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Old 03-10-2008, 02:33 PM  
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Default Re: SOE does not want raiders.

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Originally Posted by Gaige View Post
SWG's player created everything system resulted in a huge database cost for SOE, and I doubt you ever see the same type of system put into a large scale MMO again.

Perhaps, although Second Life offers players far more options for item creation than SWG ever did. Storage space is cheap these days and getting cheaper.
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Old 03-10-2008, 02:36 PM  
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Default Re: SOE does not want raiders.

Second Life is also RMT. I'm not familiar with Second Life, is every item a player creates unique? Like if two different players make a pair of black leather pants, are each pair a unique item or the same item? In SWG they were unique, which added to the mass storage issues.
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Old 03-10-2008, 02:40 PM  
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Default Re: SOE does not want raiders.

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Well as in eq1 if you do it right ( before they started the instancing frenzy) The raiding community actually drove the player base. Tigole legacy of steel and FoH ect created a buzz about the game and community. See the casuals and raiders used to hang in the same zones alot of the time. Take Kael for example the casuals would be in kael farming the kael armor and the raiders would be trying aow and KT. Imagine sitting there in your group when you see a 500 foot tall orange monster ( aow) decimate the zone. People would be in awe and start having conversations about it in chat and ooc. This example goes onto PoP and so on. Casualy would exp in tactics ect and see raid guilds of 60 plus people zone in and spawn this HUGE mob it would create a buzz. Now guilds were not limited to 24 people so actually getting into one of these guilds and participating was alot more of a possibility.

I couldn't agree more. Man, those were the days

EQ2 had its moments back in the DMP days, with NPU finally downing it and the hype around it. That was pretty awesome. Since then, there hasn't been all that much really, at least not compared to eq1 days and FoH etc., but still enough to keep you going I guess...
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Old 03-10-2008, 02:41 PM  
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Default Re: SOE does not want raiders.

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Second Life is also RMT. I'm not familiar with Second Life, is every item a player creates unique? Like if two different players make a pair of black leather pants, are each pair a unique item or the same item? In SWG they were unique, which added to the mass storage issues.
I don't know the specifics, but I believe that at least some items in Second Life are unique.

As for SWG, the problem seems to be more how items were stored than with the concept of user-generated content. A more efficient item system could have alleviated most of those problems.
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Old 03-10-2008, 02:43 PM  
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Default Re: SOE does not want raiders.

I've never seen a database scenario which couldn't be addressed by a better design in the next product.
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Old 03-10-2008, 03:17 PM  
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Default Re: SOE does not want raiders.

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Now as for instances refering to the top. I call shennanigans on the fact that there are alot of casuals who don't like to raid. Because all I ever see the chat channels flooded with from casual players is "Any pickup raids going on?" "Any raids tonight"? etc. etc. The casual population imho does want to raid as well... they just don't have the time. But when they do it's on their mind. just my 2cp

As a casual player in a casual guild, I have to say this pretty much hits the nail on the head for nearly everyone in my guild, and almost everyone we associate with. SOE will find dead servers if they keep going the way they are. I don't see "soloers" or strictly heroic content keeping this game alive.
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Old 03-10-2008, 03:20 PM  
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Default Re: SOE does not want raiders.

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It's the same phenomenon why people watch arrogant, asshole athletes and how they idolize them.
I prefer to watch the athletes that demonstrate physical prowess and the like in humble silence. Those are the individuals that help create a franchise. The assholes are, for the most part, decent rental players that make their buck and move on - making a lot of noise while they do it to draw as much attention as possible.
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Old 03-10-2008, 03:22 PM  
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Default Re: SOE does not want raiders.

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I prefer to watch the athletes that demonstrate physical prowess and the like in humble silence. Those are the individuals that help create a franchise. The assholes are, for the most part, decent rental players that make their buck and move on - making a lot of noise while they do it to draw as much attention as possible.

Ie: Marvin Harrison vs. Chad Jonhson
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Old 03-10-2008, 03:26 PM  
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Default Re: SOE does not want raiders.

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EQ2 had its moments back in the DMP days, with NPU finally downing it and the hype around it.
Those sure were the days. I remember that like it was yesterday. Fuckin Torq fallin asleep at the comp still didnt even stop us!

I miss raidin on my fury.
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Old 03-10-2008, 03:28 PM  
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Default Re: SOE does not want raiders.

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As a casual player in a casual guild, I have to say this pretty much hits the nail on the head for nearly everyone in my guild, and almost everyone we associate with. SOE will find dead servers if they keep going the way they are. I don't see "soloers" or strictly heroic content keeping this game alive.

I played Quake 3 for 7 years and what did I do each time? I loaded into a red vs blue scenario and fought. Or I went to a a seperate arena and played 1v1's. Why did it maintain interest? Because I was playing actual humans oppose to a computer AI. PvP will always have more longevity and PvE because the simple concept of human vs human combat in a game is enough to hold interest for years, it experience is always atleast a tad unique. There no was no depth to Quake, other than tweaking your personal skill level until you reach a point where you just load into any server and dominate 90% of the time - but it provided entertainment. I mean thats why we need Xpacks and new content. You could PvP forever with a cap at level 70. You'd get bored as fuck raiding KoS for 5 years though. What im afraid of is, how much can they keep adding PvE content until your back at square one again, so to speak. That or you keep creating more ways to become a powerful toon in the game...but to make it less of a cakewalk you beef up encounters. It seems like it would either get to a point where your so overpowered it feels lame, or the encounters are so overpowered it feels lame...hmm.

Last edited by dakkota; 03-10-2008 at 03:31 PM.
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