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Old 01-22-2008, 02:44 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Only my opinion but to me the decent legendary gives me options for what to wear in each slot. In EoF many raiders were running around in cookie cutter class gear setups. For my class, until all the raid loot I need drops, I can mix and match the more easily obtainable legendary items with raid loot and not feel I can't upgrade until piece X drops from mob Y in raidzone Z.

That said, some of the raid loot itemisation is complete garbage and really could use a rework
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Old 01-22-2008, 02:47 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Euron Greyjoy View Post
So you'd rather be bitter than see game breaking flaws be addressed?
Whats game breaking about other than fabled gear having good stats and utility? Nothing. People who know how to play are still getting their asses handed to them by some mobs while wearing it so you can't call it overpowered.

Unless you mean its game breaking that some 1%er is getting butt hurt because some casual is wearing an item better than him while E-Peen flexing in QH or EFP.

If the OP had of said FIX FABLED AND RAID ENCOUNTERS then I would have agreed with him 100% But no... he had to take it that one step further and cry nerf.

And for that reason alone I put him on my asshole nerf-herder list.
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Old 01-22-2008, 03:40 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Wurm View Post
You see I agree that fabled need to be better than anything else out there except Mystical. Why Raid if its not?

But all the WAAAAAAAAAAA posts DEMANDING that everything else be nerfed shows how little dicked people like the OP are.
So tell me how do you make Fabled better than Legendary if you can easily get close to the cap with Legendary? Should my "reward" for wearing a fabled item be "Whow, I'm 200 past the cap, beat that!"?
Come on!
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Old 01-22-2008, 03:56 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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So tell me how do you make Fabled better than Legendary if you can easily get close to the cap with Legendary? Should my "reward" for wearing a fabled item be "Whow, I'm 200 past the cap, beat that!"?
Come on!
What does Legendary mean BTW? The same thing as Fabled. But yeah that has nothing to do with EQ2

1) Fabled should have better stats... Legendary +35 int Fabled +55 int for example

2) Fabled should have better (or MORE) abilities... +2 crit for Legendary +4 crit + a stun proc + 120 fire damage for Fabled for example.

3) Fabled stun/stifle/damage abilities and procs should be the only gear in the game that should effect Epic encounters. Nothing worse than getting a kick ass piece of Fabled gear with a great ability only to read said ability "does not effect Epic targets!"

Make Fabled gear mean something in regards to Epic content and you'll be trading out your "good" Treasured and Legendary gear for Fabled every time with no hesitation.

So do that and make top end encounters SMARTER and HARDER (and one shot killing the Main Tank for shits and giggles doesn't count) and you won't see any more of these threads.

And more importantly you won't have people whining for nerfs on equipment they would rather not use any way.

Last edited by Wurm; 01-22-2008 at 04:00 AM.
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Old 01-22-2008, 04:25 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Wurm View Post
What does Legendary mean BTW? The same thing as Fabled. But yeah that has nothing to do with EQ2

1) Fabled should have better stats... Legendary +35 int Fabled +55 int for example

2) Fabled should have better (or MORE) abilities... +2 crit for Legendary +4 crit + a stun proc + 120 fire damage for Fabled for example.

3) Fabled stun/stifle/damage abilities and procs should be the only gear in the game that should effect Epic encounters. Nothing worse than getting a kick ass piece of Fabled gear with a great ability only to read said ability "does not effect Epic targets!"
Points 1 and 2 are common sense, and it never ceases to amaze me that EQ2 has the same itemization problems every expansion.

#3 will never happen simply because they've shown time and time again that they can't handle tuning raids for crowd control. With the current mechanics in place, having gear that would allow people to stun and stifle epics trivialize a lot of encounters.
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Old 01-22-2008, 04:27 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Where is the problem wearing lengendary gear if its better than fabled?
I don't mind...

Oh sorrry it's hard not running around full fabled.

I knew before getting to rok that some if not most the fabled obtained in eof will be replaced by instance loot for a while. Ok I'm not in a hardcore raiding guild (there is only one that realy rocks on our server) so it will last a while until getting to VP. And contested/avatar farming is not an option for my guild.

I think the legendary is really good and its quite nice for non raiders and normal instance raiders to get it before joining the endgame. Ok the raid fabled gear is not what I expected when I saw the legendary/fabled quest/instance items, so this is what should be fixed. Stats is not the Problem with it but some more crit/proc/haste/dps/nice clickies should be added and some of the classrestrictions are bullshit. Some of the best gear for scouts (haste jewelery for example) is fighter only... I don't mind our MT/OT getting it first but transmuting it after they both have truly sucks. I'm playing a dirge as my main and realy like haste/dps/crit/proc/doubleattack items ;)
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Old 01-22-2008, 04:31 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Lucrez View Post
Where is the problem wearing lengendary gear if its better than fabled?
I don't mind...
Anyone who doesn't see the problem with legendary being better than fabled or heroic fabled being better than raid fabled has as much of a clue about itemization as SOE currently does.
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Old 01-22-2008, 04:47 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Where is the problem wearing lengendary gear if its better than fabled?
I don't mind...
It's not the tag that pisses people off. It's the fact that one is received from killing named in a group of 6 or less, sometimes solo. The other takes a group of 24, with planning and coordination required. So when the Legendary is better, you question what exactly your wasting your time for.

Nerfing Legendary is stupid since your hurting people more than you help, It's the Fabled loot that needs a boost.
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Old 01-22-2008, 04:51 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

Read the rest of my post before flaming...

Yes raidfabled should be better! But making Raidfabled better by ninjanerving all the other loot is not the right option.

Last edited by Lucrez; 01-22-2008 at 04:56 AM.
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Old 01-22-2008, 04:54 AM  
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Default Re: T-minus 90 days until I cancel my EQ2 account.

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Originally Posted by Wurm View Post
1) Fabled should have better stats... Legendary +35 int Fabled +55 int for example
This means nothing, because in a raiding situation, even with only an "okay" setup everybody has the stats that matter for them in a region where even adding +100 INT won't give a significant benefit, and won't be the deciding factor if you will use the item or not.

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Originally Posted by Wurm View Post
2) Fabled should have better (or MORE) abilities... +2 crit for Legendary +4 crit + a stun proc + 120 fire damage for Fabled for example.
Going in the right direction, but still has a major flaw: %-based item stats are shit imo as long as they don't scale to level (whether that would be item level to player level, or item level to mob level, or...).
You would always prefer the T7 4% crit item over the T8 2% crit item.
The expansion is flooded with this stuff, how's that supposed to look in T9 (if that ever comes)? 100% crit rate for all classes? :/

Quote:
Originally Posted by Wurm View Post
3) Fabled stun/stifle/damage abilities and procs should be the only gear in the game that should effect Epic encounters. Nothing worse than getting a kick ass piece of Fabled gear with a great ability only to read said ability "does not effect Epic targets!"
Indeed, that has always sucked. (+38% stealth run speed as epic set bonus, anyone?)

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Originally Posted by Wurm View Post
Make Fabled gear mean something in regards to Epic content and you'll be trading out your "good" Treasured and Legendary gear for Fabled every time with no hesitation.
Yes, this is what it all boils down to!
You cannot do that at the moment, with the current system of numbers in place. You cannot go higher than the maximum. And this is why, if you want to keep the current system, "nerfing" or rather "balancing out" common drops is the only option there is.
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