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Old 01-30-2008, 03:12 PM  
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Default Re: Assassin Vs Wizard

Arabel, you really need to pull your head out of your ass on this one. There's no basis for your claim that sorcerors are more group dependent than predators. Hey, guess what? I've raided without a dirge/illu/inq setup, and it sucks. My dps drops big time. I've also raided with that setup but without any external source of de-aggro, and holy shit, that sucks, too. I pull aggro constantly. Stop living in your own little world and acknowledge that other dps classes' needs are just as valid, important, and significant as your own.
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Old 01-30-2008, 03:33 PM  
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Default Re: Assassin Vs Wizard

Funny last I looked mental breach can only proc once per attack also. . .

I won't bother continueing to argue over who is more group dependant because I know how stubborn you are and no matter how many facts I lay out you'll never change your mind. It must be a figment of my imagination when mine or other scouts DPS shoots up so much when they get into groups with buffs.

As for rangers being fixed just by fixing hit rates? Are you kidding me. You think making a class reliant on a weapon from a previous tier is fixed??!?!?
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Old 01-30-2008, 04:48 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Crychtonn - Bylar View Post
Funny last I looked mental breach can only proc once per attack also. . .
Remind me here, the proc rate on mental breach is what? The average proc rate on gear is what?

Quote:
Originally Posted by Crychtonn - Bylar View Post
I won't bother continueing to argue over who is more group dependant because I know how stubborn you are and no matter how many facts I lay out you'll never change your mind. It must be a figment of my imagination when mine or other scouts DPS shoots up so much when they get into groups with buffs.
Can a Ranger go in any normal raid group and be fine? Last I checked a Ranger could sit in any normal dps or ot group and do well. I cannot say the same.

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Originally Posted by Crychtonn - Bylar View Post
As for rangers being fixed just by fixing hit rates? Are you kidding me. You think making a class reliant on a weapon from a previous tier is fixed??!?!?
Karma at its best. Did you try to bring Arrows into line when they gave you a distinct hit rate advantage over all other scouts and fighters?
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Old 01-30-2008, 04:51 PM  
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Default Re: Assassin Vs Wizard

Are all wizards this dumb?
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Old 01-30-2008, 04:57 PM  
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Originally Posted by Jourdelune View Post

So, while you cry on hitting orange mob, can we see how piercing skills you got? Does the piercing (or slashing/crushing) buff and items would help your auto-attack DPS? (yes)
Ok lets do some math here since you still have your head up your ass, standing in EFP I have 492 piercing, since our Fury is gone I have a Warden with the Warden skill buff so add 69 to that number, on top of that add 25 for swindlers so.

492+69+25 = 586 which is way over the cap and my hit rate still fucking sucks.
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Old 01-30-2008, 05:17 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Azleya View Post
Are all wizards this dumb?
Are you inept at having a discussion and point/counterpoint?

Also, to add to the mental breach/power proc gear point. You can change your poison mid combat, I cannot change my gear.


Edit: So, the crux of the issue is your dps vs utility. Are you not fighting for the top of the parse in yellow zones?

Last edited by Slippery; 01-30-2008 at 05:20 PM.
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Old 01-30-2008, 05:32 PM  
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Default Re: Assassin Vs Wizard

I've already repeatedly pointed out the flaws in your reasoning, yet you continue to make the same dumbass points over and over. Yea, a predator can do ok in a 'normal' OT group with moderate buffs, just as a sorceror can do ok in a group with moderate mage buffs. Yea, every raid has an OT group, but so does every raid have a mage group, and usually one that is quite specialized for the mages in it. Based on everything I've seen, the overall dropoff from losing buffs starting from optimal setup is roughly the same for predators as it is for sorcerors. There is no evidence to indicate that predators lose less dps from losing buffs or that it is easier for them to get the buffs they need to do well. Now for the love of god, pull your fucking head out of your fucking ass on this matter and get over this fucking delusion you seem to have that sorcerors are somehow especially hard to buff properly.

And despite my clarifications, you don't seem to understand that what I'm talking about is what ought to be, not what is. As for what is, I do ok in yellow zones, but I hear of top sorcerors doing even better (and to my knowledge, no ranger is doing better than I am), and as I've said repeatedly, given the current utilities of the various classes, I shouldn't be 'fighting' for top, but rather winning by a significant margin.
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Old 01-30-2008, 05:55 PM  
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Originally Posted by Azleya View Post
And despite my clarifications, you don't seem to understand that what I'm talking about is what ought to be, not what is. As for what is, I do ok in yellow zones, but I hear of top sorcerors doing even better (and to my knowledge, no ranger is doing better than I am), and as I've said repeatedly, given the current utilities of the various classes, I shouldn't be 'fighting' for top, but rather winning by a significant margin.

Despite my clarifications, you don't seem to get the point that you will never get to be winning by a significant margin. If you where winning by a significant margin you would eliminate 3/4 of the classes in this game from being on raids. Fighting for the top is exactly where you should be and will get you on raids. Asking for more is greed and looking for imbalance in the game.

Edit: And this parse http://www.eq2flames.com/wizards/480...tml#post382199 seems to pretty clearly say your class doesn't need adjusting once hit rate gets fixed.

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Old 01-30-2008, 06:02 PM  
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Default Re: Assassin Vs Wizard

Quote:
Originally Posted by Slippery View Post
Are you inept at having a discussion and point/counterpoint?

Also, to add to the mental breach/power proc gear point. You can change your poison mid combat, I cannot change my gear.


Edit: So, the crux of the issue is your dps vs utility. Are you not fighting for the top of the parse in yellow zones?
Do you know how long it takes to change poison mid combat? takes forever and you lose a huge chunk of dps to do it. And now your not proc'ing dmg anymore, so theres more dps lost, and mental breach isn't like an insta/perma keep-power-full shit like your making it out to be. If I run out of power in say, 5 mins, then with mental breach on full time (good bye 11% of my zw from no more dmg poison) I *might* last 8 mins instead before going oop.

And while your pointing out the difference between displayed proc %'s between gear and poison, remember to point out that spell casting time effects that proc chance just as much as our weapon speed does. Oh, and that your not spending almost 2p/raid just on poison, prolly more if your constantly wasting poisons swapping in mental breach over dmg, and vice versa.


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Originally Posted by Jourdelune View Post
Well, like other had said, T6 stances is not the same has T7.

For 2 years in T7, Pred = Sorc. The balance have been made, proven by all raiders experience. In some situation Pred > Sorc, other Sorc > Pred and on ZW parse, it was pretty closed. At least Eq2 give the feel of it, while a good assassin outparsed a bad wizard, it's the same on the other way.

With RoK, predators get a lot of Melee Crits Item. Melee crits > Spell crits because the melee crits apply to auto-damage.

Oh what, spell crits don't up the dmg of spells like melee crits do for melee? damn, thats gotta suck for you, oh, and whats that? most spell crit gear ALSO has +spell dmg on it and most melee crit gear doesn't have +ca dmg? damn, yeah, poor casters

To even pull the gap between pred/sorc, they give pred the double attack features.

Now Auto-Attack shine for you and it is so shiny that when you can't hit consistently on orange (and yes, at that level you are where you should be), you come and cry because of it.

Hi, you DO realize that melee's are called melee cause we well...melee, and thats where our dps comes from.

And I guess its ok that all of a sudden we go from melee AND casters both being able to land hits/spells, to only casters being able to consistantly land spells, and fuck melee? If you seriously think that its "balanced" for melee dps to drop so dramatically while caster dps doesn't on higher con mobs, you need to go jerk off with some high grit sandpaper, then shoot yourself because your a fucking retard.

Take any instances run in RoK. Pred > Sorc. The heroic content drop too fast for sorc to do anything good there.

Then you just suck. Any Sorc that knows how to play thier class can parse high whether its heroic or epic content. Its all in your cast order. If your unable to adjust your style of play for the content your doing, see the above comment about shooting yourself.

So, while you cry on hitting orange mob, can we see how piercing skills you got? Does the piercing (or slashing/crushing) buff and items would help your auto-attack DPS? (yes)

Actually, no they don't you fucking tard. There is thing with stats, called caps. Meaning once you hit them, you stop getting any benefit from raising the stat anymore. So once your cap out (really easy to do) then those buffs do you zero good, and oh looky, hit rates STILL fucking suck

The problem with sorc is they don't scale with new weapon, new melee proc, new double attack, a lot of auto-attack crits. So while Sorcerer are the best actually on the 3th floor of VP, it's actually all the opposite for all the other zone of the game.

More time passed, more pred can gear with double attack, crits and epic weapons.... more the gap between pred and sorc will be large.

In 1 year, Pred will be the top parser even in VP 3th floor. That is the Eq2 mechanics. Casters are greater at first because their only source of damage come from spells and those spells don't scale past Master. While melee dps can scale and take more DPS overtime simply with new melee gears.

So...sorc's can never get a gear upgrade that has more spell crit or spell dmg on it? Or even casting time reducers (see lots of that this expansion). Damn, yeah, thats gotta suck and you wouldn't be able to keep your dps up, oh wait, thats all a load of horse shit, and you CAN get gear upgrades that DO upgrade your dps. Heh, this isn't EQ1 anymore, ffs.

And I don't need to insult you to show you the reality of Eq2. Perhaps you need to insult me because you got not enough real argument to justify your claims.

Ha, I justified every one of my claims and still insulted you, its easy to do when you don't have the mental capacity of a goldfish. Oh, and you didn't have any justification for any of your garbage, so you fail x2.

Actually, the devs should put : Multi-CAST for casters.

Sure, just as soon as my CA's double cast, your spells can too. Sorc's spells have higher top end dmg than any of my CA's but execute, and thats on a 10 min timer. Auto attack is there to fill in the gap between those two lvl's.

In that regard, pred and sorc should be on par on itemizations.

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Old 01-30-2008, 06:03 PM  
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Default Re: Assassin Vs Wizard

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Originally Posted by Slippery View Post
Despite my clarifications, you don't seem to get the point that you will never get to be winning by a significant margin. If you where winning by a significant margin you would eliminate 3/4 of the classes in this game from being on raids. Fighting for the top is exactly where you should be and will get you on raids. Asking for more is greed and looking for imbalance in the game.

Edit: And this parse http://www.eq2flames.com/wizards/480...tml#post382199 seems to pretty clearly say your class doesn't need adjusting once hit rate gets fixed.
Wrong, other classes would still be needed because of, omg, the utility they have in combination with the dps they bring (less dps + utility = more dps, if done properly, see bards). Furthermore, I have also repeatedly stated that another viable solution is to bring predator utility up to par. Am I getting through here? Are you ever going to understand that I have given multiple reasonable solutions, or are you too mentally impaired to get this? I mean I say the same shit over and over and you act as if I never said it. Wts short-term memory.

And btw, that dps number is approximately what top swashbucklers are doing, and more consistently than I am.

And since you seem to want to start linking parses, here's what top wizards are doing (I'm sure you've seen it). http://www.eq2flames.com/wizards/480...tml#post426183. In every zone listed there except Tomb of Thuuga, I can't touch those numbers.

Last edited by Azleya; 01-30-2008 at 06:09 PM.
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