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Old 01-01-2008, 07:31 PM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by Laodaron View Post
Oh God, claymore x 24. Oh Jesus.

Conjuror kill Mob AA
Necromancer kill Mob AB
Wizard kill Mob BA
Warlock kill Mob BB
etc where all the mobs are in the same zone, just not identical, thereby creating 24 different quests that are all easily farmed. Yay.
basically Probably have the Claymore and SoD and MoA as prereq before you can even start the epic quest.

then it will turn into the claymore .... Have 15-20 quests in Karnors. Then move on to another 15-20 quests in Chardok. Then you will have to do 4-5 quests in each instance ... get the legendary version

then probably have to "flag" (kill the final boss) every instance raid zone from Courts to VP.

woohoo sounds more like Tedium weapon quest than an epic quest.

Last edited by Ravanos; 01-01-2008 at 07:33 PM.
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Old 01-01-2008, 07:43 PM  
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Default Re: If you were to design the epic weapon quest

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You are so fucking gay. I want to know what 8 year old little girl stole your soul. You used to almost not be a totally lame bitch.
Can I save posts like these for when I turn out to be right in the end?
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Old 01-02-2008, 09:55 AM  
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Default Re: If you were to design the epic weapon quest

I actually WANT the Peacock Club to be a prerequisite. Just so I can get my guild to do the fucking thing. Would suck for the rest of you though.
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Old 01-02-2008, 10:44 AM  
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Default Re: If you were to design the epic weapon quest

Lets keep T6 out of this quest.
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Old 01-02-2008, 12:55 PM  
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Default Re: If you were to design the epic weapon quest

It's wishful thinking to hope they can come up with unique quests for each class like they did in EQ1. But I'm going to hang on to that hope until the inevitable disappointment.

It would be really nice to have individual steps for each class so every guild member requires the help of their whole guild to get their reward - that way when you have a guild full of epic weapons you know you've really put some work into it.

The pre-x4 steps can be linked, easy, boring, etc, I don't care - just make the x4 stuff really cool plskthx!
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Old 01-02-2008, 04:46 PM  
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Default Re: If you were to design the epic weapon quest

However the quests end up, I'd like it if they found the people who wrote the storylines for the original EQ1 Epics to recreate new storylines for the EQ2 ones. It was a little hit and miss, but a couple of the storylines were really really good (Shadowknight storyline was great).

The best (and worst) part of the EQ1 Epics was that they required guild assistance. It'd be nice to have another reason to bring the raid force ... I think.

I would like each epic to be close in difficulty (Freebringer and Cleric Epic versus Magician and Warrior for example).

The idea about three separate quest lines (solo/heroic/raid) is good. If that can't happen, I wouldn't mind SOE placing parts of the finished epic in T3-T4 like Soulfire.

Mixing in some old questlines (Godking, To Speak As A Dragon, Claymore, Soulfire, etc) and adding in higher level versions might not be too bad. Hopefully folks who have completed those parts will get some kind of credit towards the epic.

Last edited by Kenji; 01-02-2008 at 04:48 PM.
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Old 01-03-2008, 06:28 AM  
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Default Re: If you were to design the epic weapon quest

I don't know, but it would involve really fast poodle mounts, messenger pigeons, dancing badgers, and ice cream.

O, and the epic weapon would be an axe, not a dumb sword. And other class items. And a shield. All of these items summon a singing burynai badger when equipped, and there's no way to cancel it.



... I like methulah's idea.
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Old 01-03-2008, 06:37 AM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by aduros View Post
Lets keep T6 out of this quest.
As well as dumb heroic/solo time sinks. Make this quest like prismatic 1.
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Old 01-03-2008, 06:56 AM  
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Default Re: If you were to design the epic weapon quest

Two things about the epic questline.

First i never understood , why it has to be a weapon. In the Fantasy Stories usually Mages Epic Items are Amuletts,Necklaces,Rings e g.

In the Asian Mythologie , whts closests to epic items, the best items Monks, Nin jas e g can get are mythical Gloves. One that heals and absorbs dmg, the other one has the power of the moon.

Basing on that i would have wanted to see rather Class Epic Items than Epic Weapons. That would have given Devs the chance of a more class specialised questline.

You also could use more slots like charm or cloak. Assasines Epic Item e g Cloak of Shadows or Fury Cloak of Storms.

Some classes like zerk, axe, or ranger , bow, should have a epic weapon.


Secondary a powerfull item like that should be attached to a god to get it. And heres the deal during the questline you may have to follow a god from the other Site, Guardian and Zerk from Queynos have to follow rallos zek for their epic weapon, which makes you neutral to your city. Which means you cant get any blessings and miracles from your god and you cant buy stuff from the city merchant.
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Old 01-03-2008, 08:04 AM  
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Default Re: If you were to design the epic weapon quest

You are aware that there are servers where your allignment actually matters right? Having to swap allignments is a VERY. BAD. IDEA.
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