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Old 12-25-2007, 11:07 PM  
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Default If you were to design the epic weapon quest

If you were to design the epic weapon quest how would you make it?
What mobs would be needed in what order for what class?
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Old 12-25-2007, 11:48 PM  
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Default Re: If you were to design the epic weapon quest

Q1: Hard.
Q2: All of them.

Alternatively,

We have a very big expansion. We should really use it aside from levelling. I'd like to reuse some of the old scenery just to give it a larger scope, much like the original Epics did.
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Old 12-26-2007, 02:32 AM  
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Default Re: If you were to design the epic weapon quest

as long as it does not only involve stupid running i agree. venturing deep to permafrost or say the x2 area of castle mistmoore ist just fine... but only if the only thing needed to be done there is not to click some static item but bring a group of friends to kill sth

and on a sitenote, there should be more x2 content
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Old 12-26-2007, 02:45 AM  
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Default Re: If you were to design the epic weapon quest

By the way I just wanted to lure you into my trap.

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Old 12-26-2007, 03:44 AM  
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Default Re: If you were to design the epic weapon quest

HAHAAAHHAHAHAHAHAHA
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Old 12-26-2007, 04:18 AM  
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Default Re: If you were to design the epic weapon quest

If I were to design the epics I would have them partially if not entirely based off the EQ1 epics except for a few obvious changes...While it would be neat to have all new epics....through Norraths timeline we've had 4 epics now. How many weapons can be epic. If all the classes had weapons with some similarity to their originals it'd be sort of neat. Like an HQ with a bit more lore behind it instead of errand running to get some crap lousy staff a drunken halfling found on the ground.

I'd focus on making possibly 2 or 3 selections of items possibly IE: for berserker have a 1 handed or a 2 handed....or possibly an item that is interchangable in wield styles.

Maybe possibly have 2 options for mages and priests. So they can choose between and off hand and a primary...it can be a bummer to have to limit yourself gear wise.

Just some thoughts off the top of my head
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Old 12-26-2007, 07:16 AM  
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Default Re: If you were to design the epic weapon quest

Phase 1 - an ordered kill list of every ^ mob in this expansion, that way they can be different for each class some will take you to fens first others to waste, by then end of most you will kill every one for some piece in the puzzle.
Phase 2 - go here click this, this is some running but not just boring running. Clicking on the item will spawn the easiest heroic groups. Soloable but still a challenge, like non-caster ^^ or groups of no arrow green solo mobs.
Phase 3 - ring events, red lord,golems outside of sebilis, and a couple other ring events that are out there.
Phase 4 - high end t7 heroic zones. unrest, nizzara, shard of fear,nek 3, hof, its blue to green heroic content.
Phase 5 - T8 instance content, both charasis, chelsith,court of Koncourst. crypt.
Phase 6 contested T8 heroic, deep chardok,sebllisis, city of mist, the few random ones in overland zones. Time sink them by making it ordered and some npc you must return to after each one.
That would probably complete the legendary/fabled version of it. The last name of each maybe add something special like some upgraded old world instance. Like dfc was for prismatic.
For the fabled/mythical version upgrade its every instance epic out there from pawbuster to phara dar. Maybe throw some twist where you had to use some soul capture device when the mobs were at 20% or some shit. I'd like to say add trakanon as the final kill but i believe him to be un-killable in his current form, with current obtainable gear, and current game mechanics.
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Old 12-26-2007, 07:28 AM  
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Default Re: If you were to design the epic weapon quest

And then 1 month later after the "hardcores" have completed it, dumb it all down for the "casuals"
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Old 12-26-2007, 07:58 AM  
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Default Re: If you were to design the epic weapon quest

Quote:
Originally Posted by Euron Greyjoy View Post
We have a very big expansion. We should really use it aside from levelling. I'd like to reuse some of the old scenery just to give it a larger scope, much like the original Epics did.
Fuck that. We have a very, very big game. Let's use it all.

An epic quest for me would be rather complex. The quest starter would drop from the last named in Kurn's Tower (which would, of course, be in the game at launch, as with epics). It'd be a coded note to Venril Sathar, from the Baron of Kurn's Tower; warning him of some strange whisperings he'd heard about the existence of some powerful weapons. This would start the first in the epic quest series. You'd have to figure out the location and time from the randomly generated note, which would point to somewhere in the t4/5 zones of the Shattered Lands.

If you went there at the right ingame time, you'd spawn a small group of heroics, who had more information on them in the form of a "dead drop" (Spooks ftw!). These heroics would be somehow related to Venril Sathar. That bastard.

The information on those heroics would point towards a special instanced version of Crypt of Agony. Mobs would be higher level, and no real loot on named. Someone in the group would need to be on the this (the first) quest in the line to access the instance. At the end would be a couple of named mobs, one of them from Venril and another from the Baron of Kurns. Killing them would drop a note (one only); which would finish the quest and point to the starter of the next quest.

Now, that would be for the generic one, which all classes would do. The next quest would be class specific. I don't know what other classes want, so I'll speak for us Wizards. I could imagine the note pointing us to an NPC in TT; shall we say, called Eilabrith. The note would mention a great weapon, rumors of it, and its relation to Planar Thaumaturgics. Eilabrith would ask recommend a visit to Stormhold's library, to find a tome on the subject, written by a young Valdoartus Varsoon.

The dungeon crawl through regular Stormhold would be made more difficult by random 85^^^ heroics which would pop on the group, aggro the group and despawn straight away if the group died; thus not making life difficult for other users of the dungeon, just... more exciting.

With the book from Stormhold, Eilabrith that the weapon in question does exist, and is a product of planar thaumaturgics; and that Varsoon the Undying had discovered it. A quick trip to a special instanced version of the Chamber of Immortality gives a 86^^^ Varsoon, who really wants to keep it for himself. He drops the Planar Scepter, not a weapon, but a good step.

Eilabrith tells you to imbue the scepter with the power of the planes, so it's time to head to Shard of Fear and kill the Dracoliche. This turns the Planar Scepter into the Scepter of Planar Energy, again, not a weapon. Upon return to Eilabrith, you get jumped by some agents of Najena. Eilabrith warns that Najena is interested in the weapon, and has made her presence known, it might be worth going over and meeting her.

At the gates of Najena, an apparition of the crazy old bitch will spawn and tell you that she has been keeping an eye on things, and knows that Venril has been trying to draw planar power from the Temple of Cazic Thule, and it might be worthwhile killing his agents there.

These are 86^ solo mobs, contested, and non-aggro, in with the rest of the Temple. They'd have a reasonable spawn timer, but hopefully be a good timesink; and maybe even get some 80 Wizards to mentor down to kill time in Cazic. Upon return to Najena, she's there with Eilabrith, and she tells you that you've got all she needs to create a scepter capable of unlocking the power of the most secret magics of the Combine Empire. She hangs out in a special instance of Nek Castle these days, so head over there.

When you get there, Venril's troops spawn behind you, and there's too many of them to kill. Luckily they're slow, so if you've got a good group, you can get through the regular t8 heroic content quick enough not to keep them at behind you. Once you get to Najena, she steals the scepter and the stuff you got of Venril's blokes in Cazic; combines it into the Wizard epic... then uses it on you. If you can kill her; then grats, you loot your epic and complete the heroic epic quest; having your new shiny Scepter of Planar Wrath... if not, the respawn point is outside, so just wait out the lockout timer, and better skill next time.

Now, the raid stuff. Still class specific (it should be, too); the fabled reward for Wizards would be obtained by defending Teren's Grasp from the epic x2 onslaught of the forces of the epic x2 Varsoon the Undying. This would take place in a special instanced version of Kylong, only accessible for the quest. Only one Wizard could get their update at a time in here. It would be difficult, and require good gear and skill. Once you kill Varsoon, grats on the Scepter of Planar Thaumaturgy

Now, I'd also think that there should be a non-class specific quest to give it mythical properties. This would simply be to clear Trak. Wizards, if you did that, grats again on the Planar Scepter of the Master Thaumaturgist.

Before you say writing all that was pointless, I really enjoyed writing it, wrote it for myself, and can honestly say I don't care if you read it or not.

Have a nice day; I know I did.
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Old 12-26-2007, 08:21 AM  
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Default Re: If you were to design the epic weapon quest

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Originally Posted by methulah View Post
/snip
that would be pretty damn epic
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