Quote:
Originally Posted by Uyaem
And this is why, if you want to keep the current system, "nerfing" or rather "balancing out" common drops is the only option there is.
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I only quoted this part... but one thing about stats and raids... sure with all the boosts going on your going to reach a cap where that 30 points of Sta wont make a big difference but it will still make a small difference. Ever wished you had 100 hit points more when you had 7000 and the AOE just hit you for 7070? I know I have...
Now lets get back to "nerfing"
Its not the Legendary gear thats broke, its the end game.
1) Cookie cutter encounters and mobs that have a pea for a brain AI that just happen to hit harder to make them "challenging" and even if the AI was better since everything is scripted once you figure it out... its no longer challenging.
Only way to fix this is make all Raid Instances more RANDOM... remember playing Diablo the second or hundredth time around and running into mobs you never fought (or had even seen) before in an area you thought you knew like the back of your hand? Remember thinking Holy Shit! when it happened?
Think about running through raid instance # 120X for the 30th time and all of a sudden the melee mobs you could kill in your sleep are casters and immune to slashing and magic damage. It would keep you on your toes and you for at least that one time through you damn sure wouldn't be bored.
But as we all know thats never going to happen in EQ2 aka Lazy Dev Land.
2) T8 Fabled loot that isn't Fabled at all... it all needs to be boosted and made better. Bring back the
WOW and
DROOL factor to Fabled loot and it will be worth striving to be that 1% of 1% that it drops for.
But finally we are getting decent loot and equipment for everyone. So instead of the 1%er begrudging Casual Ranger #100,645 his Legendary earring that gives him +5 to ranged crit and screaming OMFG NERF, the 1%er should be happy that CR #100,645 can go do his thing in the game and have fun.
And at the same time Mr. 1% can be content that he can go places and see and kill things CR #100,645 couldn't even imagine. As long as the reward is worth the effort to go there in the first place and its challenging and FUN once you arrive.
Because HAVING FUN is the only reason to play a game.
Nerf Legendary No.
Fix Fabled Yes.
And Treasured should remain what it always has been, 90% vendor trash with a few nice items thrown in to make having a normal chest drop exciting.