Because of a stupid key combo the browser ate my posting.
This is a shortened rewrite *sigh*
Quote:
Originally Posted by Lesdat
1) Majority of EQ2 community is not made of raiders.
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True
Quote:
Originally Posted by Lesdat
and casual players are generally the ones who finish more than the raiders. Casual players work on the long quests to gain amazing X item. Raiders don't carry that so extensively as they earn their X amazing item from killing a single mob.
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Great misconception, it's not just "killing a single mob", you cut out the entire journey there. And that journey involves doing what every non-raider does too.
Quote:
Originally Posted by Lesdat
Casual players are finally given a ground to stand a near equal footing to the raiders; raiders are crying out, "Make us unique so we can show we're better by gear!"
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It's actually "give us something to shoot for", not "make us unique". And casual players should agree with that (see below for the why).
Quote:
Originally Posted by Lesdat
There are people with the proper knowledge and mediocre gear who can compete in any parse with treasured RoK items.
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Yes, and that is the problem that is being addressed. EQ2 is often referred to as an item-centric game, now in order to keep people going should there not be progression in the items you can get?
Any player, raiding or not, should always have something to aim for. As a casual player, how can you not want that? I'm talking about people who hit the level cap already of course, with a little bit of luck you get everything you could want (bar masters) within a few weeks. Would it not be great to be able to say "Okay, now that I have that, what's next? I have x now, which enables me to get y."
For most equipment slots you can start out with y. What is the purpose of exploring new content other than seeing it?
That sums up the "Veeshan's Peak" effect, in the beginning everyone was all "uuh, aah!", new zone, lovely graphics, but going there for the fourth, fifth time already was a pain.
It cannot be the aim of developers, raiders, non-raiders alike to burn through and out of content/desires so fast.
Quote:
Originally Posted by Lesdat
You guys want Fabled to be better, step up to the people who develop this game with ideas that you can come together and say you agree upon as a whole. You have a better system for items? Get some people (15 or 500) who can write a well stated petition.
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Effect the community in a positive fashion for once and get all your brains together to actually form a realistic and working petition with all of your expertise on each class, and how You understand gear to work for each class.
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Constructive ideas involve investigative questions, often construed as "negative energy", which is a banning offence on the official forums.
In-game petitions are not made for suggesting changes.
EQ2flames is the only "proper platform" for these ideas, and they have been around and posted all over the place again and again for the past year that I've been a visitor here.
For any developers' feedback I'm thankful, even if it's not what I had hoped for, but at least it gives you the feeling you were heard. However there's a point where that isn't enough anymore.
Quote:
Originally Posted by Lesdat
Get 500 people behind it. Get 5,000 people behind it.
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What do you think the OP's intent was?
This thread isn't lost yet despite some people's attempts (not you), and I do see some constructive/on-topic arguing going on in these 12 pages.