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Old 02-27-2008, 12:14 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

furys call of storms? *guessing*
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Old 02-27-2008, 12:22 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

Undead Tide is an example I'm guesssing. Often if the target dies while the pets are still in effect they will stroll back to the caster and just chill until the spell expires.

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Old 02-27-2008, 12:24 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

Emaciate/Defile could also fall under that.... that could get annoying quickly if it drops instead of pulsing "No Targets in Area"... sometimes I like to kill one thing and run over to another while it is ticking.
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Old 02-27-2008, 12:27 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

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Originally Posted by Pitty View Post
sounds like they mean hostile maintained AOE's - i cant think of any at the moment
I was thinking of something like forge of ro, but thats classed as a pet.

meh

Acid Storm, it'll still run after everything is dead.
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Old 02-27-2008, 12:53 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

I can see more pain just think about Jousting or being knocked back etc


kinda sucks again
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Old 02-27-2008, 04:01 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

Finally I will have to get a G15 - well, my girlfriend always complains about not knowing what to buy me for birthday - now I can give her clues ;)

And a nelos-like HA HA to you monks :D That awesome peel nerf - well once you get a uber spell and BOOM - nerf bat!

Harmonization fix - ole!
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Old 02-27-2008, 04:27 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

man this need greed decline thing is gunna be so fucked up when it comes to master's what hapends if some 1 main is in there and then a master drops that the main needs and some dumb fuck has a alt of the same class and press'd need

Woot on the ?'s i don't know how many times some dumb fuck got agro and killed us in the zone that is contected to bb
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Old 02-27-2008, 04:38 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

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Originally Posted by Ictinike View Post
COMPATABILITY
Logitech G15 Support
took a long time, but finally....

Group Looting Method Changes

completly pointless, it still comes down to everyone has to be honest and has to stick to rules to make it fair, so no change at all.

GAMEPLAY
  • Characters will no longer pass through the cliff wall in Pillars of Flame on the carpet from the Swiftrider's Camp to Eastern Stinging Isle.
dof was released in what century again?
  • The "/who all guild" command will now display information for all guild members regardless of anonymous or role-playing settings.
fuck you for nerfing anon

QUESTS
  • The quest helper window will now scroll properly when displaying a timed quest.
thats been fucked since when? launch?


ITEMS
  • The Mark of the Awakened once again shows up. However, switching into first person no longer displays the rune in front of your vision.
a year or so late, noone is using that piece of shit anymore anyway.
  • Male illusionists that cast their drachnid illusion from the epic quest will now get a male drachnid illusion instead of a female one..
that was the number one issue the game had, way to go on setting priorities.

ZONES
  • There are now more amenities available in East, North and South Freeport, including bankers, menders, and mariner's bells to summon transportation in and out. Similar amenities are now also available in North and South Qeynos. The Ironforge Exchange of Qeynos has also taken advantage of the confusion to acquire the struggling business of Fhara's Furnishings in North Qeynos, and has refurbished this building to be their new headquarters.
finally.
  • Bosses in Sebilis and Chadok now have a chance to drop 71-75 Master Scrolls.
woot, a reason to bother with those zones at all

SPELLS
  • Hostile maintained spells will now drop if there are no valid targets in the area.
you coudn't do a lu without a nerf?

PvP RULESET
  • Writs will now work by archetype instead of subclass
next time, just test stuff first, so you dont have to change it afterwards.

TRADESKILLS
  • New characters no longer receive an introductory note to speak to a tradeskill trainer. They now receive a full manual from their local tradeskill society. Existing tradeskill note quests will auto-complete.
a crafting manual? 3 years and 3 months late, but oh well, better late than never.
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Last edited by osibia; 02-27-2008 at 04:39 AM.
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Old 02-27-2008, 05:46 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

Quote:
Originally Posted by Laretha View Post
hmmm not sure what this means

SPELLS
  • Hostile maintained spells will now drop if there are no valid targets in the are

Does that mean precasting netherelms and Gift will no longer work?

hence another nerf?


Lare
spells like coercer dots that give power to self and the other one for power to group for example
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Old 02-27-2008, 07:01 AM  
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Default Re: EQ2 Test Updates.. Whatcha Think?

Troubador
  • Harmonization will no longer apply to spells which mix hostile and beneficial effects.
Yay, nerf to fix a bug. Fucking retards. Let's not fix it, let's take away some of this abilities' effectiveness. That's much easier.

Fuck all about fixing bugged shitty broken avatars and other crap raid content. But I must admit, fixing the PoF carpet so it doesn't fly through the cliff is far more important.
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