's too many of them to kill. Luckily they're slow, so if you've got a good group, you can get through the regular t8 heroic content quick enough not to keep them at behind you. Once you get to Najena, she steals the scepter and the stuff you got of Venril's blokes in Cazic; combines it into the Wizard epic... then uses it on you. If you can kill her; then grats, you loot your epic and complete the heroic epic quest; having your new shiny Scepter of Planar Wrath... if not, the respawn point is outside, so just wait out the lockout timer, and better skill next time.

Now, the raid stuff. Still class specific (it should be, too); the fabled reward for Wizards would be obtained by defending Teren's Grasp from the epic x2 onslaught of the forces of the epic x2 Varsoon the Undying. This would take place in a special instanced version of Kylong, only accessible for the quest. Only one Wizard could get their update at a time in here. It would be difficult, and require good gear and skill. Once you kill Varsoon, grats on the Scepter of Planar Thaumaturgy

Now, I'd also think that there should be a non-class specific quest to give it mythical properties. This would simply be to clear Trak. Wizards, if you did that, grats again on the Planar Scepter of the Master Thaumaturgist.

Before you say writing all that was pointless, I really enjoyed writing it, wrote it for myself, and can honestly say I don't care if you read it or not.

Have a nice day; I know I did.
Add some running around to collect shinies or something, then job done...
__________________


Vaanir is offline   Reply With Quote
Old 12-26-2007, 08:46 AM  
Moooooooooooonpig.com
 
Phrozen's Avatar
 
Character: Huxley

Posts: 2,257
Photos: (0)

Default Re: If you were to design the epic weapon quest

Quote:
Originally Posted by Vaanir View Post
Add some running around to collect shinies or something, then job done...
+ some collecting totems in like every zone imaginable.
__________________
Phrozen is offline   Reply With Quote
Old 12-26-2007, 09:35 AM  
Visitor
 
Character: Irgin
Guild: Feral Fires
Server: Valor

Posts: 84
Photos: (0)

Default Re: If you were to design the epic weapon quest

You forgot the part where you have to kill the lvl 87 x4 version of Godking. (yes, you HAVE to collect all runes again!) *hide*

Irgin is offline   Reply With Quote
Old 12-26-2007, 09:46 AM  
-------------------
 
Johnathon's Avatar
 
Character: Devastatin
Guild: Revelations
Server: Unrest

Posts: 1,604
Photos: (59)

Default Re: If you were to design the epic weapon quest

and have to previously finished each one of the prismatic quests, completed every master strike quest, and have every language scribed into your book (to become worthy of knowing the weapons power).
__________________
CLICK ME

Johnathon is offline   Reply With Quote
Old 12-26-2007, 10:13 AM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 1,921
Photos: (0)

Default Re: If you were to design the epic weapon quest

step 1 find and kill some auto spawning NEW solo overland zone named
step 2 complete some t8 instance and get an item
step 3 complete either a heroic ring( red or white lord) event or travel to the botton of chardok or sebilis and get a autospawn named item.
step 4 kill an auto spawn epic x2

step 5 kill venril or king
step 6 kill new auto spawning epic x4 named in teir 3 raid zone
step 7 kill epic x4 auto spawn general
step 8 kill Trakanon or final boss of Shard of hate
gungo is online now   Reply With Quote
Old 12-26-2007, 10:44 AM  
shaken blueberry white tea.
 
Emanji's Avatar
 
Character: Emanji
Guild: retired
Server: Vietnam jungle

Posts: 822
Photos: (0)

Default Re: If you were to design the epic weapon quest

Here lets make it simple: kill every x4 mobs in the game.
__________________


This is why I'm hot.
Emanji is offline   Reply With Quote
Old 12-26-2007, 11:00 AM  
Regular
 
Will's Avatar
 
Character: Caelaran
Guild: Evenstar
Server: Vilya

Posts: 102
Photos: (0)

Default Re: If you were to design the epic weapon quest

Whatever the actual steps are I hope it has vague quest directions (like the Sunwalker series) rather than the usual "go to coordinates 1002,15,234 and click twice on the blue button" hand-holding bullshit. Sure, 99% of people are going to get their epic by slavishly following a detailed walkthrough, but at least let some of us think for a change.
Will is offline   Reply With Quote
Old 12-26-2007, 12:04 PM  
The Original
 
bigron's Avatar
 
Character: Bigron
Guild: Confirmed
Server: Mistmoore>Permafrost>Najena>Unrest............

Posts: 333
Photos: (0)

Default Re: If you were to design the epic weapon quest

If all indications are right killing Trak would not be part of epic quest line since the devs designed trak to be killed with full master/fabled and epics.

Who knows things change but to to kill trak for epic would be tough if need epics to kill him.
bigron is online now   Reply With Quote
Old 12-26-2007, 02:27 PM  
Le'Rofl
 
Calbiyum's Avatar
 
Character: Calbium
Guild: Lore
Server: Innothule

Posts: 5,569
Photos: (69)

Default Re: If you were to design the epic weapon quest

IMO there should be 3 diffrent quest lines. The one for solo the one for group and the one for raids. Have the solo weapon do solo quests, heroic do heroic quests and raiders do raids. I don't want to have to do all 3 quests. IMO these should be fun and hard to do. But if I want my raid weapon I should not have to kill 3,000,000 single up mobs, because that's just stupid and a waste of time.
__________________
Calbijum and Screenpeeker on Nagafen (or it may be my brother)

Looking for beta info for WAR ! pm me!
Note that there is no question mark in my sig.
Calbiyum is offline   Reply With Quote
Old 12-26-2007, 03:21 PM  
Don't be a Dumbass
 
aduros's Avatar
 
Character: Valeros

Posts: 1,578
Photos: (0)

Default Re: If you were to design the epic weapon quest

Quote:
Originally Posted by Calbiyum View Post
IMO there should be 3 diffrent quest lines. The one for solo the one for group and the one for raids. Have the solo weapon do solo quests, heroic do heroic quests and raiders do raids. I don't want to have to do all 3 quests. IMO these should be fun and hard to do. But if I want my raid weapon I should not have to kill 3,000,000 single up mobs, because that's just stupid and a waste of time.
Don't tell them that. They'll make the solo item more powerful than the raid version, to match my necklace.
__________________


aduros is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 11:43 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0