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Old 01-30-2008, 12:54 PM  
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Default Re: Assassin Vs Wizard

Where the fuck is this ridiculous notion coming from that predators are somehow less group dependent than sorcerors? As a ranger, dirge, illusionist, and inquisitor are all huge for my dps and I need all 3 to perform to the fullest.

Last edited by Azleya; 01-30-2008 at 12:56 PM.
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Old 01-30-2008, 01:09 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Grouper View Post
FUCKING WRONG SHIT TARDS. It was stated long long fucking long ago that wizards and warlocks are the defeacto #1 DPS in the game, or at least that was suposed to be the idea. Its the end of the disgusion there as far as i am conserned.

If your going to weigh the balance of out int buff your a fucking dumb shit if your not going to balance it out against EVERYHTING else, you fucking pick and chose w/e the fuck you want and decide to have thigns your way just because you nigated every thign else. if I have to explain everything else(the diff between a mage aand a scout) then fucking kill your self.

Its these exact shit head idea and complaints centered around false logic that are the cause of half the fuck up "balances" made in this game.
Well, like other had said, T6 stances is not the same has T7.

For 2 years in T7, Pred = Sorc. The balance have been made, proven by all raiders experience. In some situation Pred > Sorc, other Sorc > Pred and on ZW parse, it was pretty closed. At least Eq2 give the feel of it, while a good assassin outparsed a bad wizard, it's the same on the other way.

With RoK, predators get a lot of Melee Crits Item. Melee crits > Spell crits because the melee crits apply to auto-damage.

To even pull the gap between pred/sorc, they give pred the double attack features.

Now Auto-Attack shine for you and it is so shiny that when you can't hit consistently on orange (and yes, at that level you are where you should be), you come and cry because of it.

Take any instances run in RoK. Pred > Sorc. The heroic content drop too fast for sorc to do anything good there.

So, while you cry on hitting orange mob, can we see how piercing skills you got? Does the piercing (or slashing/crushing) buff and items would help your auto-attack DPS? (yes)

The problem with sorc is they don't scale with new weapon, new melee proc, new double attack, a lot of auto-attack crits. So while Sorcerer are the best actually on the 3th floor of VP, it's actually all the opposite for all the other zone of the game.

More time passed, more pred can gear with double attack, crits and epic weapons.... more the gap between pred and sorc will be large.

In 1 year, Pred will be the top parser even in VP 3th floor. That is the Eq2 mechanics. Casters are greater at first because their only source of damage come from spells and those spells don't scale past Master. While melee dps can scale and take more DPS overtime simply with new melee gears.

And I don't need to insult you to show you the reality of Eq2. Perhaps you need to insult me because you got not enough real argument to justify your claims.

Actually, the devs should put : Multi-CAST for casters.

In that regard, pred and sorc should be on par on itemizations.

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Old 01-30-2008, 01:26 PM  
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Default Re: Assassin Vs Wizard

wow, so much whining from a few ppl. wait for a fucking melee hit rates fix, then you can start moaning.
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Old 01-30-2008, 01:44 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Azleya View Post
Where the fuck is this ridiculous notion coming from that predators are somehow less group dependent than sorcerors? As a ranger, dirge, illusionist, and inquisitor are all huge for my dps and I need all 3 to perform to the fullest.
All I was saying is that they are less group dependent for aggro. Every dps class needs more than 1 support class to parse high.
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Old 01-30-2008, 01:58 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Azleya View Post
Where the fuck is this ridiculous notion coming from that predators are somehow less group dependent than sorcerors? As a ranger, dirge, illusionist, and inquisitor are all huge for my dps and I need all 3 to perform to the fullest.
Sorcerers are more buff dependent then rangers. Not only are you going to be so far up the dps and haste curve that one of those classes isn't going to have a huge impact, your deagro shit makes you less dependent. Not only do I NEED a troubador (about 500 dps increase, plus deagro which without I'm fucked), Illusionist (1k dps), both of these classes actually have to be played by good players or it diminishes. If the players playing either of those classes suck I'm not going to gain nearly as much dps. Then I need a Warlock which is at least another 400+ dps. Then lets add on to that I need other classes in the raid or I'm fucked anyways. Not only do I need 2 hate buffs in the MT group, and even with only 2 I'm likely to still pull agro, I also need a second deagro from somewhere, a monk in the raid gives me another 400 dps, an sk in my group would give me another 300. A Mystic for my healer would also be huge amounting to 600 ish dps.

But hey, you run out of power, use some mental breach.

No deagro on you? No problem, you manage your own agro, and even if you pull it odds are you can dump it.

Those 2 things any good sorc would die for. I'd gladly trade my int buff in a heartbeat for that shit.
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Old 01-30-2008, 02:05 PM  
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Default Re: Assassin Vs Wizard

Cast, Primal got nerf'd down to 27% back when they nerf'd all the scout deaggro's. Besides the one you'd really want is the assassin combo of deaggro's. Hate transfer/deaggro topped off with having Concealement to drop another 40% when you chain all your biggests hits pwns the rangers minor constant deaggro.
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Old 01-30-2008, 02:24 PM  
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Originally Posted by Crychtonn - Bylar View Post
Cast, Primal got nerf'd down to 27% back when they nerf'd all the scout deaggro's. Besides the one you'd really want is the assassin combo of deaggro's. Hate transfer/deaggro topped off with having Concealement to drop another 40% when you chain all your biggests hits pwns the rangers minor constant deaggro.
Dang Crychtonn, I think we should reroll! My 4% aggro transfer just ain't cutting it!
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Old 01-30-2008, 02:24 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Slippery View Post
Sorcerers are more buff dependent then rangers. Not only are you going to be so far up the dps and haste curve that one of those classes isn't going to have a huge impact, your deagro shit makes you less dependent. Not only do I NEED a troubador (about 500 dps increase, plus deagro which without I'm fucked), Illusionist (1k dps), both of these classes actually have to be played by good players or it diminishes. If the players playing either of those classes suck I'm not going to gain nearly as much dps. Then I need a Warlock which is at least another 400+ dps. Then lets add on to that I need other classes in the raid or I'm fucked anyways. Not only do I need 2 hate buffs in the MT group, and even with only 2 I'm likely to still pull agro, I also need a second deagro from somewhere, a monk in the raid gives me another 400 dps, an sk in my group would give me another 300. A Mystic for my healer would also be huge amounting to 600 ish dps.

But hey, you run out of power, use some mental breach.

No deagro on you? No problem, you manage your own agro, and even if you pull it odds are you can dump it.

Those 2 things any good sorc would die for. I'd gladly trade my int buff in a heartbeat for that shit.
Arabel you need to get out of your dream world and stop being so one sided. You want a mental breach option then put on more power proc items and adornments. Oh wait what you say that will lower your DPS. Well wtf do you think switching from damage poison to mental breach does to a scout.

As for being group dependant on DPS wtf is your point. Every damm class is and I could easily list out all those classes same as you did but whats the point. The One and Only class you are dependent on to be on the same footing is a troubador Or a coercer for eithers dehate. And how often does your or anyone elses raid force not have one or both of those classes in it.


Lets put it this way. If you were given the choice of 4 classes that all did the same damage. One offered on top of that a hate transfer to help your MT. Another offered higher Int and a short term 100% proc for the casters in it's group. The third had a nice proc percentage increase for it's group and the last could only offer 46% out of combat run speed.

Which ones are you taking and which is getting left behind?

And before you answer this raid like 99.9999% of raids has a troubador in it.
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Old 01-30-2008, 02:31 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Slippery View Post
Sorcerers are more buff dependent then rangers. Not only are you going to be so far up the dps and haste curve that one of those classes isn't going to have a huge impact, your deagro shit makes you less dependent. Not only do I NEED a troubador (about 500 dps increase, plus deagro which without I'm fucked), Illusionist (1k dps), both of these classes actually have to be played by good players or it diminishes. If the players playing either of those classes suck I'm not going to gain nearly as much dps. Then I need a Warlock which is at least another 400+ dps. Then lets add on to that I need other classes in the raid or I'm fucked anyways. Not only do I need 2 hate buffs in the MT group, and even with only 2 I'm likely to still pull agro, I also need a second deagro from somewhere, a monk in the raid gives me another 400 dps, an sk in my group would give me another 300. A Mystic for my healer would also be huge amounting to 600 ish dps.

But hey, you run out of power, use some mental breach.

No deagro on you? No problem, you manage your own agro, and even if you pull it odds are you can dump it.

Those 2 things any good sorc would die for. I'd gladly trade my int buff in a heartbeat for that shit.
You're really not special in this respect. Rangers need a similar list of shit to parse and not pull aggro and die.
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Old 01-30-2008, 02:57 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Crychtonn - Bylar View Post
Arabel you need to get out of your dream world and stop being so one sided. You want a mental breach option then put on more power proc items and adornments. Oh wait what you say that will lower your DPS. Well wtf do you think switching from damage poison to mental breach does to a scout.
Find me t8 power proc gear that stacks, and multiple soulsiphon items do not count because only one can proc at a time.

Quote:
Originally Posted by Crychtonn - Bylar View Post
As for being group dependant on DPS wtf is your point. Every damm class is and I could easily list out all those classes same as you did but whats the point. The One and Only class you are dependent on to be on the same footing is a troubador Or a coercer for eithers dehate. And how often does your or anyone elses raid force not have one or both of those classes in it.
You may gain benefit from having other classes, but they do not do nearly as much for you as the classes need for me do for me. Yes, I have raided without a coercer and troub because those people had real life things to deal with, it sucks. Because raids normally have that class is because of the fact that certain people are so dependent on having that class. Saying so the raid normally has that class so it doesn't matter is retarded, because that doesn't make me less dependent on it.

If any classes in this game need to be looked at (aside from the hit rate issue) summoners and coercers should be at the top of that list, not rangers. Rangers will be fine when hit rate gets fixed.
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