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Old 01-23-2008, 02:18 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Ravanos View Post
time and effort and comparing a game to work ... you're a real winner arent you?

funny thing is this game doesn't take effort, maybe of one person the guy who originally figures out the strat of things ... maybe that one dude should get the rewards and the rest of you slobs who just ride his coattails get less than treasured.

as for time shit i put in alot more hours into this game than many of the raiders who only log in for raids. But because i can't stand the elite douchebag "i may be 25 but i act like a 8 year old with a new toy" attitude I don't join the uber guilds doing VP.

and there is your "raise" ... VP ... don't like it? fuck off and make your own damn game. Don't tell me this game hasn't bent over backwards for the raiders ... most of the game before this fuckin expansion has been based around raiding Claymore, SoD, MOA getting shit gear from everywhere but raids. And now because the casuals get a fucking bone you limpdicked mother fuckin raiders are going to whine like a child who got thier bottle taken away?

and don't give me this risk bullshit either. you don't lose anything hell even repair costs are a joke now with mobs dropping plat. All you lose is time which your life probably is worthless anyway so who gives a shit if you lose a couple hours.

how about this shit for brains, you enter VP you die you get your fuckin character is deleted ... bam permadeath. Theres your fuckin risk call for that and then maybe just maybe you can have your uber rewards. man up or shut up.
Wow, there's a whole lot of rage in there. Makes for funny reading though
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Old 01-23-2008, 04:27 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Because of a stupid key combo the browser ate my posting.
This is a shortened rewrite *sigh*

Quote:
Originally Posted by Lesdat View Post
1) Majority of EQ2 community is not made of raiders.
True

Quote:
Originally Posted by Lesdat View Post
and casual players are generally the ones who finish more than the raiders. Casual players work on the long quests to gain amazing X item. Raiders don't carry that so extensively as they earn their X amazing item from killing a single mob.
Great misconception, it's not just "killing a single mob", you cut out the entire journey there. And that journey involves doing what every non-raider does too.

Quote:
Originally Posted by Lesdat View Post
Casual players are finally given a ground to stand a near equal footing to the raiders; raiders are crying out, "Make us unique so we can show we're better by gear!"
It's actually "give us something to shoot for", not "make us unique". And casual players should agree with that (see below for the why).

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Originally Posted by Lesdat View Post
There are people with the proper knowledge and mediocre gear who can compete in any parse with treasured RoK items.
Yes, and that is the problem that is being addressed. EQ2 is often referred to as an item-centric game, now in order to keep people going should there not be progression in the items you can get?
Any player, raiding or not, should always have something to aim for. As a casual player, how can you not want that? I'm talking about people who hit the level cap already of course, with a little bit of luck you get everything you could want (bar masters) within a few weeks. Would it not be great to be able to say "Okay, now that I have that, what's next? I have x now, which enables me to get y."
For most equipment slots you can start out with y. What is the purpose of exploring new content other than seeing it?
That sums up the "Veeshan's Peak" effect, in the beginning everyone was all "uuh, aah!", new zone, lovely graphics, but going there for the fourth, fifth time already was a pain.
It cannot be the aim of developers, raiders, non-raiders alike to burn through and out of content/desires so fast.

Quote:
Originally Posted by Lesdat View Post
You guys want Fabled to be better, step up to the people who develop this game with ideas that you can come together and say you agree upon as a whole. You have a better system for items? Get some people (15 or 500) who can write a well stated petition.
[...]
Effect the community in a positive fashion for once and get all your brains together to actually form a realistic and working petition with all of your expertise on each class, and how You understand gear to work for each class.
Constructive ideas involve investigative questions, often construed as "negative energy", which is a banning offence on the official forums.
In-game petitions are not made for suggesting changes.
EQ2flames is the only "proper platform" for these ideas, and they have been around and posted all over the place again and again for the past year that I've been a visitor here.
For any developers' feedback I'm thankful, even if it's not what I had hoped for, but at least it gives you the feeling you were heard. However there's a point where that isn't enough anymore.

Quote:
Originally Posted by Lesdat View Post
Get 500 people behind it. Get 5,000 people behind it.
What do you think the OP's intent was?
This thread isn't lost yet despite some people's attempts (not you), and I do see some constructive/on-topic arguing going on in these 12 pages.
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Old 01-23-2008, 07:21 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Ceriaton View Post
This has to be one of the dumbest posts I have ever witnessed on this site. My favorite line is the one in bold...really just sums up everything you need to know about this person...oh that and the fact that he/she CHOSES not to be in an uber guild...lawls
yeah dumbfuck i choose not to be in an uber guild I play an inquisitor and as soon as an uber raid guild see an unguilded 80 inquisitor im going to get a tell from them.

whats the matter with what you bolded? are you too much of a pussy to put in real risk vs rewards. or do you just want the rewards without the risk. because in this game there is no risk you don't lose anything.
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Old 01-23-2008, 07:47 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

All the risk vs. reward and time bullshit holds no grounds!

Once it's beaten, it's all down to rinse and repeat, and the touch of luck, to get the item you want to drop!

Soloing: I alone am responsible if mob xyz dies or not, I get all the loot ...

Raiding: working as a team, everyone needs to put in more effort, you are likely to fuck over 23 other, if you don't! Loot is shared amongst each other!

In the end when you open the box, 24 people have worked for it, so imho it should be better quality then what single person has worked for!

Sure the single person may have spend the same effort as every single person of the
24 raiders -but- he is rewarded with 100% of the loot ... while other go home with nothing ...

I don't mind that people are able to get powerful items form the Broker, collection quest, soloing or grouping ... but each item should be replaceable by something which is raided for!
And this is not the case!!!! And this is what pisses most people off ...

There are procs on instance gear, which you don't see on raid gear! This is the big problem, any gear with pure stats is normal only good for transmuting, since the diminishing return system destroys any real need to aim for the cap!

I would love to see that SoE would create instance loot, with say effect x (proccing x times a minute for x dmg), and you can obtain a similar item out of raid zones whit an effect called great x (procs more often with more dmg)! Or same effect and a 2nd bounus

So to say any none raid gear should be replaceable with a raid obtainable item which has an improved proc!
So similar to what the have with lesser heal treasured and heal on legendary ...

Last edited by Snooze; 01-23-2008 at 07:49 AM.
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Old 01-23-2008, 08:24 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Quote:
Originally Posted by Rhymez View Post
there is an issue if u do a quest which u spend 3h for rewards you with a better item than the final Boss in VP

4 ranged melee crit and 50 ca dmg vs a necklace with 10 dps mod
hmm sounds wrong doesnt it = ?
Yes it is.

I'm raiding in Rok btw
Ok our guild is in tier1 by now. We started rok raiding in January. Yes Raidgear in VP shoud be better than in Protectors Realm and tier 1 Raidgear should be better than Instance gear. Tier 1 is quite easy and i don't hope the rest is the same...

There is some really good instance gear in Rok, the Scout Breast from Chelsith for example. Why didn't the Devs make something similar in Raidinstances without the negativ effect and some more HP/power or anything like that?? I can't tell you sorry...

But I really don't care if it is legendary or fabled as long as it is better than the raidloot I can spend my fucking DKP for I hope for a better Item...
I looked over the raidloot at Xanadu and yes there is really little good loot with mostly wrong class restrictions.
And I understand you hardcoreraiding guys to be pissed off by the loot. Maybe I'm lucky and they fix it until we reach VP (I'm sure soe doesn't).
I play the game for about 3 Years and tried out some other MMO without finding a better one with a community I could enjoy.
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Old 01-23-2008, 09:20 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Its just a sad state when you can do into a raid zone from last tier (tnt) and have more people bidding on the lewt, selling more pieces of lewt, out of 2 chests, then you can in all of VP.
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Old 01-23-2008, 09:34 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Quote:
Originally Posted by Ravanos View Post
time and effort and comparing a game to work ... you're a real winner arent you?

funny thing is this game doesn't take effort, maybe of one person the guy who originally figures out the strat of things ... maybe that one dude should get the rewards and the rest of you slobs who just ride his coattails get less than treasured.

as for time shit i put in alot more hours into this game than many of the raiders who only log in for raids. But because i can't stand the elite douchebag "i may be 25 but i act like a 8 year old with a new toy" attitude I don't join the uber guilds doing VP.

and there is your "raise" ... VP ... don't like it? fuck off and make your own damn game. Don't tell me this game hasn't bent over backwards for the raiders ... most of the game before this fuckin expansion has been based around raiding Claymore, SoD, MOA getting shit gear from everywhere but raids. And now because the casuals get a fucking bone you limpdicked mother fuckin raiders are going to whine like a child who got thier bottle taken away?

and don't give me this risk bullshit either. you don't lose anything hell even repair costs are a joke now with mobs dropping plat. All you lose is time which your life probably is worthless anyway so who gives a shit if you lose a couple hours.

how about this shit for brains, you enter VP you die you get your fuckin character is deleted ... bam permadeath. Theres your fuckin risk call for that and then maybe just maybe you can have your uber rewards. man up or shut up.
The game doesn't take effort, but it takes more effort to raid than it does to fucking solo, fuckbag. So yeah, for the people who put in the time and effort it takes to raid, their rewards SHOULD be better than someone who doesn't. Last time I checked, I didn't see any level 80's solo a fucking Avatar. It's not fucking rocket science, and you say I'm the winner?

You don't like it? Suckle up to a console and get yourself a Game Shark. That should have the difficulty you're looking for.
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Old 01-23-2008, 11:15 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by MysidiaDrakkenbane View Post
You don't like it? Suckle up to a console and get yourself a Game Shark. That should have the difficulty you're looking for.
Hey, that's sig material.
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Old 01-23-2008, 12:45 PM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by MysidiaDrakkenbane View Post
The game doesn't take effort, but it takes more effort to raid than it does to fucking solo, fuckbag.
Really? What sort of effort does it take, and how is that effort quantifiably greater than for other play-styles? How do you really measure effort, such that you can claim this statement is factual?

Quote:
So yeah, for the people who put in the time and effort it takes to raid, their rewards SHOULD be better than someone who doesn't.
Is it the effort being rewarded? If so, why shouldn't all effort be rewarded equally? Why should effort at raiding receive better rewards than the same effort expended at soloing or crafting or some other form of play?
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Old 01-23-2008, 01:03 PM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Because it takes twenty-four people for one item, douchebag. Say it with me.

One person solos, he gets one item. Twenty-four come together and... logically... the one item should be? TWENTY-FOUR TIMES BETTER.

Go back to EQ2players, your kind is not welcome here.
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