Quote:
Originally Posted by SanjuNana
Seeing as I'm not really familiar with the xpac ... what's been killed? Doesn't sound like anything significant ... which is actually pretty good for a SOE/EQ2 release. I just hope for your sakes that the unkilled mobs are gearcheck mobs, and not broken ones to be fixed later (and subsequently killed the day they're 'fixed').
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Clockwork Menance Factory was cleared day 1(as expected, since it's supposed to be on-par with KoS difficulty). This has a 3 day 20 hour lockout(obviously though you won't be going in until day 4)
Freethinker's Hideout was cleared(after it was fixed) a few days ago, there are only 4 named in there + trash(easy trash), the first 1 is pretty easy, 2nd one requires an interesting strat, although it's also easy. 3rd one is probably the hardest in zone, while the 4th mob isn't that hard comparitevely. This has a 3 day 20 hour lockout(obviously though you won't be going in until day 4)
Mistmoore's Inner Sanctum is pretty much a joke with annoying trash, all 5 named are pretty fucking gimp compared to Chel'Drak. While Mayong is a right pain in the ass(which is hopefully just a gear check mob, specially since loot is not droping for tanks). This has a 5 day lockout(obviously though you won't be going in until day 6)
Emerald Halls, well it's a lot of trash(although it's not annoying trash like Inner Sanctum), it has chances for really interesting encounters in comparison to everything I've ever seen in EQ2(although a few mobs aren't that unique). But they all seem like gear check mobs in here, and really don't feel broken. This has a 5 day lockout(obviously though you won't be going in until day 6)
Obviously nothing contested has dropped yet either, since they are mostly gear-check mobs that are really fucking tough and seem to require top-quality EoF gear to even attempt.
That pretty much sums up EoF raid content. Is there enough content ignoring contesteds for a raid guild? I'd have to say almost. You could do Clockwork/Freethinker's in 1 night, and then next 2 days do Inner Sanctum and Emerald Halls, then you're locked out of everything, until Clockwork/Freethinker's the day after, then you have another day off, then you begin the cycle again. So, 4 out of 6 days, that's a good amount of raid content for just instances. Of course add in doing TFD content, and KoS/TFD Contesteds, and of course EoF contesteds/avatars, and you've got yourself a full week of content.