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Old 02-05-2008, 05:19 PM  
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Default Re: LU trends - Why is LU42 so late??

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Originally Posted by gungo View Post
Hi retard, The shorrt bus drop you off early?
Please show me the qoute where live updates are suppsoed to be monthly updates. Or is this more assumed bullshit your pulling out of your stretched out creampie of an ass. Secon the 4.5week avearge was pulled off the guys fucking graph. It is called simple math you should try it sometime. Third i am going by the dev qoute which said everything had to be submitted by the 9th instead of your sperm encrusted lips. Did something get added after the 9th i do not no nor care. My point was testing probably has little to do with live update content delays as they are seperate departments.
My point, however, was that one LU getting delayed means that every LU after that gets delayed.

That's a fact. If this wasn't true, you would see 1-2 week period between some of the LU's, which you DON'T. So, my point stands...the 3.5 week delay on LU42 has put a 3.5 week delay on every single LU from this point forth.
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Old 02-05-2008, 05:22 PM  
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Default Re: LU trends - Why is LU42 so late??

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yeh gungo so they had Epics and Epic questline ready and 75% tuned for RoK release (a dev said that), actually they were at that % of progress before RoK but they had to pause because of wildifres, and about this we could start some debates but let's say they're right fo the sake of making things not overcomplicated. So in 3 months (make it even 2 and 3 weeks removing Xmas holidays) they couldn't come up with finishing the tuning of the last 25% of the work? Come on, it was surely the thing at the top of the priority list (except for urgent gameplay expoits/bugs which i doubt were that many), since Epics was to be one of the Main Features of the Expansions, yet they say they need more time because the LU is big?

What is big?

Epics that were 75% ready 2months and 3 weeks ago, that even a single Undergraduate could complete alone in that given time?
Epic Cloaks that were made by a totally different Dev and are, as far as i know, 100% ready from at least 1 week?
Mannequins (sp?) that ok maybe took 3-4 weeks of coding if done at late evening, but then again should not require extensive testing once they're ready?
Introducing a lvl 2 spell that takes something like 15mins to code and test and validate?
Introducing a Netstat window that takes approximately 4 hours (maybe less depending on what info it offers and if they were easily obtainable) of coding and that evenif it doesn't work too good it's just cosmetic and doesn't affect gameplay at all?
Nerfing a couple of spells?

Then what?
Dunno seems to me you have all the times mapped out to code an entire MMo patch, Completed by an undergraduate at that. How can i argue with that since you know the complete details on what is required to code and test 24 epics and whatever else is included in the patch.
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Old 02-05-2008, 05:24 PM  
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Default Re: LU trends - Why is LU42 so late??

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I wanted to see a pie chart.

I like pie.
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Old 02-05-2008, 05:25 PM  
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Default Re: LU trends - Why is LU42 so late??

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Originally Posted by Kruhl View Post
My point, however, was that one LU getting delayed means that every LU after that gets delayed.

That's a fact. If this wasn't true, you would see 1-2 week period between some of the LU's, which you DON'T. So, my point stands...the 3.5 week delay on LU42 has put a 3.5 week delay on every single LU from this point forth.
You do however see a 3 week period after a 5 week period. hoe does that fit into yoru correlation. Shouldnt that 3 week period be 4 weeks later if it was delayed? Will live update 43 be 4.5 weeks later which is the average live update time. i don't know. It might just take 3 weeks.


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Old 02-05-2008, 05:28 PM  
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Default Re: LU trends - Why is LU42 so late??

My Pie Chart > Your Pie Chart

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Old 02-05-2008, 05:29 PM  
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Default Re: LU trends - Why is LU42 so late??

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Originally Posted by gungo View Post
you do however see a 3 week period after a 5 week period.

Ok so let me get this right. You're taking 1 statistic, out of 12 statistics. And you want us to believe that proves I'm wrong? You obviously know nothing about statistics, sir. If anything, your statement proves me even more right. 11 out of the 12 LU's were not affected. Which means the evidence is actually in MY favor, not yours.

In addition, the period you are talking about is the RoK release, which is LU40. Since the devs had given a set date for RoK release, they had to stick to their time table and release it then. Which is why you see such a short period of time between LU39 and LU40. Which means your statistic is even MORE insignificant than previously thought. GG.

Last edited by Kruhl; 02-05-2008 at 05:32 PM.
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Old 02-05-2008, 05:30 PM  
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Default Re: LU trends - Why is LU42 so late??

This pie chart > all.
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Old 02-05-2008, 05:31 PM  
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Default Re: LU trends - Why is LU42 so late??

LU 43 will just be fixing bugs with epic quests, and nerfing the items that are way too overpowered that couldn't have been figured out in the last year or so they've supposedly been working on these quests.

Oh, and i'm sure they'll add the monthly useless thing that you can do to your house, and add something that probably should have been added about 35 LU's ago.
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Old 02-05-2008, 05:32 PM  
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Default Re: LU trends - Why is LU42 so late??

simple math, because if it actually takes more to code and test 25% of Epic material it means it would have taken more than 4 times as much to code/test it all (it would also be quite dumb to wait for the 24 completed quests before starting to test them, it's much easier/wiser and less expensive to test like 3-4 questlines together if they're long) which is around 1 year (11 working months, 20 days a month), so unless they've started focusing on Epics even before EoF got released, that is really really unlikely
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Old 02-05-2008, 05:34 PM  
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Default Re: LU trends - Why is LU42 so late??

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Originally Posted by Kruhl View Post
Ok so let me get this right. You're taking 1 statistic, out of 12 statistics. And you want us to believe that proves I'm wrong? You obviously know nothing about statistics, sir. If anything, your statement proves me even more right. 11 out of the 12 LU's were not affected. Which means the evidence is actually in MY favor, not yours.
Actually i took the average of the liveupdate times which was ~4.5weeks as my basis.

and what i did prove was that 5 week LU did not delay the next live update which was 3 weeks later. Which actually proves that a delay in a prior patch does not equal a delay in the next patch. I was not trying to prove it does not delay an update. I was proving you wrong that it will delay an update.
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