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02-10-2008, 04:58 PM
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Archduke Ferdinand
Character: Ritsar Shmitsar
Guild: Nom nom
Posts: 1,690
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A fix for buggable avatars?
With Crushbone being a hot bed of exploiting, are the devs going to look at what it is that Elysium is doing to bug out avatars in t8 and how they manged to kill them in, assumably, all of t7?
Adds are a major portion of these fights, and removing them is obvious beyond any question that it's an exploit, but are any guilds ever going to get punished like CL did on MO? Seems like exploiting raiding content has lead to no punishments whatsoever.
Loot needs to be stripped and characters need to get suspended.
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02-10-2008, 06:42 PM
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Archduke Ferdinand
Character: Ritsar Shmitsar
Guild: Nom nom
Posts: 1,690
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Re: A fix for buggable avatars?
Looks like no Avatars are in game right now
THANKS ELYSIUM
Don't be surprised if they take a long time to come back in game
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02-10-2008, 06:49 PM
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Don't even think about it
Character: Petgroup
Server: Gorgonnash
Posts: 1,159
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Re: A fix for buggable avatars?
Quote:
Originally Posted by TANGARTH
Don't be surprised if they take a long time to come back in game
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I think everyone who has pulled an Avatar on live servers should have there accounts flagged for a free 30 days of gameplay since the fucking donkey show people who suppose to test the shit and get paid for it clearly don't.
Testing on Live, SoE at its finest.
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Originally Posted by RadarX
Go play another game and wake up. SOE's Community Team does more than ANY other company.
Flames now has 0 support from anyone. No TTH, no Zam (although I'm not sure how much there was), no SOE, no one.
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02-10-2008, 07:09 PM
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Regular
Character: Daray
Server: Kithicor
Posts: 221
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Re: A fix for buggable avatars?
Quote:
Originally Posted by TANGARTH
With Crushbone being a hot bed of exploiting, are the devs going to look at what it is that Elysium is doing to bug out avatars in t8 and how they manged to kill them in, assumably, all of t7?
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This isn't a new thing on Crushbone - avatars were killed by bugging out their adds in this manner all through T7.
Just wondering why it took SOE over a year to finally get around to acknowledging the problem by despawning the avatars, and presumably, looking into a fix.
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Daray.Wizard.Kithicor
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02-10-2008, 07:09 PM
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Archduke Ferdinand
Character: Ritsar Shmitsar
Guild: Nom nom
Posts: 1,690
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Re: A fix for buggable avatars?
for once we definitely agree, and ps, i'm stupid, there's already a thread on this :\
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02-11-2008, 09:39 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 693
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Re: A fix for buggable avatars?
Also, isn't there supposed to be a 'U' in your sig?
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02-11-2008, 10:12 AM
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Nubsauce
Character: Manic
Server: Permafrost
Posts: 341
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Re: A fix for buggable avatars?
SoE fix , how long is a hot fix?
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02-11-2008, 10:31 AM
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Regular
Character: Lonetiger
Server: Donewitdagame
Posts: 145
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Re: A fix for buggable avatars?
we petition on avatar of growth when we first saw this bug happening in t7 and nothing was done about it . we pretty much got the fuck you in nice way reply from soe.
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02-11-2008, 03:52 PM
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King of the Pinksock
Character: Halroth
Guild: Dissolution
Server: Nektulos
Posts: 430
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Re: A fix for buggable avatars?
Avatars depopped again anywhere else?
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Come down on your own
And leave your money at home
Somebody must change
You are the reason
I've been waiting all these years
Somebody holds the key
I'm near the end, and I just ain't got the time
Oh, and I'm wasted, and I can't find my way home
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02-12-2008, 03:53 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 693
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Re: A fix for buggable avatars?
Quote:
Originally Posted by Leorrasanoob
Avatars depopped again anywhere else?
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I am assuming avatars popping was just a side effect of the patch, and the patch didn't fix whatever needs fixing. How long were they up before they depopped?
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