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Old 03-07-2008, 06:55 PM  
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Default Re: Lag

I duo my brigand with an enchanter, it is a skill based duo based on timing and mashing stuff in between correctly timed stuns. For the last few weeks fens had been almost unplayable for us because of spell lag. I would go do some solo stuff in other non kunark zones or kylong planes and not experience the lag... then we would go back to duo'ing in fens and there it was again.

Dont know how if thats helpfull at all or what but thats just another experience with the spell lag.
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Old 03-08-2008, 04:35 AM  
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Default Re: Lag

Ok, update after our raid tonight. Lag was still there same as last night, just like last night areas within the vicinity of lava tended to lag worse (not client end due to having to draw the lava, the spell delay server side stuff)

Never noticed any packet loss, ping was still stable, BPS was in the 18-25k range consistently most fights without bag spiking, etc. As long as I remind myself to compensate for the lag with my casting I am able to work through it, but it is easily noticeable and quite detrimental if you don't continually compensate. (Made all the trash in VP ridiculously annoying because I had to spend all my time making sure I was countering the lag instead of getting into any kind of an enjoyable casting rhythm.
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Old 03-08-2008, 10:21 AM  
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Default Re: Lag

Im playing on Splitpaw, and lag is horrible here too. Moving around somtimes isnt possible and Bps shoost up to 3-4 k just moving around.
THen seconds later its ok again.
Its like *moving*.....lag lag lag lag...*ok again*..lag lag lag lag.....*ok again*....lag lag lag...*ok again*

Im having lagspikes while moving and fighting...in big areas..and small ones...on noobs...on high lvl toons.
I thought it was worse during nighttime...but im having it today to ( saturday ) during daytime...but i guess thats cause alot of ppl are online like nighttime during weeks.

Its like the game / servers cant handle the information anylonger.

But i assure you..playing when it is like this isnt fun anymore.
Its like having the Qeynos harbour lag all the time in all zones.
Hope they fix this really really soon.

Last edited by Verrie77; 03-08-2008 at 10:22 AM.
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Old 03-08-2008, 10:43 AM  
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Default Re: Lag

These are taken from just moving around in The Caves...was playing my noob for abit.
Im not an expert on how to read these...but it was laggy i tell you..and moving around was bad.





















In such a small zone it should not lag this much !
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Old 03-08-2008, 11:19 AM  
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Default Re: Lag

I have now turned everything as far down in grafic as i possibly could....still the same lag
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Old 03-08-2008, 12:16 PM  
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Default Re: Lag

While clearing in OK, we had random folks still seeing the mob at 50% or more after we had killed it. Not everyone, just one or two people. They had to reboot to fix it. Happened two or three times.

That was in addition to the lag where my fps was down to 5 when usually I'm 25 to 35 in raid.
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Old 03-08-2008, 01:24 PM  
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Default Re: Lag

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Originally Posted by Verrie77 View Post
I have now turned everything as far down in grafic as i possibly could....still the same lag
SoE can't help you with this problem, only your wallet can.

Ping is ping, you can't reach out and force it to lower unless its spiking cause of net usage in your network. The lag that just surfaced reminds me of Quake 3 when I would try to tweak the net commands to get a cleaner connection. It feels like when some of my settings not at optimal numbers.

/snaps

The snaps setting is used to calculate how many gameworld updates you receive from the server. Usable range is 10 to 'server sv_fps setting' and defaults to 20. Version 1.17 of Quake3 forces snaps client side to a maximum of 25 or in some cases a maximum of 30. However the network code works in such a way that snaps should always be set to match or be above the server's sv_fps or a divisor of it.

/timenudge

We strongly suggest you leave cl_timenudge at 0 for online play. However If you do wish to alter cl_timenudge to adjust client side prediction then try a negative value that is 25% to 50% of your average ping. Example if you are currently pinging 100 to the server then experiment with a setting between -25 to -50 as your cl_timenudge value. Note that if you are using a negative value for cl_timenudge the top graph in cg_lagometer may be mostly yellow.

A positive value may help if you have problems with gameworld updates (snaps) not being rendered in time. Try a small positive cl_timenudge value of 5,10,15 or 20 never higher. See cg_lagometer for an explanation of how to determine if gameworld updates are not being rendered in time.



/rate

In 1.29 and above data packets are compressed server side before being transmitted to the client. Even though rate cap limits will be unchanged the actual amount of data sent in packets for a given rate limit will be greater as upto 5:1 compression is possible. In essence a 8000 rate cap limit could mean that after decompression on the Quake3 client you are actually receiving 12000+ bytes for a rate cap of 8000.


Now I understand it is two totally different games, and this game is not one that lets you even adjust such technical settings. But the lag I feel is EXACTLY how it felt in other games when the above settings were out of whack. I mean a server could have 40 ping with a fucked up rate and snaps setting and 40 ping feels like 90. Blocky/muddy movement, heavy/delayed reaction of your controls and lag that feels far worse than the ping displayed, despite no PL. No idea else what is causing the lag - just feels like the old days and connecting to a server with very poorly configured net settings.

I'm shocked there wasn't a roll back - isn't that what back-up is for? When the new version fucks up? Now its here and needs to get solved. It's a good thing this game doesn't have the popularity of WoW. Theres no fucking way they could give us stable servers with over 5x the amount of people connecting to their game.
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Old 03-08-2008, 06:17 PM  
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Default Re: Lag

Was funny a night or two ago, I take the sokokar out of Teren's Grasp and right as I fly over the ramp, my frame rate dropped to 5, the sokokar disappeared from under me, and I was standing upright in midair. It was the perfect setup for a one-liner, I just couldn't think of one.
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Old 03-08-2008, 06:43 PM  
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Default Re: Lag

Quote:
Originally Posted by Verrie77 View Post
These are taken from just moving around in The Caves...was playing my noob for abit.
Im not an expert on how to read these...but it was laggy i tell you..and moving around was bad.





















In such a small zone it should not lag this much !
Guk was like this except add a 0 or 2 to all those bps numbers, anytime you engage a mob it spikes to 10k+ use a spell or someone else cast one on you and you hit 20-30k. I cast the same spells 2-3 times with out being "interrupted" by mechanic once, it just restarts them as i get the end of them. Shit is fucking stupid, cant tell when mobs are stunning us or the server is just locked from lag. I have seriously quit beta's with better framerates and playing mechanics.
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Last edited by Ballads; 03-08-2008 at 06:46 PM.
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Old 03-08-2008, 09:52 PM  
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Default Re: Lag

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Originally Posted by Faxon View Post
i been getting constant packet loss spikes all day, not that i dont always, but it is a lot worse today =/
Same here its not been this bad in a long time
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