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03-11-2008, 03:26 PM
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Lil Newbie
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NPU Doesn't Clear Anything on their own...
The following E-Mail was sent to me by a member of NPU that is no longer in the guild.
mcgurer@hotmail.com = Alix, NPU Guild leader.
nszots@soe.sony.com = Zoltaroth, EQ2 Coder | Astaroth, NPU SK
This should shed some light on the hypocrisy surrounding their claims of "figuring out" the encounter.
From: nszots@soe.sony.com
To: mcgurer@hotmail.com
Date: Thu, 25 Oct 2007
Trakanon’s Lair raid zone is now ready for combat testing.
· Explanation: GU40 features a new adventure zone, Trakanon’s lair, an epic x4 raid zone.
· Testing : The zone is basically an x4 raid group instance which houses Trakanon (and nothing else). It is accessed through veeshan’s peak, so massive guarding isn’t considered necessary since it would not be envisioned that anyone could make it through veeshan’s peak.
· To enter the zone use /zone exp04_dun_veeshans_peak_epic01_trakanon, there is no content label
· When you enter you are in a zone in/zone out room which leads to gigantic stairs. You must use the side area of the stairs to walk up into the main lair.
· When you first enter the zone, trakanon will greet you from far above the platform, then fly down. At this point you can engage trakanon.
· You must have a chelsith stone with you to have any chance to succeed. /spawn expendables/baubles/chelsith_stone to get one for now. It will drop in the leviathan encounter in-game.
· Once the fight begins, you will notice the holder of a chelsith stone can touch the orb altar on the far side of the platform to energize it. Once energized if you stay within 14m of the energized orb structure, you are protected from many of trakanons more powerful abilities.
· The key to winning this encounter is to realize you must all fight within 14m of the activated orb on the far side of the platform. Trakanons arcane maelstrom breath weapon is far too lethal outside this protective area. In addition trakanons knockback abilities will prove problematic, and all but one of them is negated when you are close to this orb object (if its energized).
· Trakanon has the following combat abilities. Take special note of which spells combo off one another, and which spell effects are negated by proximity to the orb. Make sure they are NOT negated otherwise, make sure they ARE negated when you are close to the orb. Make sure the combo effects ONLY happen when you are hit with one spell when the second spell hits you, and do NOT go off otherwise.
· Trakanon is a level 87 warlock. He will periodically cast Wing Buffet and Tail Swipe. Wing buffet will STUN everyone in front of him for 2.5 seconds. It will also KNOCK everyone back UNLESS they are within 14m of the energized orb. Tail swipe does some damage, and stuns players for about 3 seconds. It will also KNOCK BACK any players that are NOT within 14m of the energized orb.
· Trakanon is immune to all control spells, and will double attack on melee 10% more than normal.
· Trakanon has Arcane Aura of the Wyrmlord on him. On take damage 10% of the time, players will be hit with Pestilential Pause. This does a slight amount of damage to the player and for the next 10 seconds, all the players spells take much longer to cast, and are basically at half effectiveness (heals and damage are half as effective as normal). Also your attack speed is reduced considerably during this time. This effect is not dispellable. Also, 2% of the time trakanon is hit with a hostile spell, he will heal himself for 2%.
· Trakanon will keep PROPHETIC SCRUTINY on one player at all times. With this effect on you, any spells you cast are interrupted, if the spell is interruptable. Every time you start to cast a spell you will be hit with PROPHETIC BOLT, which a small amount of damage and interrupts the spell you are starting to cast. This should be active on one player in the raid at all times
· Trakanon will keep Prescient gaze on all players at all times. It should never be off you for more than a few seconds even if you die and are rezzed back in. It causes all players to mana burn, using health whenever they use mana. It also causes players to have prescient intervention cast on them 8% of the time they try and cast a beneficial spell. Prescient intervention interrupts the spell they are trying to cast, and stifles the player for 2 seconds, and does a small amount of damage to the players mana pool.
· One player will generally have MARK OF REPULSION on him/her. This spell will go off at some random time, never less than 30 secs after it was placed on you. It has an hourglass icon. When it goes off that player will be hit with static repulsion, a targeted AOE that WILL knock back all players within 22m of the person who had Mark of Repulsion on him/her. You are NEVER protected from this knockback, even if near the orb. You must move away from your raid party so as not to endanger them with your Mark of Repulsion/Static Repulsion combo.
· 3.5 seconds AFTER static repulsion goes off, Trakanon will cast Arcane Maelstrom. A powerful aoe that does heat damage, does damage to a random item in everyones inventory, and does massive MAGIC BASED health and mana damage UNLESS you are close to the energized orb. You avoid MAGIC BASED MANA AND HEALTH DAMAGE only if you are near the energized orb.
· Trakanon will periodically cast Fetid Cloud and Toxic Tempest as well. Fetid Cloud does disease based health damage the closer you are to trak the more disease damage you take, and slows your attack speed. If you have Toxic Tempest still on you when fetid cloud hits you, you will take ADDITIONAL MASSIVE poison based health damage.
· Toxic tempest works similarly to Fetid Cloud, toxic tempest does range relative, poison based health damage to all players. If you have fetid cloud on you when Toxic tempest hits you, you will take additional MASSIVE disease damage as well. Toxic tempest slows your movement rate as well.
· 800 seconds after the raid fight begins, the platform you fight on begins to lower into the lava. This takes about 20-30 secs, after that time you will be forced to fight trakanon in the lava, and it won’t likely work well for you. If you hop away from the platform, you wont be protected by the orb so that’s not really an option. If you stay near the orb, you will be covered in lava so that’s not really an option. You have only about 820 secs to win this fight.
· If trakanon dies, the platform will rise. If trakanon resets, the platform will rise.
· Make sure the MYRIAD of ways you can wipe and reset, and feign to exploit are covered. Make sure the zone doesn’t leave itself in some odd state if you wipe and come back at the various stages, and make sure you cant complete things out of order in any way. Make sure the platform resets, and the encounter resets as it should if you win or lose.
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03-11-2008, 03:29 PM
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Character: Tator
Guild: Havoc
Server: Cairne
Posts: 1,539
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Re: NPU Doesn't Clear Anything on their own...
I see people still wont give up trying to tarnish their name.
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The Tater is retired, but this sig owns so ill keep it!
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03-11-2008, 03:30 PM
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L337 Poster
Character: Avaelax
Guild: Naga Stole My Bike
Server: Everfrost
Posts: 3,678
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Re: NPU Doesn't Clear Anything on their own...
uhhh old news, in snark's thread since last night
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"I felt a very calming influence and a sense of urgency to purchase a Bible on the Internet for overnight delivery." - LFG
"its a parade and everyone wants racist candy." - Snark
"I love 4 year old tits." - Widem
"Truth is treason in the empire of lies" - Ron Paul
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03-11-2008, 03:31 PM
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Lurker Extreme
Character: Delph
Guild: Jokers Wild
Server: Mistmoore
Posts: 8
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Re: NPU Doesn't Clear Anything on their own...
thanks for registering and posting this "news", but it has been posted before and ALOT easier to read, kthxbye!
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03-11-2008, 03:32 PM
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Don't be a Dumbass
Character: Valeros
Posts: 1,652
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Re: NPU Doesn't Clear Anything on their own...
Jesus.
Split that up into paragraphs, I shouldn't need a pair of Oakleys to read your post.
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03-11-2008, 03:34 PM
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The Devil's Other Advocate
Character: Ahkrenh (AoC)
Guild: Envy
Server: Derekto
Posts: 699
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Re: NPU Doesn't Clear Anything on their own...
Yes it has, and most people still don't know what WWNPUD? means. They read but they forget. This thread has it's purpose.
What Would Ne Plus Ultra Do? Hotmail~
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03-11-2008, 11:33 PM
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is dps
Character: Nascent
Guild: Real Life
Server: Real World
Posts: 784
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Re: NPU Doesn't Clear Anything on their own...
OFN
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I'm retired.
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03-11-2008, 11:37 PM
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Le'Rofl
Character: Calbiyum
Guild: The Freeport Militia
Server: DARK CRAG
Posts: 6,208
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Re: NPU Doesn't Clear Anything on their own...
NPU Doesn't care about black people
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DARK CRAG - ROLL HERE
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03-12-2008, 12:12 AM
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shaken blueberry white tea.
Character: Emanji
Guild: retired
Server: Vietnam jungle
Posts: 841
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Re: NPU Doesn't Clear Anything on their own...
Quote:
Originally Posted by Calbiyum
NPU Doesn't care about black people
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QFE
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This is why I'm hot.
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