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Old 12-28-2007, 10:11 PM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by Illuminator View Post
Camps separate those who have no time for bullshit, from those who don't understand the value of time, more often than not because they aren't getting paid for the time they consume oxygen during daylight. Camps are another obsolete relic waiting to fully decompose, a dead byproduct of the Broken EQ1 MMO Precedent (BEMP).
Find yourself another game allready. (I suggest WoW, no camping there) That way everyone will be happy.
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Old 12-29-2007, 05:20 AM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by methulah View Post
Only the mob would be trivial and you'd win every time. AI will never be as good at the game as even the shittiest shitty players.

Fuck that. Let's take a look at what the Tynnonium Shackle quests were really imitating: the Coldain Insignia Ring quests from EQ1. That shit was epic.
Hell yes, the Dain Ring war was by far the most fun encounter, it was absolute mayhem but once it was over you wanted to do it again. I'd kill to have something like that again.
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Old 12-29-2007, 11:21 AM  
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Default Re: If you were to design the epic weapon quest

I would divide the epic weapons quest into a few major parts:

Part 1: Introduction

This quest wold be relatively short and solo-able, as it would involve mostly running around talking to people and fighting a few triggered encounters. During this part, you would be introduced to some of the major players in the epic quest line, and learn some of the history surrounding these weapons and where they've been for the past few hundred years.

This quest concludes with you learning the essence of the epic weapons are being held in a shard of one of the ancient planes. Upon gaining access to this plane, you are confronted by the guardian, who gives you the next quest in the line.

Part 2: Path of the Initiate

In this stage, you need to reconstruct your weapon. This means gathering the materials and traveling to exotic locations to forge and shape them into your weapon. Some will be rare harvests, others will be obtained from monsters. The assembly steps will be a bit more complicated than 'go here, click this' type steps. Some will only update at specific times of day, like during the morning or night, or at midnight or high noon. Others will involve encounters - for example, you may need to battle an ooze down to 20% health, then stick your weapon in it, so the acids in the ooze can etch a rune into the blade.

Overall, this quest line will be a mix of heroic and solo content. For the first part, the materials that drop from mobs will be group encounters, but will provide group updates. Either all classes will need the update from that one encounter or all classes will need an update from an instance. The assembly sequence will be unique to each class, and so will be primarily solo.

Upon assembling the weapon, you will need to return to the temple and learn how to empower this weapon with the essence of it's true form.

Part 3: Path of the Dedicate

Having completed the base weapon, it is nonetheless just an empty shell, waiting to be brought to life. You must both bring the weapon to life and prove you are worthy to wield such power. Here is where the real trials begin.

First, you are bound to the weapon, and must feed it your life energy to sustain a spark of life within it. Essentially, you give the weapon a spirit shard and must pay off XP debt to bring the weapon to life. This debt can only be paid off through adventuring (kills, quests and discovery XP all count, but the debt will not go away over time). Once the debt it paid, and the weapon brought to life, your spirit shard is returned and you are back to full strength.

Once this has been accomplished, the weapon can absorb a part of it's essence, and begin to take on the powers of a true epic weapon.

Second, you must now train your newly empowered weapon. Talk to it and explain to it what it must do to assist you. Your weapon is effectively an extension of your class, so it must know what it means to be one of that class. This step will consist of various solo and group tasks that exemplify your class, while teaching your weapon the ethos of your class.

When your weapon has sufficiently learned your class, you will then have to prove your worthiness to use this weapon.

Third, you will face a set of four trials:

The Trial of the Past - here you are presented with various manifestations of your archetype, and must take on different aspects of that archetype to understand what choices you have made and
why you are what you are. So, a guardian would have to complete encounters as a berserker, paladin, shadowknight, monk and bruiser.

The Trial of the Choice - you must confront the subclass you rejected, and defeat it, demonstrating your dedication to your current class.

The Trial of Humility - the weaknesses of your class are brought to the forefront, as you are presented with failure after failure as you must understand that no class is perfect nor can any one class accomplish everything alone.

The Trial of Dedication - you must revisit the Trial of Humility, but this time with a group of companions, and demonstrate your ability to overcome obstacles as a team. Here, you show what your class contributes to a group and what the group contributes to your class.


Upon completing the trials, you are considered worthy to hold the weapon, and so the quest ends. However, the guardian of the temple instructs you that the true purpose of these weapons is to allow great heroes to overcome the most fearsome of foes, and if they are used in this regards, new powers may be unlocked. This would begin the epic portion of the quest.
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Old 12-29-2007, 02:34 PM  
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Default Re: If you were to design the epic weapon quest

Lets at least keep in mind.
For most people who play.
They dont want the same,
mistakes that involved all
the previous quest lines.
No more gay quests.
No more easy time consuming quests

Make it all Epic
People in EQ1 all didn't have their epic
because if you could solo everything to get it
then of course it wouldn't be an epic quest.
Its called you EPIC WEAPON
Coincidence that there are mob types called Epic?

Dont make it where just Anyone can get.
You had 300 threads of people bitching about trade skill recipes only available to people doing EH. WHO would have thought that SoE would make a trade skill item that you can only get by raiding. Trade skilling moms all around the world cried.

My 2cp
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Old 12-29-2007, 03:42 PM  
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Default Re: If you were to design the epic weapon quest

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Trade skilling moms all around the world cried.
hahaha
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Old 01-01-2008, 11:51 AM  
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Default Re: If you were to design the epic weapon quest

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Its called you EPIC WEAPON
Coincidence that there are mob types called Epic?
While I agree with the spirit of your post; I believe it was actually a coincidence, yes.
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Old 01-01-2008, 12:49 PM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by Illuminator View Post
The Tynnonium Shackle final trial was on the right track. Suppose there were a mob that turned into your duplicate and you had to fight him to the death (remember Zelda 2?) and the fight sucked everything out of you, and you got nobody to hide behind, unlike all you sonsofbitches on the dkp train. That shit is epic on the inside, some fucking zen mastery right there.
You are so fucking gay. I want to know what 8 year old little girl stole your soul. You used to almost not be a totally lame bitch.
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Old 01-01-2008, 12:59 PM  
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Default Re: If you were to design the epic weapon quest

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You are so fucking gay. I want to know what 8 year old little girl stole your soul. You used to almost not be a totally lame bitch.
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Old 01-01-2008, 05:41 PM  
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Default Re: If you were to design the epic weapon quest

step one - talk to quest giver
step two - kill 50 Droags
step three - talk to quest giver
step four - Kill 100 drachnids
step five - talk to quest giver
step six - kill 100 drovlags<sp> inside karnors castle
step seven - talk to quest giver
step eight - find 20 ceremonial swords inside Chardok
step nine - return to quest giver
step ten - 100 creatures that lurk in Crypt of agony
step eleven - return to quest giver
step twelve - find 70 runes of knowledge in Sebelis<sp>

blah blah blah

this is an example of what im expecting.
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Old 01-01-2008, 05:46 PM  
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Default Re: If you were to design the epic weapon quest

Oh God, claymore x 24. Oh Jesus.

Conjuror kill Mob AA
Necromancer kill Mob AB
Wizard kill Mob BA
Warlock kill Mob BB
etc where all the mobs are in the same zone, just not identical, thereby creating 24 different quests that are all easily farmed. Yay.
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